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  3. hydeph

Posts by hydeph

  • possible website ~?

    • hydeph
    • December 15, 2006 at 4:24 AM

    my pal of pals gave me a few tips, worked on it a bit, sent it back and i tinkered a little more with it, playing around for an hour or two

    [Blocked Image: http://hydeph.cs-irc.com/images/edited.jpg]

    too busy now?

  • possible website ~?

    • hydeph
    • December 14, 2006 at 7:06 PM

    I made this logo a while back and recently decided to revamp my website, and the two thoughts kinda just flowed into one..

    I'm certainly not a pro at Photoshop , so I'm looking for anything I did 'wrong' or 'bad' or what looks ugly, so I can try to make it look better. Alas, what would make it look better?

    not actual size because photobucket is a loosey goosey

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/logo.jpg]

    I was thinking maybe a laser beam cannon thing behind the wavelength, and some detail stuff on the X... thoughts? suggestions? plz ;D

  • Now playing

    • hydeph
    • December 12, 2006 at 6:57 AM

    oblivion, splinter cell; double agent (doesnt work 2 well)

  • Portfolio

    • hydeph
    • December 9, 2006 at 4:12 PM

    i think it would be cool if you could code something to choose 4 projects out of however many you have that are polished enough to display, so everytime you refresh, something new is there

  • WIP in WIP, post your level screenshots!

    • hydeph
    • December 9, 2006 at 4:09 PM

    I like the open concept area, it's very nice, especially the vertical beams you have. Will you be able to drop in from the skylights in the roof?

  • The Hows And Whys of Level Design - Released!

    • hydeph
    • December 8, 2006 at 9:15 PM

    if i get a chapters gift certificate, i'll be sure to pick this one up

    nice work man. thank you for your contribution

  • Poke646: Vendetta

    • hydeph
    • December 8, 2006 at 5:51 PM

    i missed it... ;/ link ?

  • WIP in WIP, post your level screenshots!

    • hydeph
    • December 8, 2006 at 5:49 PM

    lots of room to walk around

  • Post Your Pic Extravaganza 2006 ~~!

    • hydeph
    • December 8, 2006 at 5:47 PM

    it's risky business in this hood

    [Blocked Image: http://hydeph.cs-irc.com/images/IMG_0380.jpg]

  • totally random texture thread

    • hydeph
    • December 8, 2006 at 5:43 PM

    nah it looks kewl like that, not every brick gets broken when the building is ruined, only some

    i think it looks justright reflex

  • Portfolio

    • hydeph
    • December 8, 2006 at 4:56 AM

    awesome, the colour scheme doesn't suit my personal taste but it does flow nicely, sets off the screenshots nicely

    the layout is sort of confusing though, will you add more tables for each project you do?

  • MapCore Job Census

    • hydeph
    • December 8, 2006 at 1:06 AM

    Unemployed.

  • WIP in WIP, post your level screenshots!

    • hydeph
    • December 8, 2006 at 1:03 AM

    hello

    this is very empty, an early shot, but i just wanted to see what you guys think of the post and beam brushwork i've got going on here

    ignore any texture alignment errors since well i already have them fixed up

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/castle-schmega0003.jpg]

    and a hammer shot so you can actually see..

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/pnbizzle4.jpg]

  • Top 10 Best Songs Ever

    • hydeph
    • December 7, 2006 at 3:25 PM

    1. Green Jelly - Three Little Pigs

    2. TMNT theme

    the other 8 are over8ted

  • Poke646: Vendetta

    • hydeph
    • December 7, 2006 at 3:20 PM

    do you guys think there is still room for HL mods in todays busy and exciting phong shaded Source world?

  • WIP in WIP, post your level screenshots!

    • hydeph
    • December 5, 2006 at 9:03 PM

    OnboardError, if those are chimneys atop that roof, i would think they would have to be a little thicker

  • W.I.P. Critique

    • hydeph
    • November 30, 2006 at 3:24 PM

    the gungame maps are spectacular, basic, but everything you would need in a gungame server. factory reminds me of goldeneye archives for some reason, it'd be cool to see that map in goldeneye:source or something similar.

    dm_crossfire looks top notch, my only gripe would be the use of that white, broken fence. (it seems to be everywhere) perhaps a simple reskin or something could take away from the monotony of it, perhaps make one with more rust or something. other than that, it's hard to say with only one screenshot.

  • Dm_Ruinz [CS 1.6]

    • hydeph
    • November 30, 2006 at 3:17 PM

    i love how non-organized it is, everything isn't in simple rows and columns or hallways or anything.

    nice work, too bad i don't play 1.6, this looks like a decent aim_ style map. are there any objectives?

  • Scott Miller: Steam should not be a part of valve

    • hydeph
    • November 30, 2006 at 3:13 PM
    Quote from JeanPaul

    Valve is Steam.

    that is as simple as it can be said

    it would be a cool idea for steam to be a standalone entity, but who would control it? who owns steam? certainly not steam itself

    it's better with valve controlling it, agreements with other game publishers and producers, as well as valve's own releases keeps everything updated nice nice.

  • aim_nexuz_2k7

    • hydeph
    • November 26, 2006 at 8:17 PM

    dem cliffs is repetitious like 50 cent rhymes

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