1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Squad

Posts by Squad

  • Foy

    • Squad
    • October 28, 2016 at 4:00 PM

    It's hard to find decent references for them, but here are a few from Band of Brothers that are accurate to how they actually looked.

    [Blocked Image: http://www.badassoftheweek.com/speirs3.jpg]

    [Blocked Image: http://i.lv3.hbo.com/assets/images/series/band-of-brothers/slideshows/slide-07-1280.jpg]

    The terrain overall is still pretty untouched. I guess it will be one of the last things I'll address since it's less important than finishing all the buildings.

  • Foy

    • Squad
    • October 28, 2016 at 12:25 PM

    Thanks, Radu. The haystacks will remain, but I need to remake them so they look better. I wasn't very clear about that :)

  • Foy

    • Squad
    • October 28, 2016 at 11:09 AM

    I've gone back to the building I showed in the first screenshot and reworked it completely.

    Spoiler [Blocked Image: http://i.imgur.com/JT9qUke.jpg]

    For those interested, I was inspired heavily by Ferme Hougoumont (from the battle of Waterloo) for the new look :)

    [Blocked Image: http://i.imgur.com/O5ckhSQ.jpg]

    Don't mind the haystacks btw. They're placeholders until I come up with something better looking.

    [Blocked Image: http://i.imgur.com/aF4agB1.jpg]

    [Blocked Image: http://i.imgur.com/J0a4T7C.jpg]

    And a random interior picture from another building in the map :)

    [Blocked Image: http://i.imgur.com/iZmghJV.jpg]

  • Day of Infamy Mapping Contest Discussion

    • Squad
    • October 27, 2016 at 1:05 PM
    Quote from kunalht

    5 minutes ago, kunalht said: off topic: (I'm new to hammer)

    So I moved assets(materials and models) from insurgency and csgo by GCFscape(extracting vpk files and moving them to /doi/custom folder) . Now at the time of uploading my map do I have to do any additional thing ? Do I have to pack that models and materials? If yes then how can I do this? If someone can provide link/guide for packing stuff it would be great.

    You need to pack any additional content that doesn't come with DoI by default. You can use Pakrat to do this.

  • Kruppstahl

    • Squad
    • October 25, 2016 at 3:49 PM

    Great work!

    While the overall mood seems nice the colors almost looks like a weird mixture of grayscale and sepia.

  • Brest

    • Squad
    • October 24, 2016 at 8:35 PM

    Very nice, Terri! The foliage on top of the walls is a nice touch :)

    A minor thing, I'd replace the "inside" of the broken walls with a more fitting texture.

  • Brest

    • Squad
    • October 22, 2016 at 7:14 PM
    Quote from paranoidMonkey

    2 hours ago, paranoidMonkey said: Guys this looks awesome. Looks even better than the original content.

    Have any of you ever thought on creating some video tutorials or something like that, explaining how you achieve these kind of results on Source?

    Patreon, Gumroad? I'd pay for that.

    @Squad It goes for you as well.

    Never really considered that. I might do something similar like what LizardPL said and/or release the vmf if anyone is interested. Thanks for taking an interest btw :)

  • Day of Infamy Mapping Contest Discussion

    • Squad
    • October 22, 2016 at 1:01 PM
    Quote from CommodusPvP

    1 hour ago, CommodusPvP said: Who clarified that? Someone from NWI, or just some random person?

    If it wasn't someone from NWI, then could we perhaps get someone from NWI to state whether or not we can use assets from Valve games?

    Might be an legal issue (correct me if I'm wrong here) if one were to win money from a level that uses assets from Valve games, and it wasn't approved by Valve.

    I believe it was @Jonny Phive from NWI who said that.

    And thanks for the answers @Xanthi:)

  • Foy

    • Squad
    • October 21, 2016 at 8:45 PM

    Thanks, man!

    The church is based on the actual church as a matter of fact :)

    [Blocked Image: http://static.panoramio.com/photos/large/5503836.jpg]

    ... although I later found out it apparantly was not in such a good condition at the time :|

    [Blocked Image: http://argunners.com/wp-content/uploads/2015/07/a-knocked-out-panzerkampfwagen-iv-in-front-of-the-church-of-foy.jpg]

  • Foy

    • Squad
    • October 21, 2016 at 7:58 PM

    New week, new pictures!

    [Blocked Image: http://i.imgur.com/VOrJF2Q.jpg]

    [Blocked Image: http://i.imgur.com/sWsiwtR.jpg]

    [Blocked Image: http://i.imgur.com/MbQXz3x.jpg]

  • Day of Infamy Mapping Contest Discussion

    • Squad
    • October 21, 2016 at 2:57 PM

    Also, since a week or so I've had a bunch of models showing like an Error in Hammer (they get deleted during compile). They worked fine before. Have they been removed from the game or is something wrong on my end? They're still listed inside the model browser though.

    [Blocked Image: http://i.imgur.com/r3PnJ5i.jpg]

  • Day of Infamy Mapping Contest Discussion

    • Squad
    • October 21, 2016 at 2:34 PM
    Quote from the0rthopaedicsurgeon

    16 hours ago, the0rthopaedicsurgeon said: What are the mechanics around the radio objectives? In all the time I've spent playing this game I've never actually seen one, except once on the defending team, and I have no idea how it's even captured.


    Are respawns disabled for the defending team while it's active? I'm not sure if I need a spawn point further back behind the radio once it's active or if surviving players already spawned on it just have to stay alive.

    When the attacking team captures the last objective (usually C), the defending team's waves are reset to 0. Then the attacking team wins if they can either destroy the radio or eliminate all remaining ennemies.


    I have a question as well: does DoI support 3-way blend materials?

  • Brest

    • Squad
    • October 20, 2016 at 9:18 AM
    Quote from Vaya

    19 hours ago, Vaya said: Theme/Name - we've deviated a little from the original idea to make the gameplay and looks of the map better - the river running through the centre of the map has been drained as it turned out you can't have 2 different levels of water in the same leaf - source screws up the rendering of this.

    Water in Source is a bitch :P It's possible to fake it though, as I did in Zoo. I'd have to look at the vmf again to see how it's done, let me know if you're interested.

  • Battlefield 1

    • Squad
    • October 20, 2016 at 8:57 AM

    I haven't picked up a Battlefield game since 2010, but I'm tempted to get this one. The premium pass confuses me though. What should I buy if I want all the gameplay-related stuff like maps, available weapons etc (not interested in things like character skins etc)?

  • Counter-Strike: Global Offensive

    • Squad
    • October 20, 2016 at 8:37 AM
    Quote from text_fish

    7 minutes ago, text_fish said: Aw man, I'm so gullible.

    ² :|

  • [CS:GO] de_scepter (WIP)

    • Squad
    • October 18, 2016 at 11:08 PM

    Looks very nice. A bit too clean though. I'd dirty it up a bit :) Keep up the good work!

  • Source Engine Optimization roadmap

    • Squad
    • October 18, 2016 at 10:46 PM
    Quote from will2k

    6 hours ago, will2k said: That's the idea ;)

    @Vaya also poked me couple of weeks ago about resuming and finishing the article, so thanks for that too :D

    This could come in handy ;)

  • Day of Infamy - Donner

    • Squad
    • October 18, 2016 at 10:40 PM

    Nice atmosphere, especially in the first picture :)

    Be aware there's only about 5 weeks left for the competition to finish something. Good luck!

  • Counter-Strike: Global Offensive

    • Squad
    • October 18, 2016 at 5:37 PM
    Quote from Radu

    1 hour ago, Radu said: Any estimates on when the next operation is? I'm guessing late december/mid january?

    [Blocked Image: http://2.bp.blogspot.com/-Ny-BLvkw1Vo/U-fTUI7JkRI/AAAAAAAACAo/klWMtSsoSI0/s1600/ValveTime.jpg]

  • Foy

    • Squad
    • October 12, 2016 at 5:10 PM

    In Belgium, each village, no matter how small, is supposed to have a church and a cafe. So here are some wip shots of their interiors :)


    [Blocked Image: http://i.imgur.com/7966i1E.jpg]

    [Blocked Image: http://i.imgur.com/AknIEYH.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™