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Posts by Squad

  • The random model thread!

    • Squad
    • January 6, 2017 at 1:40 PM

    Looks nice!

    Did you use any tuorials for this? Just asking, because I'm learning SD and Blender too.

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • January 3, 2017 at 10:32 PM
    Quote from Lizard

    2 minutes ago, Lizard said: It will block player if that's what you mean.

    Sorry, I meant what setting does the solidity parameter needs to be for it to work?

    [Blocked Image: http://i.imgur.com/HXiYshH.jpg]

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • January 3, 2017 at 10:21 PM

    Neat. What about the solidity?

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • January 3, 2017 at 6:06 PM

    It doesn't block the flashbang effect.

  • Goals for 2017?

    • Squad
    • December 31, 2016 at 5:04 PM

    - Learn modelling and skinning

    - Travel as much as I did in 2016

    - Get better at making this kind of lists :P

  • WIP in WIP, post your level screenshots!

    • Squad
    • December 31, 2016 at 4:38 PM
    Quote from Freaky_Banana

    12 minutes ago, Freaky_Banana said: Where are those rocks in the back from ? I really like those !

    New inferno.

  • WIP in WIP, post your level screenshots!

    • Squad
    • December 31, 2016 at 3:02 PM

    I think this is the first time I post something in this topic

    The scene itself is nothing too special, quite some newferno/infernew stuff in it.

    [Blocked Image: http://i.imgur.com/ihUyx7T.jpg]

  • [CS:GO][WIP] cs_gulch

    • Squad
    • December 31, 2016 at 2:13 PM

    I agree with grapen.

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • December 31, 2016 at 1:43 PM

    Try using instances for the 0.1 unit brushes (easier to place many of them and might turn out less iffy), especially when rotating them.

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • December 31, 2016 at 11:41 AM

    Grenade Clip does exactly what it says it does (unlike Block Bullets :p): it bounces grenades, but doesn't blok flashbangs.

    Quote from grapen

    11 hours ago, grapen said: There might be a scenario where this would be bad but I can't think of any.

    A chain link fence. Can you think of a scenario where it should block flashbangs and there is no alternative way to set it up?

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • December 30, 2016 at 11:37 PM

    The grenade clip texture is not bugged imo. Why should it block flashbangs?

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • December 30, 2016 at 4:03 PM

    [Blocked Image: http://0.media.collegehumor.cvcdn.com/46/28/291cb0abc0c99142aace1353dc12b755-car-race-high-five.gif]

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • December 30, 2016 at 3:27 PM
    Quote from leplubodeslapin

    40 minutes ago, leplubodeslapin said: Probably not but i know it works and it should reduce drasticaly the loss already :P

    Did it work ?

    I tried a 0.1 think brush and its impact on penetration is marginally or even non-existant. In fact, it doesn't even show an impact (sv_showimpacts 1). Only tried with a USP-S though.

    It still blocks a flashbang just fine, so seems like we found a solution :) *highfives @leplubodeslapin*

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • December 30, 2016 at 2:12 PM
    Quote from leplubodeslapin

    1 hour ago, leplubodeslapin said: Maybe you could try to make the noclip wall even thinner than 1 unit.

    For that, select your brush, press CTRL + M, change the Scale and put 0.25 in the appropriate direction (the direction of the thickness) and 1 to the two other axes. Your wall should then be 0.25 unit thick, and since bullet penetration is calculated with continuous mathematical functions, it should reduce the loss.

    You're right. I gave that a shot as well, but forgot to mention it. Is 0.25 the thinnest you can do without crashing the compiler?

    Quote from onebit

    1 hour ago, onebit said: The vent in cs_alley blocks flashes, so you could look into that.

    But it doesn't block bullets.

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • Squad
    • December 29, 2016 at 11:48 PM

    I made a test map to try out some things myself (many you probably tried too). The closest I got to what you need is a 1 unit func_detail covered with nodraw (combined with a grenade clip brush to bounce of nades). It does everything, except it's around 50% penetrable.

    I'm guessing that the ability of an entity/tool texture/whatever to block flashbangs is directly linked to its solidity.

  • [CSGO] My first defuse map: Moss (Feedback appreciated)

    • Squad
    • December 29, 2016 at 4:37 PM

    The imgur link doesn't work.

    Also, it's better to put (at least some) pictures directly in your post. No pics = no clicks :) If there's a large amount of pics you can always link to an external page.

  • The random model thread!

    • Squad
    • December 27, 2016 at 8:45 AM
    Quote from Thewhaleman

    5 hours ago, Thewhaleman said: Also rainbow spray paint cans!

    [Blocked Image: http://i.imgur.com/zwyUI17.jpg]

    If the spray paint cans are supposed to have been used, make it so the paint has dripped down the can a bit.

    [Blocked Image: http://www.artcollectorz.com/assets/managed/images/cache/ACVQUAAA2YAPIAIAAAAABVQA6QA7777774AAAAAASIA2YAYA.png]

  • What have you purchased recently?

    • Squad
    • December 23, 2016 at 12:10 AM
    Quote from blackdog

    On 9-12-2016 at 6:51 AM, blackdog said: Oh cool, I was thinking of that too, didn't notice they were down.

    Christmas sales: they're down again!

  • What about MapCore awards?

    • Squad
    • December 20, 2016 at 10:55 PM
    Quote from Puddy

    On 18-12-2016 at 10:24 PM, Puddy said: Easy now mr highlands

    ... aka mr arizona.

    ;)

  • WIP in WIP, post your level screenshots!

    • Squad
    • December 19, 2016 at 12:16 AM

    Great atmosphere!

    And I'm glad you're back to making maps again ... I would still love to see cs_opera finished ;)

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