1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Kedhrin

Posts by Kedhrin

  • Mapcore should pwn the Valve Map contest

    • Kedhrin
    • December 1, 2004 at 10:44 AM

    i'll cover models if anyone needs em

  • WASTELAND HALF-LIFE 2

    • Kedhrin
    • November 18, 2004 at 7:23 AM

    interesting, i might be interested, i'll contact you.

  • Bear Rider - Character Model

    • Kedhrin
    • November 17, 2004 at 8:33 PM

    Very nice, i wish i could model as smooth as you, you have an extreme amount of control on your edges and flow of polygons. I also like your style for your characters, sort of cartoony but not too much, i can't model in that style.

    bravo

  • my leet model

    • Kedhrin
    • November 14, 2004 at 2:00 AM

    lookin good, keep up the good work

  • Guido Anchovy

    • Kedhrin
    • November 10, 2004 at 4:38 PM

    the reason its like that is because i am making the model off of more than just one reference picture. On the model sheet that was made, the shape of the visor matches it exactly, the problem with samurai pizza cats is that characters shape changed in almost every scene in some way, if it was eyes spreaded apart or put together, to minor things like what you pointed out.

    i'm just trying to make a median of all of them.

  • Guido Anchovy

    • Kedhrin
    • November 10, 2004 at 7:31 AM

    [Blocked Image: http://peeves.noobgrinder.com/GuidoProgress.jpg]

    DERP DERP DERP

    going to remake hands, i just did a mesh smooth cuz they where pissing me off.

    derp.

  • my leet model

    • Kedhrin
    • November 10, 2004 at 7:30 AM

    well, its possible to get a perfectly straight line with slice, but you better double checkk, use the un uniform scale and scale the axis where they are supposed to be straight to 0%

  • De_Halla

    • Kedhrin
    • November 5, 2004 at 1:54 AM

    not enough cheese

    looks magnificant blazzle pie

  • scary games

    • Kedhrin
    • October 29, 2004 at 9:33 PM

    The only scary games i have ever played are

    Nocturne

    Blair Witch Volume 1 and 2

    Silent Hill 1 and 2

    Resident Evil 1, 2, 3

    Clive Barkers Undying

    i haven't had the chance to play any other scary games tho i really want too.

  • Guido Anchovy

    • Kedhrin
    • October 27, 2004 at 7:12 PM

    Fabi

    the reason why i'm hesitant to post the poly count or the wireframe is because i'm still working on it and i don't like posting early stage technicals because people tend to go bezerk when they hear it, the head is in good moderation right now but i will optimize it later when cleaning the model up.

    also, i'm trying to find out of hl2 models support open edges, if so, i can remove a lot of polygons that are inside the helmet which i really need to do.

    you also see a line going down the middle of the model because i haven't welded the vertices yet. the model is asymetrical, so i model half, copy the other half as a reference and get it close to the middle

    the smoothing groups should be fine after i tweak with them for a bit tho

  • Guido Anchovy

    • Kedhrin
    • October 26, 2004 at 11:57 AM

    hmm, i'll post some more screens this weekend

    well about smothing groups, i'm using seperate smoothing groups all over the model because i don't want it to be smooth all over, like on the edges need to be sharp, the poly count is good for my budget (7,000).

    this mod is not intended for low end pc's.

    i am going to add some more polys to the cheaks to give it a more rounded look later.

  • Remake HL textures

    • Kedhrin
    • October 26, 2004 at 2:43 AM

    that car looks good

    only problem is a tad bit blurry

    also, black mesa is located in Arizona, the wheel should be on the left side not the right. but thats not really important.

    anyways, i'm going to use some textures for my kakariko map, i'll give proper credit.

  • Guido Anchovy

    • Kedhrin
    • October 25, 2004 at 2:28 PM

    plz frie champ, spc rulez

  • Guido Anchovy

    • Kedhrin
    • October 25, 2004 at 9:45 AM

    A model for the Samurai Pizza Cats Mod i'm working on...

    full animatable lips/eyes/eyebrows/cheak bones

    going good so far

    wish me luck

    [Blocked Image: http://img91.exs.cx/img91/3577/Guido_Stage_5.jpg]

  • any way to trick your card into thinking its dx9?

    • Kedhrin
    • October 22, 2004 at 1:43 AM

    its not direct x 9 keeping you back

    its SM 3.0

    i take it thats whats causing it?

    or could be SM 2.0

    maybe your card is that bad, i dunno.

  • Where do you live?

    • Kedhrin
    • October 13, 2004 at 4:15 PM

    really big cock.

  • Official Halflife 2 Textures

    • Kedhrin
    • October 11, 2004 at 3:07 PM

    can i use some of these textures for my kakariko map?

    and btw...why is that last stop sign out of shape?

  • tercel!

    • Kedhrin
    • October 11, 2004 at 1:36 PM

    nice use of polys OL, looks great, now texture it!

  • de_ungarn

    • Kedhrin
    • October 11, 2004 at 1:34 PM

    awesome statue model

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Kedhrin
    • October 11, 2004 at 1:32 PM

    oh man...if i could only post my beginnings, i think the most rediculous map (i had no idea about optimization because i didn't have the internet) i ever made was in quake 1, where i buit this HUGE cliff side with about 100 monsters all over it, and off in the distance was a gigantic castle lol...

    you started off the map and in front of you was 20 hell knights on a platform with a bridge between you and them....

    you got a rocket launcher and well ya know, you can figure out the rest.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™