1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Kedhrin

Posts by Kedhrin

  • Texturing books

    • Kedhrin
    • April 25, 2005 at 2:19 AM

    yeah KLEIN AND PHILIPK

    i know the art, i just don't know the techniques, so if i learned them i might have a good time making textures.

    plz tell.

    it will help my career

  • WIP cs_bulletheory

    • Kedhrin
    • April 24, 2005 at 3:48 AM

    looks mighty realistic, i like it.

    not fake hallways, realistic architecture, something i'm noticing in many maps is bogus realism in terms of layout.

    but then again, usually realistic layout isn't as fun to play as unrealistic.

    just keep that in mind.

  • Jail level designs?

    • Kedhrin
    • April 23, 2005 at 9:12 AM
    Quote from RD

    terry schiavo was imprisoned in her own body. B cre@tive

    roflmao

    well df

    i could create you an example layout of a jail, i've been in a few.

    hmm....

    a prison or a jail? prisons are much bigger and more secure, jails are pretty small but they don't look like all bars etc anymore in america usually. they are more sofisticated.

    pz.

  • Powerballs

    • Kedhrin
    • April 23, 2005 at 9:09 AM

    wtf i want one sounds occupying.

  • Unreal Pipeline

    • Kedhrin
    • April 20, 2005 at 8:38 AM

    yeah you guys definetly need a clear overhead.

    for example, draw a layout of the map (top down) then mark numbers on it where key architecture features are and special events and areas.

    for example

    point 1- In this area it is a cylinderic area with stairs going down both sides of the wall to form a platform at the top. The stairs and the platform should go along the wall to form a half circle form. in the center of the half circle (between the base of the stairs on both sides) is a pillar with 4 head statues on each side of the pillar. look at for concept. across from the cylinder room is 2 tunnels comming in that lead to other areas. Since we are doing a stone/ancient complex make sure it smooths into the area with loose bricks and destroyed rubble. At the top of the platform is a spawn point for the flame thrower with some ammo for it lining the walls behind the spawn point.

    basically, if you guys had everything planned out for the map

    ie

    Map type - DM

    our general feel - stone ancient medieval castle theme

    layout flow - double loop with a centeral point of combat in the center of where the loops meet.

    etc.

    Concept sketchings

    basically complete a solid form of the map before you begin

    and i mean SOLID a good thing to do to make sure everyone is on the same page is to create a little history of the place you are making. For example "This place was used by ancient Skarj as a battle proving ground before ascending in rank throughout their tribe. THe place is long and abandoned with the increases in technology the skarj are using now. Left alone for a long time the complex has succomed to weather and decay." - etc.

    Once you have this down, and you guys thuroughly decide what you want to do (and be realistic about your deadline as well) you go at the map full swing everyone knowing what has to be made.

    for the bsp creation, lets say this map is a double loop and the loops connect at one center point.

    Since it is your project i'd take Center point and loop side 1 and give your other guy loop 2. For your prefab person i would make a sketch of every object you want custom made and tell how it will interact with the world in the design document.

    hmm

    i'll think of more to do later

  • work on duke nukem forever!

    • Kedhrin
    • April 15, 2005 at 5:23 AM
    Quote from kleinluka

    cause source is balls

    i love this guy.

  • New Unreal 3 Screenshot O_O

    • Kedhrin
    • April 15, 2005 at 5:21 AM
    Quote from kleinluka

    a good engine is worth nothing without good artists to make full use of it (and hardware to support it). Some of you guys have crazy ideas about what next gen is really gonna look like :S

    quote to live by

  • to game developers

    • Kedhrin
    • April 15, 2005 at 5:17 AM

    me likes coop

  • Worst game idea EVER!!

    • Kedhrin
    • April 15, 2005 at 5:15 AM

    Jesus: The Son of God

    the name says it all.

  • The latest High-school massacre

    • Kedhrin
    • April 12, 2005 at 5:03 AM

    i'm schizophrenic

    so i know what its like to be in a homicidal state of mind and it is not pretty, your parents can have all the lecutres in the world my mom did an excellent job, no one ever picked on me and i was never felt left out yet i STILL felt homicidal and had a hatred for people.

    now, i know i shouldn't access a gun, and i'm diagnosed schizophrenic so i cannot buy one if i tried (luckily gun laws are at least that good).

    i don't want to ever hold a gun because i don't know if i would be able to handle myself.

    its just something that you can't pin point the cause on, at all.

    its not hte parents, the parents could've talked and raised good like the colombine kids parent's did.

    it will always remain squarely on the person and how their luck of chance they perceived the world in a horrible way where they would want to kill someone.

    period.

  • Now playing - music edition

    • Kedhrin
    • April 11, 2005 at 8:52 PM

    Metallica - Through the Nevar

  • Unnamed Office Themed Map

    • Kedhrin
    • April 8, 2005 at 7:16 PM

    whats so bad about props

    props r0x

  • Blizzard is recruiting

    • Kedhrin
    • April 6, 2005 at 6:12 AM

    i work with 2 people that worked on World of Warcraft they really liked blizzard

  • Spring signs

    • Kedhrin
    • April 6, 2005 at 2:58 AM

    seeing as though it snowed last week i don't see spring over the hill.

  • Where's your house?

    • Kedhrin
    • April 6, 2005 at 2:02 AM

    [Blocked Image: http://img45.exs.cx/img45/6596/homework3vi.jpg]

    i live pretty close to work

  • Big Popa is bad

    • Kedhrin
    • April 6, 2005 at 1:29 AM

    [Blocked Image: http://img41.exs.cx/img41/4696/popesmall4ev.jpg]

    I'm going to hell

  • Big Popa is bad

    • Kedhrin
    • April 6, 2005 at 1:24 AM

    DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    j/k

    watch him pop up and say "APRIL FOOLS MUTHA FUCKAS!!!"

  • i want to learn to create levels help wanted!!!!

    • Kedhrin
    • April 5, 2005 at 12:27 AM

    how i learned

    - i didn't have the internet

    i refered to the manual and its tutorials

    then i clicked, trial and error all over the place

    it took me a while to get the hang of everything and i didn't start showing signs of talent until about 2002, and i started in 1996, but i didn't start taking it seriously until about 2000.

    It takes time and dedication, you need to ask yourself, just how much of your life are you willing to throw away for this? It has lead me to a job in the industry, and i couldn't be happier. But it was a very long journey, full of ups and downs, insults, arguments, harsh critique and some depression.

    not everyone follows this same path, but from my experience i can tell you its worth it.

    just read the manuals, find tutorials on the interweb, then ask questions if you are still lost. A lot of us are annoyed by the constant questions like "how do i make a ladder?" when there are plenty of resources out there for it.

    so if you find yourself insulted or shunned, don't take it personally, most of the time to us you showing no effort to us makes us believe you aren't serious so we don't take you seriously. If you are stuck on a tutorial for example and don't understand something, we are more likeley to help you out with your problem then if you didn't make any effort to learn on your own.

    happy mapping!

    follow those links Evert posted.

  • Just want to say bye.

    • Kedhrin
    • April 5, 2005 at 12:21 AM

    i hope its an april fools joke

    miss you spellbinder

  • Some Models

    • Kedhrin
    • March 31, 2005 at 5:37 PM

    appply the smooth modifier, set it to 0

    should give you what you want.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™