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Posts by Squad

  • [csgo] cs_cruise

    • Squad
    • August 1, 2015 at 7:46 PM

    Great stuff :)

  • Windows 10 upgrade

    • Squad
    • July 31, 2015 at 6:46 PM
    Quote from cashed

    Win7 has been nothing but stable

    Same here. Never tried or even seen Win8 in action.

  • [WIP] de_coast

    • Squad
    • July 31, 2015 at 4:32 PM

    Nice progress! The pointy building still doesn't seem to have enough space for the closest windows and door to be properly useable. Might be the angle though.

    Btw, how did you do the chickens exactly? :)

  • Making my first map - loads of questions

    • Squad
    • July 30, 2015 at 11:03 PM
    Quote from Aerium88

    I tried that before, but then the skybox texture wasn't affected by the fog somehow. Eventough fog was enabled in the sky camera with identical settings from the fog controller. Light_environment was inside my level

    Can you show a picture of anything that didn't show right?

  • Making my first map - loads of questions

    • Squad
    • July 30, 2015 at 9:36 PM
    Quote from Aerium88

    Yeah, still needs alot more lights inside of the building


    That's what I did before, but since my skybox is just a 3D skybox with a sky camera in a dark textured room with fog. My map will not get any light from any skybox.

    I really want that though! But since I've sat basically for 2 days now trying to get a nice night skybox with moonlight this is the solution I've come up with for now (I'm a beginner after all)

    Will try to lit up more inside of the building though

    Seems like you're doing something wrong then. Just put a light_environment entity inside your map (not inside the 3D skybox) and it will lit your map anywhere where you've put the toolsskybox material. You'll have to adjust the fog settings between 2D and 3D skybox to make it seamless though, but other than that it should work fine.

    If you're still experiencing problems, can you show how you set it up?

  • Making my first map - loads of questions

    • Squad
    • July 30, 2015 at 5:03 PM

    Add a light_environment for some subtle moon lighting maybe? The mood is getting there, but readability is suffering from it though.

  • [WIP] De_Opera

    • Squad
    • July 26, 2015 at 1:36 PM
    Quote from laminutederire

    in your opinion, was my advice to search a purpose for each area, then search references any good?

    ( I'd hate to give bad advices)

    Sure. I think that's the proper way to do it, although if you struggle with picking a purpose for one or more areas it could help to do it the other way around too: going through references until you find that one image :)

  • [WIP] De_Opera

    • Squad
    • July 26, 2015 at 3:08 AM
    Quote from Shima33

    I'm not going to lie - progress on this map has come to a complete halt since the 18th, due to a lack of motivation and idea of how to properly detail this map.


    What I need right now is a lot of help. I have no idea what I'm doing when it comes to detail, and if someone could chip in and give me some feedback or perhaps share the workload, that would be amazing. Thank you.

    Seems like you're suffering from an inspiration blackout. Unfortunately that's a normal thing :) What I usually do in that case is google for reference images and keep doing that until I find inspiration again. Sometimes that happens with just one perfect picture you come across!

    What area or areas exactly are you having trouble with (I'm not familiar with the layout however)?

  • [HAMMER / CS:GO] - Problem when compiling, says texture is not found

    • Squad
    • July 26, 2015 at 1:05 AM

    I'm not really sure what the exact problem is. Can you post the compile log?

  • Black props

    • Squad
    • July 25, 2015 at 6:30 PM

    Is it also black ingame?

  • WIP in WIP, post your level screenshots!

    • Squad
    • July 24, 2015 at 7:33 PM

    Thanks, mr.P :)

    Can't believe that was already a year ago!

  • Found Logical on valve hammer editor !

    • Squad
    • July 23, 2015 at 10:53 PM

    Shame this isn't functional by default (and glitchfree). But thanks for posting this! Always nice to see "new" stuff in Hammer :)

  • WIP in WIP, post your level screenshots!

    • Squad
    • July 23, 2015 at 10:03 PM
    Quote from mr.P

    also testing a new workflow using source 2 hammer to create level specific props and exporting them 1:1 to source

    Let us know how that works out :) Would be interested to learn more about that.

    Good luck on the remake! Are you going with a dusk/dawn theme or are these shots just from playing around with lighting env?

  • de_neutron

    • Squad
    • July 22, 2015 at 9:52 PM

    No, indeed. But there are other possibilities:

    [Blocked Image: http://www.cell-tower-leases.com/images/kenwick-building-roof-top-site-updated-shot-21507741.jpg]

    [Blocked Image: http://www.steelintheair.com/imgs/rooftop-cell-tower.jpg]

    [Blocked Image: http://rt.com/files/news/2d/13/c0/00/000_mvd885281.jpg]

    [Blocked Image: https://eliehouse.files.wordpress.com/2011/04/picture-4.png]

  • de_neutron

    • Squad
    • July 22, 2015 at 9:20 PM
    Quote from tomm

    I know it's kinda dumb to put electric towers on rooftops, but it's just an idea.

    It's actually very common to put radio equipment on high buildings. I've build cell towers and similar stuff for quite a few years :)

    [Blocked Image: http://ic.tweakimg.net/ext/i/imagenormal/1395928658.jpeg]

    If I'm not mistaken I think there is something like this in Cache or Season, isn't there?

  • de_neutron

    • Squad
    • July 22, 2015 at 4:45 PM

    Have you considered using colors for player guidance? Here's a suggestion of what you could do (could be another color off course, I just picked something).

    Also, I would add reflections to all the windows. Will make them look a lot better, as well as the overall area.

    Other than that, this is coming together very nicely! Keep it up :)

    [Blocked Image: http://i.imgur.com/txrMEB1.jpg]

  • WIP in WIP, post your level screenshots!

    • Squad
    • July 19, 2015 at 3:45 PM
    Quote from will2k

    @ Squad: summoning Batman will create an unfair game since you'll have 6 CT vs 5 T :P. The idea is cool though and I might add the signal somewhere as an Easter egg in the final map.

    Include the Joker to even things out!

  • WIP in WIP, post your level screenshots!

    • Squad
    • July 17, 2015 at 4:07 PM

    Yup, only thing missing now is a proper Batman signal!

    [Blocked Image: http://i159.photobucket.com/albums/t137/rosestar77/Batsignal2.jpg]

  • WIP in WIP, post your level screenshots!

    • Squad
    • July 16, 2015 at 11:19 PM
    Quote from will2k

    Following my good friend Squad's advice, I further dimmed the dark bits of the cityscape; the results look much better


    To get a better view of the night setup/skybox, I went ahead and made another test map, slightly more urban to get a proper feel of the skybox.

    [pics]

    I'm sorta getting nostalgic vibes of Deus Ex 1 ( the mission when JC Denton goes to NYC's Battery Park) :D and I like it.

    Nice :) I think it looks better already, maybe you could even make it even a bit darker and play with some fog settings as TheGuma suggested.

  • So I have some spare games...

    • Squad
    • July 12, 2015 at 11:09 AM

    Not by a long shot.

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