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Posts by Squad

  • Recruiting for making best map ever

    • Squad
    • March 23, 2015 at 10:05 PM

    We're gonna need a PR manager!

  • Recruiting for making best map ever

    • Squad
    • March 23, 2015 at 4:30 PM

    [Blocked Image: http://s2.quickmeme.com/img/7a/7ae02b6348c3e05ac30307941655e2bbbe5a1f3d27b4ffb95ca47be36898dc16.jpg]

  • Recruiting for making best map ever

    • Squad
    • March 22, 2015 at 4:18 PM

    Where do I apply?

  • PAYDAY 2

    • Squad
    • March 22, 2015 at 3:15 PM

    Nice t-shirt, Puddy

  • Counter-Strike: Global Offensive

    • Squad
    • March 21, 2015 at 1:13 AM
    Quote from leplubodeslapin

    it was exactly the same thing with cbblestone and overpass, even if nobody wanted them they forced it.


    I could be totally wrong, but I don't think Valve has been pushing cbblestone and overpass just "because it's their own". Bringing something new to the CS community will (almost) always be considered not good, "because they don't want it", because, well ... it's the CS community

    So in a way I guess it's needed to force things sometimes, even if they don't turn out good after all. That being said, I think we can all agree overpass turned (or maybe still is turning) out pretty good, even if it needed quite some adjustments overtime. Cbblestone isn't quite there yet, but it's improving slowly (but surely?).


    You're probably right about the odd numbers for vetos. So it would take another map for nuke to get back in ... season anyone?

  • WIP in WIP, post your level screenshots!

    • Squad
    • March 19, 2015 at 5:16 PM
    Quote from El_Exodus

    Try to use info_lighting. This may solve your lighting problems:

    https://developer.valvesoftware.com/wiki/Info_lighting


    What Exodus said.


    Looks good so far! Keep up the good work

  • MapCore CS:GO Team

    • Squad
    • March 18, 2015 at 1:11 AM

    Here's my faceit page. Feel free to add me.

    https://www.faceit.com/players/Squad85


    Good games! I'm totally not up to the level of most/all of you guys, but I'm really enjoying them! Bear with me

  • Counter-Strike: Global Offensive

    • Squad
    • March 14, 2015 at 7:54 PM
    Quote from jackophant

    my money was on envyus, but they are getting man handled by NiP right now on cache... :


    Same D:

  • [csgo] cs_cruise

    • Squad
    • March 14, 2015 at 1:20 PM

    Will there be minigames?

  • Counter-Strike: Global Offensive

    • Squad
    • March 14, 2015 at 1:10 AM

    So hard indeed!

    VP also has homecrowd advantage, which can not be underestimated imo.


    Gonna decide after a good night sleep (and the last quarterfinal), don't wanna spoil my streak now

  • Counter-Strike: Global Offensive

    • Squad
    • March 12, 2015 at 10:10 PM
    Quote from El_Exodus

    Titan is out and Keyd made it. Rip picks


    Go Keyd!


    Titan kinda ruined my picks so far though

  • de_zoo

    • Squad
    • March 11, 2015 at 2:29 AM

    Some nades were requested on the workshop, so I figured I might as well post them here too.


    [Blocked Image: http://i.imgur.com/zKDXCfM.jpg]


    [Blocked Image: http://i.imgur.com/mVC8YBS.jpg]


    [Blocked Image: http://i.imgur.com/C4voM4V.jpg]

  • [CS:GO] Bourg

    • Squad
    • March 11, 2015 at 12:04 AM

    Just posted this on the workshop page after having a few rounds on it, when I noticed it's also posted here


    Quote

    Lovely map! Enjoyed it in a lot of ways: visuals, layout, background scenery, ... it all ties together pretty nicely. Great job!


    Would like to play this online sometime

  • de_zoo

    • Squad
    • March 10, 2015 at 7:26 PM
    Quote from text_fish

    Is this like one of those magic eye things? I was never any good at those.


    This building:


    [Blocked Image: http://www.urbansplatter.com/wp-content/uploads/2014/07/Transamerica-Pyramid-1.jpg]

  • de_zoo

    • Squad
    • March 10, 2015 at 7:25 PM
    Quote from jakuza

    Can't believe I missed it. Awesome!


    Haha, I just added it today

  • Source 2!

    • Squad
    • March 10, 2015 at 2:35 PM

    PDF by Alex Vlachos (Valve) about VR rendering and stuff. Contains a few Source 2 pics


    Link

  • de_zoo

    • Squad
    • March 10, 2015 at 1:12 PM
    Quote from onebit

    You could have a deactivated trigger beneath the glass in Truck, which then activates when the glass is shot and makes glass crunching sounds when triggered.


    Thanks for pointing these out!


    Quote from jakuza

    I love this map, but I can't call it an SF skyline without Sutro Tower in the background. It's a really cool landmark, and your skybox would be like 10x better.


    Can't wait to see this in next operation.


    (Transamerica Pyramid would also be a nice touch)


    Can you spot it?


    [Blocked Image: http://i.imgur.com/4HOj1kE.jpg]

  • WIP in WIP, post your level screenshots!

    • Squad
    • March 10, 2015 at 11:07 AM
    Quote from will2k


    Oh, that was you? Nice they fixed it so quick!


    me ...and several hundred others


    So what caused it? Was it the amount of workshopitems or the amount of storage on the workshop or ... ?

  • CS_CALM

    • Squad
    • March 10, 2015 at 11:06 AM

    Congratz on release!

    Gonna check it out

  • WIP in WIP, post your level screenshots!

    • Squad
    • March 10, 2015 at 11:03 AM
    Quote from will2k

    They released an 11MB update today for CSGO that fixed the workshop publisher bug


    Oh, that was you? Nice they fixed it so quick!

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