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Posts by Squad

  • What movie is this?

    • Squad
    • October 8, 2017 at 6:00 PM

    Noone?

    [Blocked Image: http://www3.images.coolspotters.com/photos/88108/tom-hanks-and-charlie-wilsons-war-gallery.png]

  • Offtime

    • Squad
    • October 8, 2017 at 4:38 AM
    Quote from blackdog

    6 hours ago, blackdog said: Uh I like the idea of the access via ladder straight into the action(?)

    Is the sidewalk border a prop or brush?

    The sidewalk borders are props from nuke.

  • Offtime

    • Squad
    • October 7, 2017 at 4:54 PM

    Changed the skybox (by Yanzl) and env lighting, plus some progress on the concrete tower prop (still WIP).

    [Blocked Image: https://i.imgur.com/X1U2dfd.jpg]

    ... and added a mandatory easter egg.

    [Blocked Image: https://i.imgur.com/SByhEhY.jpg]

  • SDK CSGO cant not compil vvis_dll.dll not found

    • Squad
    • October 7, 2017 at 4:24 PM

    There is a more appropriate forum section to post this.

  • #BLOCKTOBER 2017 (during October)

    • Squad
    • October 7, 2017 at 12:01 PM
    Quote from poLemin

    On 6-10-2017 at 8:35 AM, poLemin said: I love Blocktober so much, I almost hate it. I'm in the Level Art phase of my project but am flooded with Inspiration for Level Design. It makes me wanna start a new project already ...

    Just write that stuff down. I keep new ideas in a text file or a folder with references, so I don't forget it, but it also doesn't sidetrack me (too much).

  • Counter-Strike: Global Offensive

    • Squad
    • October 6, 2017 at 1:51 PM
    Quote from RivFader

    6 hours ago, RivFader said: New Major announced... with a questionable timetable to say the least. Why is it so hard for Valve to actually give a fuck about games other than Dota?

    What's wrong with the timetable?

  • #BLOCKTOBER 2017 (during October)

    • Squad
    • October 5, 2017 at 4:21 PM

    Best week on Twitter so far :)

    Keep seeing great stuff by people who I would otherwise not have found so easily. Want to post some stuff myself, but so far I haven't found any backups of blockouts, lol.

  • What movie is this?

    • Squad
    • October 4, 2017 at 4:06 PM

    New hint:

    [Blocked Image: http://www.hotflick.net/flicks/2007_Charlie_Wilson_s_War/007CWW_Philip_Seymour_Hoffman_008.jpg]

  • What movie is this?

    • Squad
    • October 2, 2017 at 12:31 PM

    [Blocked Image: https://i.ytimg.com/vi/9xDG_RHy3As/maxresdefault.jpg]

  • What movie is this?

    • Squad
    • October 2, 2017 at 10:46 AM

    Gladiator?

  • DE_ORE

    • Squad
    • September 26, 2017 at 12:10 PM

    Pretty much agree with everything that Vaya mentioned.

    Overall the map suffers from readability issues. It's not always clear where the paths are, how many there are, etc. Some examples:

    It's not clear that the bridge with the windows here is an accessible area. I got shot and killed in the back in two consecutive rounds because of this. It's also too difficult to see if anyone is standing behind the windows. Increase brightness behind the windows and remove the windows frames too.

    [Blocked Image: https://i.imgur.com/mqCV7hh.jpg]

    During the playtest I never noticed that the tunnel on the right is accessible by breaking the wood, only found that out after running around in it later. It doesn't catch any attention, which would be fine if it was only eyecandy. For example, place a light source behind it (closer than the one that you currently have) to draw attention and make the wooden planks stand out more.

    [Blocked Image: https://i.imgur.com/FXyGA3w.jpg]

    Overall, the map was very enjoyable. I hope you can work out the issues and looking forward to any progress :)

  • Tips on guiding the player with level design

    • Squad
    • September 25, 2017 at 5:09 PM

    Functional Lighting - Magnar Jenssen

  • Offtime

    • Squad
    • September 23, 2017 at 10:29 AM

    Still working on this. Here's a little something I put together for the Skybox (spinning speed is WIP @grapen ;) ).

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  • Counter-Strike: Global Offensive

    • Squad
    • September 22, 2017 at 12:57 PM

    Does anyone have access to the playtime tracking stats? Would like to have a look at it, even it's just a screenshot.

  • Counter-Strike: Global Offensive

    • Squad
    • September 22, 2017 at 12:36 PM
    Quote

    Quote Operation Hydra Extended

    Operation Hydra will be extended until November 13th, and operation passes are now 50% off! This will give new players who joined us recently a chance to spend some time playing operation maps and events.

    Stick Around

    After Operation Hydra ends, some of its most popular features will live on. First, the most-played operation game modes during the final month of the operation will be added to CS:GO. Second, the most played operation maps of the final month in Competitive Matchmaking and Casual (currently Agency and Austria, respectively) will replace the least played maps in those modes. Which maps and modes will end up in CS:GO? It’s up to you, so jump into a match and add some playtime to your favorites!

    http://blog.counter-strike.net/

  • Max Payne thread

    • Squad
    • September 19, 2017 at 9:20 PM
    Quote from Minos

    59 minutes ago, Minos said: I could be wrong but if I remember correctly Valve did the same for Half-Life 2 characters.

    Correct. Most, if not all, of the characters are based on real people: relatives, people working in the same building, etc.

    [Blocked Image: https://img00.deviantart.net/2a55/i/2008/363/a/6/half_life_2_character_models_by_leebyrne.jpg]

  • CS_Apollo

    • Squad
    • September 13, 2017 at 12:58 PM

    Nice work :)

  • Offtime

    • Squad
    • August 26, 2017 at 12:19 PM

    Hey all. Finally decided to make a topic after weeks of postponing :D

    Offtime is a hostage rescue map set in a giant concrete transmission tower. It features a vertical layout, covering a number of the bottom floors.

    Quote

    Quote The Phoenix group has taken control over a TV transmission tower and are about to broadcast their demands nationwide. Take them down and bring the hostages to safety before the 6 o'clock news!

    Credits to @Rick_D_D and @Yanzl for some of the props/textures.

    [Blocked Image: http://i.imgur.com/vgjkVS6.jpg]

    [Blocked Image: http://i.imgur.com/bqvh1sd.jpg]

    [Blocked Image: http://i.imgur.com/2S9Zu2g.jpg]

    [Blocked Image: http://i.imgur.com/eGFLplU.jpg]

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Squad
    • August 25, 2017 at 10:12 AM

    Rename this thread again, please.

  • [RELEASED] - Studio

    • Squad
    • August 14, 2017 at 12:25 AM
    Quote from ZeLzStorm

    4 hours ago, ZeLzStorm said: CT Route To Middle:

    [Blocked Image: https://i.imgur.com/WHxA6h6.jpg]

    Lower the lightmap size on these (grey) walls to get some sexier lighting going.

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