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Posts by Squad

  • [CS:GO] Shore

    • Squad
    • April 6, 2023 at 6:54 AM

    You could easily fool a bunch of people (on social media) this is Source 2, this looks fantastic judging from the pictures. I was also very impressed with Austria, it's one of those maps (like Insertion, Mocha and new Tuscan) that visually and narratively hit a sweet spot for me.

    I'll be sure to run around in this. Hope you'll manage to port it to Source 2!

  • Sourcemods/Total-conversion Memorial Thread

    • Squad
    • August 23, 2022 at 8:02 PM
    Quote from blackdog

    On 6/22/2022 at 8:38 PM, blackdog said: @FMPONE i finally (accidentally) found the folder with screens of HL mods I collected. If you DM me you favourite contact i can WeTransfer to you or something

    Nice collection, brings back a lot of memories. I wouldn't actually mind having a look at these as well 👀

  • Level Design Help Files

    • Squad
    • March 7, 2022 at 12:57 AM
    Quote from Serialmapper

    1 hour ago, Serialmapper said: I made a func_instance from some displacements and some prop_static items, but i want to revert the process, to make them part of the initial map again. Presing the button "to World" does nothing. Any ideas of how to get rid of func_instance?

    Open the instance vmf and copy/paste the contents to the main map.

  • Nuclear Dawn Memorial Thread

    • Squad
    • October 20, 2021 at 8:45 PM
    Quote from Panther Modern

    On 10/12/2021 at 11:16 PM, Panther Modern said: I really cant believe ive found this post - really bringing back a lot of memories seeing these names again. crackerjack here - I havent used that name handle since the project died Would love to talk to people who apart of nightwatch again - anyone here using discord? In terms of content from that time - everything is gone on my end. I have been searching the net for bits and pieces of it - glad I found this

    Welcome back :)

    There is a Mapcore channel on Discord. Not sure how to invite somebody to it though ... ?

  • Hello :)

    • Squad
    • September 1, 2021 at 4:52 AM

    [Blocked Image: https://c.tenor.com/SetDv8kQ_-oAAAAC/awkward-stare-what.gif]

  • wow thanks mapcore

    • Squad
    • August 19, 2021 at 8:23 PM
    Quote from D3ads

    2 hours ago, D3ads said:

    ...I joined in 2002.

    I also earned Newbie, lmao. Been here since around 2001-2002, iirc.

  • Nuclear Dawn Memorial Thread

    • Squad
    • August 19, 2021 at 6:09 PM
    Quote from will2k

    On 8/15/2021 at 10:48 AM, will2k said: I think @Squad could help you with this as he was involved in it.

    You can also scavenge the defunct moddb page if you haven't done so already

    https://www.moddb.com/mods/half-life-nightwatch

    (last update Aug 28 2004 )

    I still have a bit of NW stuff, although not nearly as much as I once did :( You could also check with @KungFuSquirrel,@Campaignjunkie, @Sa74n, @Mazy, @MagnarJ, @von*ferret, @-Stratesiz-, @Crackerjack, Adam "Who?Me?" Foster (just listing some people as a starting point, some of these will very likely be inactive accounts).

  • Control (Remedy)

    • Squad
    • June 10, 2021 at 5:34 PM

    It's currently free at EGS until June 17.

  • Battlefield 2042

    • Squad
    • June 10, 2021 at 6:15 AM

    The Steam store page previously listed that it's coming with a level editor, but it's gone now :(

    [Blocked Image: https://cdn.newsledge.com/wp-content/uploads/2021/06/battlefield-2042-level-editor-1-1160x510.jpg]

  • What are you playing now?

    • Squad
    • March 4, 2021 at 12:31 AM
    Quote from ┌HP┘

    On 3/2/2021 at 3:47 PM, ┌HP┘ said: 2016 was 2007 2.0.

    And 2007 was 1998 2.0? I'm seeing a 9-year cycle here

  • Chess

    • Squad
    • February 11, 2021 at 10:04 PM
    Quote from FMPONE

    22 hours ago, FMPONE said: sent you the request~

    Weird, I'm not getting a request. What's your username on it?

  • Chess

    • Squad
    • February 10, 2021 at 6:54 AM
    Quote from ElectroSheep

    On 2/8/2021 at 9:31 AM, ElectroSheep said: I learnt chess at a very young age (around 6-7 years old) and I really want to play again but for some reasons I can't :(

    I was very good for my age in college and such but being the best at this was considered nerd or something ? and I was beatten up a lot by the cool kids (or it was because of my name? huhu). School seriously...


    I can't afford to play against someone now, it makes me cringe. :(

    Sorry to hear that, man. If you're ever up for a game, just add me. I'm down for the most casual type of chess you can think of.


    Quote from FMPONE

    2 hours ago, FMPONE said: It’s not letting me add you for some reason, I’ll try again later

    I've had the same thing happen that I can't find/add people even if I enter their exact username. Sometimes it works at a later time. But I can also try to add you if you give your username.

  • Chess

    • Squad
    • February 8, 2021 at 6:51 AM

    I recently started playing against some people from work on Chess.com. If anyone's up for a game (preferably daily chess games), add me (Squad85).

  • Hitman 3

    • Squad
    • January 14, 2021 at 9:33 PM

    Not counting down to it, as I'm still playing through Hitman 2, but I'll sure be keeping an eye on it :)

    [edit]So what's the deal exactly with playing the previous games in the third one? They ported 1 & 2 to the third game?

  • ROOF [How to build?]

    • Squad
    • January 11, 2021 at 9:43 PM
    Quote from blackdog

    On 1/1/2021 at 8:22 AM, blackdog said: I don’t see the point of building this way if players can’t go in the roof space.

    Just build a solid trapezoid that will be textured roof on the outside and ceiling inside. Then building the gable (overhang) it’s easy with an additional brush (which you can easily align by using translation to and clipping tools).

    Especially when using thin walls there’s the chance of creating light leaks or shadow glitches, so always build the most solid brushes you can.

    Theres also a matter of extra brushes; the limit of brushes you are allowed in a map is generous but still something that could crop up when pushing the limits.

    Aside from that, you just end up with extra stuff on the screen that makes it harder to understand what’s going on when looking at a fully populated map.

    One reason would be that you want to avoid weird shapes for solid brushes (as opposed to func_details), as it'll create odd visleaves. Especially when they're angled on the X and Y axis. Sometimes this is unavoidable of course, but in most cases it's best to keep it as basic as possible. Another would be that it's likely that the angled brushes that make up the roof are turned into displacements, so you'll need a solid brush below to seal the interior.

  • 3D_Mike's DE_SURVIVOR SHORT MOVIE

    • Squad
    • January 6, 2021 at 12:39 AM
    Quote from El Moroes

    15 hours ago, El Moroes said: Nice :) I always wanted to see a nice remake of this map (or doing it myself when I was still motivated by creating levels ^^). This was one of my favorite in old good time of cs1.6 (and remember this map had just ONE crate, a real challenge aha ^^ ). He made cool and original levels and was one of my best inspiration at this time (cs_bikini, cs_greenhouse, de_deadlock, de_747,...).

    Aaaah memories ❤️

    ... de_predator, de_recon, ... :D Whenever he'd release a new CS map that got me crazy excited.

    And then there was this one too :)[Blocked Image: https://www.hl-inside.ru/images/news/dm_avalon_005.jpg]

  • Goals for 2021?

    • Squad
    • December 11, 2020 at 8:52 PM
    Quote from FMPONE

    1 hour ago, FMPONE said: I have watched about 4 episodes. Honestly it seems like a fantastic show, but the pace has been a bit on the slow side. I’ve been busy but want to check back in and finish it. I’m sure it’s not easy to make a show about chess that moves at anything like an engaging pace, they’ve done pretty well considering

    I binge-watched it in one sitting, which is very unlikely for me.

  • Source 2 - de_inferno

    • Squad
    • December 10, 2020 at 12:08 AM

    Sure this ain't Inferno? :D

    Looks very cool!

  • Counter-Strike: Global Offensive

    • Squad
    • December 4, 2020 at 4:37 PM

    It's not Aztec, but a new layout with a similar theme. No doubt there'll be a custom remake with the new assets very soon.

  • Counter-Strike: Global Offensive

    • Squad
    • December 4, 2020 at 12:37 AM
    Quote from blackdog

    17 minutes ago, blackdog said: What's the name of the last community map in the shots, doesn't have a sticker/label! (I don't have CSGO installed)

    The update log doesn't mention it, so I'm guessing that's a mission map that comes with the operation?

    Edit: There you go :D

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