@jackophantDo you offer help with smartphones too by any chance? ![]()
Posts by Squad
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Quote from Vilham
7 minutes ago, Vilham said: What SDK do I need for this?
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Big bump!
We've made some rather big changes to the mid of the map. Before, Ts could basically seize control of mid without any fights.
This will now be more challenging.
Also, special thanks to @KODIAK for helping out and organising a couple of playtests!
On to some pictures!
We removed the doorway at the far end of this hallway and closed the double doors leading to the stairs on the right. Instead of this, we added a new path, which the single doorway on the right leads to.
A window on the left that can only be reached with a boost was also added.
[Blocked Image: http://i.imgur.com/Msad0dB.jpg]
Boost spot towards mid.
[Blocked Image: http://i.imgur.com/04L7gFG.jpg]
This is the new path leading to the A stairs. Ts enter from the double doors on the right, CTs can hold from behind the glass window.
[Blocked Image: http://i.imgur.com/o4IOxVe.jpg]
Here's a comparison of the old and new radar images, which should help explain the changes.
New (spectate):
[Blocked Image: http://i.imgur.com/1DYzrpQ.jpg]
Old:
[Blocked Image: http://i.imgur.com/XMOclDw.jpg]
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Quote from lambda
39 minutes ago, lambda said: Is the downvoting of certain maps still going on?
That issue was dealt with a while ago. Since then I've not heard about any new maps suffering from this.
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Looks great, LizardPL

Is this for a project for DoI or are you only playing with styles?
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Looks fucking amazing! The lighting is superb. I'm not a fan of how the foliage is turning out in the last 2 pics though. But I'm looking on a tablet, so this might not be the best judgement
Either way, great work! -
Quote from tomm
3 hours ago, tomm said: try google sketchup? pretty sure you can use it to build a level for csgo. It's probably a good option if you have never touched hammer before, although I suggest getting used to hammer, there's a reason why people love its brush manipulation.
You can use Sketchup to create maps for CS:GO. As a matter of fact, lake, italy, bank, vertigo and stmarcs were made this way for CSGO. Not entirely sure about the full process, but you'll still need to be familiar with hammer though.
Also, you can use @shawnolson's WWMT to map for source using 3DSMAX.
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Interesting changes

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Looks amazing

What's the reason you made part 2 first?
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Wow, is Lanmaniax making a comeback for real??!! Just last week I was browsing lanmaniax (or whatever was still left) on web.archive.org and wished it would be still around. This is great news
Welcome back, RA7! -
Awesome player models
Did you make them yourself?Not sure if they're different enough though. Seems like it would be pretty difficult to distinguish them from each other on a darker/gritty map.
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Quote from blackdog
1 hour ago, blackdog said: Why spending resources now when they might be busy thinking of a better system in the new engine to which they might be in the process of porting the game?
Because after 3+ years, these issues shouldn't exist in this amount in the first place. Sure, a spot here and there could be missed, cause clipping properly is time consuming.
And that's a lot of hypothetical reasoning you got going on there

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It's not just the bottom step that isn't clipped. On a lot of maps in the reserve pool, stairs are simply not clipped at all (among other stuff).
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I'm sure I'm not the only one, but I absolutely can't wrap my head around how very inconsistently Valve is about this.
You'd think they have some standard rules for this (especially by now) for official maps.
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Quote from Radix
On 29-7-2016 at 10:33 PM, Radix said: Already made a simple reskin + additional light switch for my Austria map today (not online yet). Just tell me if you want to use it, then I'll give you the files. That's what it looks like:
[Blocked Image: http://i.imgur.com/w7ERul2.jpg]
Yanzl had a EU version lying around already, so we'll use that one. But thanks for the offer, Radix!

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Thanks all! Will be fixed in next update

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I played a few games with bots. It was really fun
My initial reaction (first few seconds only) was that it felt way to speedy, but it didn't take much time to get accustomed to it.@Terri is there a server around running grotto? Or did one of you guys hosted? Would be great to play with humans

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