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Posts by Squad

  • [CS:GO] de_austria (WIP)

    • Squad
    • June 22, 2016 at 7:14 PM

    Looks amazing, man!

  • [CS:GO]de_thrill

    • Squad
    • June 16, 2016 at 4:49 PM
    Quote from Idolon

    15 hours ago, Idolon said: Very, very nice! Some crits:

    The gate here can't fully open.

    A lot of the walls/floors here are very similar in value, which makes it a bit difficult to read. Darker floors (or darker walls) could help bring out more contrast.

    The gate is a placeholder. We'll fix it when we come up with a proper way to seal off the coaster entrance. I agree with the walls/floor critic. Thanks!

  • We Happy Few

    • Squad
    • June 15, 2016 at 4:04 PM

    That looks awesome. Thanks for sharing!

  • [WIP] de_pharaoh

    • Squad
    • June 14, 2016 at 4:40 PM

    [Blocked Image: http://www.motanum.com/uploads/4/5/7/3/45738435/2880632_orig.jpg]

    I'm not a fan of the floor texture in the gift shop. It has this "sandy" color, which most floors/ground surfaces around the map already have. That's allright, since it fits the theme around the map, but I'd go with something different for the gift shop.

    It'll pop out the shop props a bit more as well. Here are some suggestions to give an impression of what it could be (I didn't spend a long time choosing colors, it's just to get the idea across ;)). Off course doesn't have to be tiles, it could be carpet or something else just as well.

    [Blocked Image: http://i.imgur.com/mxmKDRk.jpg]

  • Counter-Strike: Global Offensive

    • Squad
    • June 10, 2016 at 11:30 AM
    Quote from Logic

    4 hours ago, Logic said: I've been wanting this for a long time! Gotta force those Dust2-only players out of their comfort zone

    Finally! Probably gonna result in dust2 - mirage - dust2 - mirage - ... now, but it's a step in the right direction.

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • Squad
    • June 7, 2016 at 10:18 PM

    Congratz on the release! It looks amazing

    Just got it, looking forward to play it :)

    Good luck, I hope sales will get a boost!

  • de_colosseum [WIP]

    • Squad
    • June 7, 2016 at 4:34 PM

    It's definately okay to have a theme in mind already when blocking out the layout. I personally find that more helpful than restricting.

  • de_colosseum [WIP]

    • Squad
    • June 7, 2016 at 11:10 AM
    Quote from Vaya

    2 hours ago, Vaya said: I don't know why valve have the carvetool as an option still- does anyone (of professional level) use it?

    @KungFuSquirrel used it for koth_roundhouse. But obviously he knows what he's doing : )

    99,99999% of the time you should not use the carve tool.

    Contador knows best how often it is okay to use it:

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  • [WIP] de_pharaoh

    • Squad
    • June 1, 2016 at 1:03 AM

    It's nice to follow the progress of this map with the very frequent updates.

    Here's some feedback:

    I'm not a fan of these railing posts. They appear kinda "big". I think they would look better if they were a bit thinner and have a more fitting material. Maybe try a coloured version (blueish) instead of shiny metallic. You could give the nuke railing props a try as well.

    [Blocked Image: http://i.imgur.com/nT55MYm.jpg]

    Some of the colours used in the level are a bit too saturated imo. Here are a few examples and some suggestions on how to improve them (pardon my bad PS skills).

    [Blocked Image: http://i.imgur.com/aRbMwgH.jpg]

    Not a really obvious thing here, but the awnings in the original seem to be almost pure white, which is very contrasting to the rest of the area. Toning it down just a little bit, would help the overall scene.

    [Blocked Image: http://i.imgur.com/s7c7fSE.jpg]

    Improving readability of the text.

    [Blocked Image: http://i.imgur.com/V6ZUwTM.jpg]

    You also mentioned the compile takes 9 hours and 53 minutes. That's abnormally long. How is it divided into vvis and vrad?

  • Overwatch

    • Squad
    • May 26, 2016 at 11:33 AM

    Squad#21213

  • WIP in WIP, post your level screenshots!

    • Squad
    • May 25, 2016 at 6:47 PM

    Wow, very impressive, Lemurr! The screenshots you posted before were already amazing, but seeing some of it in motion ...

  • Someone just got Error! texture when subscribed my map.

    • Squad
    • May 16, 2016 at 4:36 PM
    Quote from Naivi

    24 minutes ago, Naivi said: Iam that workshop uploader. What can i do to avoid this error?

    With "workshop uploader" tomm means the Steam tool, not the person uploading the map. As he already explained, you need to include all custom (= not stock content) textures, models and other files into the bsp. This can be done with Pakrat or VIDE.

  • Level Design Help Files

    • Squad
    • May 15, 2016 at 1:02 AM
    Quote from JSadones

    58 minutes ago, JSadones said: For people wanting to get into modelling for Source :

    https://cloud.blender.org/p/game-asset-c…44a2a00d0d7e069 or http://store.steampowered.com/app/373020/?l=dutch

    I just bought it on Steam (€10 instead of min. 3months on Blender Cloud) and it seems good so far!

    Thanks for the suggestion! Recently started dabbling around in Blender and this will surely help :)

  • [CS:GO]de_thrill

    • Squad
    • May 13, 2016 at 5:19 PM
    Quote from Vaya

    24 minutes ago, Vaya said: Playtest tonight? :D

    Last day of nice weather over here, no can do :D

  • [CS:GO]de_thrill

    • Squad
    • May 13, 2016 at 4:47 PM

    More work on B site is being done. Here's an update :)

    [Blocked Image: http://i.imgur.com/AWiWB05.jpg]

    [Blocked Image: http://i.imgur.com/ET8pC2u.jpg]

    [Blocked Image: http://i.imgur.com/RgSA59p.jpg]

  • WIP in WIP, post your level screenshots!

    • Squad
    • May 13, 2016 at 1:30 PM

    Your shadows are too harsh, considering the skybox. Increase ambient lighting a bit.

    Also, make sure to check "ignore surface normals" on the tree props (and other foliage props in the map).

    Where is the green lighting in the back on the left side coming from? It looks kinda weird.

    Other than that, coming along nicely :)

  • Battlefield 4

    • Squad
    • May 7, 2016 at 2:18 PM
    Quote from Jetsetlemming

    14 hours ago, Jetsetlemming said: Maybe the alt-history can be used to integrate the US army four decades early.

    Where did you read that it's set in an alternate history? I'm still not really sure if it is or not tbh, so wondering what your source is.

    Anyway, first Battlefield in years that gets me interested :)

  • Overwatch

    • Squad
    • April 30, 2016 at 1:40 AM
    Quote from jakuza

    2 minutes ago, jakuza said: Yes please!

    That was quick. Check your PM ;)

  • Overwatch

    • Squad
    • April 30, 2016 at 1:31 AM

    Yay, just received my Open Beta early access key and one extra to give away. Anyone wants it? First come, first serve :)

  • BLACKROOM by John Romero and Adrian Carmack

    • Squad
    • April 29, 2016 at 3:46 PM
    Quote

    Quote [Blocked Image: https://pbs.twimg.com/media/ChNxz_8WkAQKs54.jpg:large]

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