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Posts by Squad

  • Counter-Strike: Global Offensive

    • Squad
    • May 20, 2015 at 4:59 PM
    Quote from DrywallDreams

    Are we finally getting Operation: Mapcore?


    Didn't we already have that one ... a few times?

  • [CS:GO] cs_shichang

    • Squad
    • May 20, 2015 at 2:09 PM
    Quote from LATTEH

    Sorry I havn't been posting on my progress on this much. I got recruited to work on the pirates vikings and knights mod, so all my free time has been going into that.


    Congratz!

  • de_port_go (remake of original de_port)

    • Squad
    • May 12, 2015 at 4:36 PM
    Quote from Vaya

    Honestly I think it's got too many areas at the moment. Port was a big enough map as it was but you've added more areas..


    Quote from Vaya

    postcount ++


    What are you doing exactly? You could have addressed the above in a single reply :S


    Quote from AkatsukiUK

    I cry a little inside thinking about optimising this map. St.Mary map also had this same issue with framerate. Not sure if they solved it since then but worth checking the level out/asking in this thread:


    Have you converted much of your brush work to func_details?, no draw textures etc on hidden faces besides area portals and skip/hint brushes.


    unremarkable player helped out Untor with optimizing St Mary. There was a lot of room for improvement and he did a great job at it.

  • MapCore on social networks (LinkedIn, Twitter)

    • Squad
    • May 7, 2015 at 3:24 PM

    Here's mine: @jan_huygelen

  • Need advice for indoor lightning in source engine

    • Squad
    • May 6, 2015 at 10:22 PM
    Quote from laminutederire

    However this method makes compiling really slow...


    So what if the end result is worth it?

  • Need advice for indoor lightning in source engine

    • Squad
    • May 6, 2015 at 4:18 PM

    When I run it through a compile checker, this is what I get:


    Quote

    General informationNote: It appears vbsp was not included in this compile log.
    Not running vbsp may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error.

    Note: It appears vvis was not included in this compile log.
    Not running vvis may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error.

    Note: It appears vrad was not included in this compile log.
    Not running vrad may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error.

    Last contribution: Anonymous

    material not found!: 0010_snowDescription:
    The error is self-explanatory. Somewhere in your map you have referenced a texture that doesn't exist. Perhaps you used a texture from another modification or game you haven't correctly set your current game up for?

    Solution:
    Make sure you have your mod paths set up correctly and that you are including all mod contents you need.


    The affected object may not work/appear properly

    Last contribution: zombie@computer

    **** leaked ****Description:
    You have a leak. A leak is a hole in your map that exposes any entity in your map to the void (the black space outside your map).

    Solution:
    Fix the leak.

    See also:
    WIKI: leaks


    This error will cause your map to fail compiling correctly

    Last contribution: Anonymous

    Display More


    Did you run vbsp?

  • What have you purchased recently?

    • Squad
    • May 6, 2015 at 2:47 PM
    Quote from jackophant

    Windows doesn't support it as standard, but there are a few tools you can use to make it work, and the bonus is the working trackpad as well as wireless support (which I think I'm right in saying microsoft still don't support for their own controllers?).


    They do, but you need to buy a X360 receiver to plug in.

  • Need advice for indoor lightning in source engine

    • Squad
    • May 6, 2015 at 1:13 PM

    Can you post the compile log (if you got one)?

  • Texture stripes on brush.

    • Squad
    • May 5, 2015 at 11:06 PM
    Quote from cashed

    If it makes any difference, I learn new shortcuts or features at odd times. The texture align I knew about back in gldsrc hammer.


    I really wish I knew about this during the gldsrc days. The joy of manually aligning dozens of textures, oh god

  • Black Mesa Source

    • Squad
    • May 5, 2015 at 4:41 PM
    Quote from FMPONE

    Purchased, excited to see the MP


    Me too. Been almost two decades since I played HL MP

  • Black Mesa Source

    • Squad
    • May 5, 2015 at 11:23 AM
    Quote from Beck

    I think I'm due a Half-Life fix soon. If this is about them releasing the full game (mod?) on Steam with Xen then it's a perfect time to take a bit of money from my wallet xD


    I read somewhere (don't remember where though) they're still working on Xen, but apparantly they might be releasing the MP part.

  • Need advice for indoor lightning in source engine

    • Squad
    • May 2, 2015 at 12:01 PM
    Quote from laminutederire

    Can I check yours? Because I tried with office interior lights method but since the mood was quite different, and what I want to do is closer to what you did Oh and also I discovered workout is an interesting map to check out thanks to the generosity of its creator


    Sure.

  • What's going on with your life?

    • Squad
    • May 2, 2015 at 3:39 AM
    Quote from dux

    I turned 28 today. Two years to go for the big 30. I'm getting nervous.


    Turned 30 a few months ago. Nothing changed, except for my dickhead friends mentioning it whenever they can

  • Need advice for indoor lightning in source engine

    • Squad
    • May 2, 2015 at 2:26 AM

    Interlopers - Advanced Lighting: http://www.interlopers.net/tutorials/17779


    Interlopers - Lighting Tips & Advice: http://www.interlopers.net/tutorials/29797


    Interlopers - Spotlights: http://www.interlopers.net/tutorials/1780


    Definately also the one that AkatsukiUK posted.


    Furthermore, do check out official maps (also the little less known maps like militia) to see how it's done. Don't be afraid to decompile maps (also custom ones) to check how lights entities are set up.

  • Taking feedback for my map, workshop link in thread

    • Squad
    • May 1, 2015 at 1:28 AM
    Quote from Squad

    It's not about the map's description at all. You're asking for others to help, so the least you could do is post some pictures here. That's all


    Quote from AkatsukiUK

    A description is just as powerful as screenshots in my book .


    I meant the workshop description, my bad if that wasn't clear But a short description on the theme of the level would indeed be helpful (location, type of place, etc).


    That being said, judging from the pictures it seems to be an office building. What kind of office building are you making? Modern? Oldfashioned (70's or so)? Any specifics of what Vorontsoff Industries produce/provide?

  • The random model thread!

    • Squad
    • April 30, 2015 at 11:22 PM

    Cool stuff and sexy model


    Are you aware you can see through the model just above the pistol's hammer?

  • Taking feedback for my map, workshop link in thread

    • Squad
    • April 30, 2015 at 11:20 PM

    It's not about the map's description at all. You're asking for others to help, so the least you could do is post some pictures here. That's all

  • Taking feedback for my map, workshop link in thread

    • Squad
    • April 30, 2015 at 11:15 PM

    What TheGuma and Smileytopin said: no pics = no clicks.


    In this case, I suggest you take some pictures ingame of the area you want feedback on and post them here. Not a lot of people (if any) are gonna bother with subscribing to it on the workshop to go check out the issues ingame.

  • MapCore CS:GO Team

    • Squad
    • April 30, 2015 at 2:24 PM
    Quote from jackophant


    Gotta change my name to Ace Squad then


    uwot? (need to get my eyes checked...)


    You sure do

  • MapCore CS:GO Team

    • Squad
    • April 30, 2015 at 11:53 AM
    Quote from Vaya

    It's normally a case of 'who you see on your list first' rather than you being overlooked on purpose


    Gotta change my name to Asquad then

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