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Posts by Squad

  • [CSGO]my first map: cs_seagull

    • Squad
    • April 29, 2016 at 2:37 PM
    Quote from Phetelys

    17 minutes ago, Phetelys said: And added a beach:

    The color of the water doesn't look mediterranean at all. Try something more blue/green-ish.

    [Blocked Image: http://www.dareoutloud.com/wp-content/uploads/2012/05/Cala-Macarella.jpg]

    [Blocked Image: http://www.lucasfoxstyle.com/wp-content/uploads/2014/05/ibiza-cove-1200x675.jpg]

  • Overwatch

    • Squad
    • April 29, 2016 at 10:08 AM

    Pre-purchased this yesterday too :)

    Couldn't decide if I'd go with the CE version or not. Price tag is kinda high, but I really want that artbook :D

    Went with Origins instead, fingers crossed the artbook will be available seperately too at some point ...

    PS: Squad#21213

  • [Troubleshooting] There is no light on my maps !

    • Squad
    • April 26, 2016 at 7:38 PM

    Are you doing a full HDR compile?

  • Wall Worm A-Z (Basics)

    • Squad
    • April 26, 2016 at 11:29 AM

    Sticky please? : )

    Great idea and post!

  • [CS:GO] de_Transit

    • Squad
    • April 22, 2016 at 6:31 PM

    Nice atmosphere so far :)

  • Counter-Strike: Global Offensive

    • Squad
    • April 22, 2016 at 6:52 AM
    Quote from El_Exodus

    4 hours ago, El_Exodus said: Also Prime Matchmaking soon.

    What is that exactly?

  • DE_SANTORINI

    • Squad
    • April 9, 2016 at 8:13 AM

    It's not a bug, Santorini is so nice and sunny people become to lazy to die properly.

  • De_Quarry [WIP]

    • Squad
    • April 8, 2016 at 12:18 PM

    Just want to let you know that de_quarry is also an old map that was supposed to be released with CS:CZ, but didn't make it and was released as a custom map afterwards. It might confuse people if you'd go with the same name.

  • MapCore CS:GO Playtesting 4.0

    • Squad
    • April 2, 2016 at 4:35 PM
    Quote from Puddy

    55 minutes ago, Puddy said: Cool! We are basically full squad now!

    Cool! I'm in :D

  • [CS:GO]de_thrill

    • Squad
    • April 2, 2016 at 4:22 PM
    Quote from El_Exodus

    2 minutes ago, El_Exodus said: Woah that area has changed quite a bit :D

    Though the colour choice on this site (first screenshot) seems a bit weird. The green boxes don't really fit imo.

    They're still placeholders. The green color is only to seperate them from crates in other areas of the map (green = B site (for the time being)). Please don't judge me on my poor color choice :P

  • What have you purchased recently?

    • Squad
    • March 30, 2016 at 1:54 AM

    Smurfballs!

  • What have you purchased recently?

    • Squad
    • March 30, 2016 at 1:36 AM
    Quote from FMPONE

    11 minutes ago, FMPONE said: [Blocked Image: http://cdn.arstechnica.net/wp-content/uploads/2016/01/HTC-Vive_White.jpg]

    Fuck me I hope I don't regret spending so much /emoticons/[email protected] 2x" title=":D" width="15">

    Keep us posted about your experiences with it /emoticons/[email protected] 2x" title=":)" width="15">

  • [CS:GO]de_thrill

    • Squad
    • March 29, 2016 at 1:33 PM

    They are placeholders. Easy to work with since they come in so many different sizes.

  • Counter-Strike: Global Offensive

    • Squad
    • March 29, 2016 at 11:38 AM
    Quote from El_Exodus

    9 minutes ago, El_Exodus said: Same picks, except for the NiP-F3 game since pyth had visa issues and is arriving tomorrow and will miss the first game.

    I made my picks a few days ago, before I heard about pyth's visa issues. But I still stand by it /emoticons/[email protected] 2x" title=":)" width="15"> If pyth misses the first game, I don't think he's allowed to replace threat anymore though.

  • [CS:GO]de_thrill

    • Squad
    • March 29, 2016 at 10:51 AM
    Quote from clankill3r

    10 minutes ago, clankill3r said: Are the cages from nuke temporary or not?

    What cages?

  • Counter-Strike: Global Offensive

    • Squad
    • March 29, 2016 at 10:47 AM

    Spoiler [Blocked Image: http://i.imgur.com/5MOfBNz.jpg]

  • Are all french people of Mapcore Okay?

    • Squad
    • March 23, 2016 at 5:32 PM
    Quote from Sprony

    On 22-3-2016 at 5:51 PM, Sprony said: I haven't heard from some Eurogamer Benelux staff who I speak with everyday. They live in the area. I'm starting to get a bit worried.

    Any news about them yet? /emoticons/[email protected] 2x" title=":(" width="15">

  • De_forlorn WIP

    • Squad
    • March 23, 2016 at 5:25 PM

    That picture somehow reminds me of the start of the We've got hostiles chapter /emoticons/[email protected] 2x" title=":D" width="15">

    [Blocked Image: http://195.154.69.184/media/2012/06/1024-tree-hl1-wgh-20.jpg]

    Great work so far. When can we play(test) it? /emoticons/[email protected] 2x" title=":)" width="15">

  • map a slice and rotate it for a pie

    • Squad
    • March 20, 2016 at 7:12 PM

    It's koth_roundhouse by @KungFuSquirrel Here's the link.

  • WIP in WIP, post your level screenshots!

    • Squad
    • March 19, 2016 at 1:01 PM
    Quote from Furiosa

    1 hour ago, Furiosa said: At first, i dont wanna make this as a WIP, previously just wanna learn how to make complex giometry, instead blocky room/space. But after i finish it like in 8 hours (is this normal or just because im really new?), i think i can make it atleast as an aim map, especially since this map has already have proper cover.

    The problem is i still cant make a dome on top of the building, i give up.

    I make this building based on Jakarta History Museum as a reference to learn. If you guys have a suggestion/critic, i appreciate it.

    [pics]

    Reference (http://themuseums.info/museum-fatahillah/)

    You can make simple domes with displacements. Just make a cube the size where your dome would just fit in. Make sure to make it a cube (all sides equal) and not a rectangle.

    Turn all sides into displacements, hit the subdivide button and clip off the bottom half of the sphere. You should now have a dome /emoticons/[email protected] 2x" title=":)" width="15">

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