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  3. Kedhrin

Posts by Kedhrin

  • Nexuiz Steam Workshop now available

    • Kedhrin
    • August 8, 2012 at 11:51 PM

    our Senior Artist Cole made this video:

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  • Nexuiz Steam Workshop now available

    • Kedhrin
    • August 8, 2012 at 10:43 PM

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    Here is a playlist for a 2hour 15 minute tutorial on creating a level from scratch, lots o tutorial action

  • PainKiller Hell and Damnation

    • Kedhrin
    • August 6, 2012 at 6:12 PM

    i'll buy it

  • EA sues Zynga for copyright infringement

    • Kedhrin
    • August 4, 2012 at 12:32 AM

    lol have you seen the applestore??? the chinese games are SOOOO blatantly ripping off people its terrible! there was one game that had the icon from lego batman, but the game itself was 0% like it! Whats surprising to me is that Apple doesn't police this shit at all. It's really funny and sad the amount of fucked up shit that goes down in the industry.

    For example... look at this -> itunes.apple.com/us/app/nexuiz/id504121436?mt=12 someone is selling the Classic Nexuiz (Open Source and Free) on iTunes. We cannot do anything to remove it. We even have friends in high positions at apple.

    it's a sad state this industry has allowed this type of shit to happen. On the other hand, going after it will make 'software patents', etc., an every day reality.

  • Nexuiz Steam Workshop now available

    • Kedhrin
    • August 3, 2012 at 12:49 AM

    its one of our songs in the game by Trisector, he made a huge variety of music for the game, that one specifically was custom edited from an existing track he had (we had him remove vocals)

    ->

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  • Nexuiz Steam Workshop now available

    • Kedhrin
    • August 2, 2012 at 9:47 PM

    2 tutorial videos now up!

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  • [CE3 \ NEXUIZ] CTF Meow

    • Kedhrin
    • August 1, 2012 at 7:43 PM

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  • Nexuiz Steam Workshop now available

    • Kedhrin
    • August 1, 2012 at 4:24 PM

    http://steamcommunity.com/sharedfiles/f ... earchtext= <- Meow

    http://steamcommunity.com/sharedfiles/f ... d=85632908 <- Siege

  • Nexuiz Steam Workshop now available

    • Kedhrin
    • August 1, 2012 at 4:07 PM

    Hey guys,

    The team has been really busy cranking away and we are super excited to release Steam Workshop for Nexuiz.

    This features the CryENGINE 3 editor we use for Nexuiz (3.3.9 build currently).

    the pitch:

    Quote

    Steam Workshop is now available on Steam!

    Create your very own Nexuiz levels and share them with the community! We have a schedule of ongoing tutorials, both video and written. There are 2 levels currently available (for free, of course), Siege (Based off the Community Designed Level 03) and Meow (Based off Community Designed Level 02). Make sure you leave your mark. Questions about making your own levels? While we get the Wiki and our video tutorials sorted, make sure you take a look at the CryENGINE 3 Free SDK information. Almost all information there is valid. We understand most of you do not have access to power tools such as 3D Studio Max and Photoshop. We will continue to aid you and guide you into making exciting levels for Nexuiz and sharing them with the community. Make an awesome level? You will have a chance of it becoming an official level in Nexuiz.

    Please post in our editing section on the forums to ask questions, seek help and create, share, and explore your imagination!

    We've worked very hard on getting this editor ready and integrated for you. We look forward to your creations!

    The 2 levels available are my 2 maps i've been working on over the past month... we're working on a ton of tutorials with CryEngine 3 right now too. A big thing with our tutorials is we focus heavily on "Get results" rather than "here's a general thing, figure out how to best use it". If you want to learn CryENGINE 3 and wnat to make levels for an Arena FPS, here is where you do it

    I hope to see some of you jump in and help me build up levels for our Workshop. You may also want to try converting some of your UDK levels over too

    Our wiki and tutorial videos should be going up sometime today.

    Thanksssss

  • Planetside 2

    • Kedhrin
    • July 31, 2012 at 9:10 PM

    it's the only game i went back to play at e3 twice, its super fun. i'm looking forward to it. i may be biased because i'm a huge fan of the first though.

  • Gamescom 2012

    • Kedhrin
    • July 29, 2012 at 4:16 AM

    Yeah the crowds are pretty rough during gamescom haha. I didn't even bother going last year on a non-press day. Ill probably be in town during GDCE also but not quite sure if we're going to be at GDCE or not.

    i didn't see the other two threads regarding pretty much this time frame so sorry about the double postish.

  • [CE3 \ NEXUIZ] CTF Meow

    • Kedhrin
    • July 29, 2012 at 3:51 AM
    Quote

    ":f2y14zr1]If you don't use tesselation on that fur, i'll kill a kitty

    haha, unfortunately our release of Nexuiz is on 3.3.9 and mesh tesselation was released in 3.4

    Although, our STUPID rendering mode uses 3.4, we're just waiting for 3.4.1 to release for fixes before we can release STUPID mode.

  • [CE3 \ NEXUIZ] CTF Meow

    • Kedhrin
    • July 28, 2012 at 12:59 AM

    would be fitting wouldn't it be

    i added cans of catfood and some littered around for skybox.... maybe i'll add large cut outs of cats???

    [Blocked Image: http://img341.imageshack.us/img341/2166/cattowers.jpg]

  • ITT: Post maps/scenes that never saw the light of the day.

    • Kedhrin
    • July 27, 2012 at 9:02 PM

    Gears of War map i started but never finished:

    [Blocked Image: http://img291.imageshack.us/img291/6857/wargameg4wlive200804300om9.jpg]

    [Blocked Image: http://img291.imageshack.us/img291/3254/wargameg4wlive200804300jb3.jpg]

    [Blocked Image: http://img253.imageshack.us/img253/1025/wargameg4wlive200804300ub6.jpg]

  • [CE3 \ NEXUIZ] CTF Meow

    • Kedhrin
    • July 27, 2012 at 7:06 PM

    reference for a cat tower in case you aren't sure what i'm talking about

    [Blocked Image: http://www.bz1-img.com/images_customers/06/86/17474337_126649_full.jpg]

    [Blocked Image: http://snowshoecats.files.wordpress.com/2010/09/img_1356.jpg]

  • [CE3 \ NEXUIZ] CTF Meow

    • Kedhrin
    • July 27, 2012 at 7:03 PM

    Hey Guys,

    Some of you know about this already, but to those who don't we're releasing the Steam Workshop for Nexuiz any day now (working with Crytek to finish up the last details this very minute).

    So, it may release today, tomorrow or monday.

    Anyways, part of what i'm doing is releasing 2 maps as flagship maps for the Workshop. Both of these come from blue room designs i made based off community requested features in a level.

    one of them, Siege, is more of a serious styled map and i made it based off the blue room players voted on ( http://forums.nexuiz.com/index.php?/top ... y-level-3/ )

    The other one, is mostly for the lulz, but i used it as the spear to fully test our Steam Workshop functionality (best way to test is to actually use it practically afterall).

    Now on to what needs to be said.

    The level is CTF_Meow and is a level based off cats. I wanted to make a level that looked like it was made out of those kitty towers you buy for cats.

    This level is based off this blue room: http://forums.nexuiz.com/index.php?/top ... y-level-2/

    i'm trying to wrap up this map today or tomorrow... so i'm looking for quick bangs to wrap it up. I'm curious to know if you guys have any suggestions i should add for the level I was going to add one of those balls on a spring. I initially tried doing it with the touch bending system in CryENGINE 3.... but we disabled that in Nexuiz to save on overhead performance.

    the only thing i can think of right now is maybe can towers in the skybox of cat food....

    heres the pics

    [Blocked Image: http://img831.imageshack.us/img831/7660/meow07.th.jpg]

    [Blocked Image: http://img51.imageshack.us/img51/3093/meow06.th.jpg]

    [Blocked Image: http://img15.imageshack.us/img15/9594/meow05.th.jpg]

    [Blocked Image: http://img32.imageshack.us/img32/6163/meow04.th.jpg]

    [Blocked Image: http://img837.imageshack.us/img837/7708/meow03.th.jpg]

    [Blocked Image: http://img155.imageshack.us/img155/3480/meow02.th.jpg]

    [Blocked Image: http://img40.imageshack.us/img40/6571/meow01.th.jpg]

  • Gamescom 2012

    • Kedhrin
    • July 27, 2012 at 12:15 AM

    Any of you going? I should be attending, still don't know 100% yet. If you're not, then do! Let's plan a meetup???

  • UDK - Sci-fi Dungeon crawler prototype

    • Kedhrin
    • July 25, 2012 at 9:50 PM
    Quote from Pericolos0

    [Blocked Image: http://img230.imageshack.us/img230/2543/pitrdpearltr6.jpg]

    rofl.... oh rd.

  • Nexuiz Community Designed Level

    • Kedhrin
    • May 14, 2012 at 10:08 PM

    starting another live stream, this time in 1080p and with no ads

  • UDK One-Texture Environment

    • Kedhrin
    • May 13, 2012 at 12:16 AM

    no way , normal maps will always have a purpose, especially for special effects. however, geometry is what a normal map is supposed to be, so it will always look better - especially if you have smoothing group control and anti aliasing on.

    but yeah, even if polys are getting better, vertex memory is still an issue. so it will b a while til true geometry can exist at the highest detail. it'd also save production time greatly. i'm tired of the hassle normal maps bring. they bring some cool stuff still, sure, but they are the dildos.

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