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  3. Algor

Posts by Algor

  • Half-Life 2

    • Algor
    • November 21, 2004 at 3:01 AM
    Quote from JynxDaddy

    haha me too.Remember that in the first half-life you would often have a barney following you around, and he was a good shot. This is just an upgrade of that, and it fits into the story.

    You just need to know how to use the c button.

    The Whole game is ....... just so good.

    I'm playing it again and finding all this new stuff, I suggest you all do the same.

    Thanks, I know how to use the C button.

    The C button sucks becuase you tell them to stay at a certain point, then five seconds later they are following you again.

    Not to mention the squads were in my way at ALL possible times.

    I only wish I could shoot and kill them, because I would have done it on every occasion.

  • Half-Life 2

    • Algor
    • November 21, 2004 at 12:04 AM

    Just beat the game...

    My overall opinion about the game was pretty good, but I can't say I'd ever play it again.

    Too many parts that are just annoying, and too far from the original HL.

    The "squad combat" stuff is incredibly annoying, I just did whatever I could to get them killed right away so they would stop being so troublesome.

    I definately could have done without that...

  • My First Custom HL2 Map.

    • Algor
    • November 19, 2004 at 9:09 PM

    CS:Source or HL2?

  • Half-Life 2 Screenshot-thread!

    • Algor
    • November 19, 2004 at 4:36 PM

    How did you get the gunship to stay there in one piece, Mazy?

    They always explode when I shoot them down...

  • Half-Life 2

    • Algor
    • November 17, 2004 at 4:53 PM

    Firing wrenches at zombies with the gravity gun = owns.

    "If you can dodge a wrench, you can dodge a ball"

    /rip torn'ed

  • Time for things to change.

    • Algor
    • November 13, 2004 at 6:39 PM

    50,000 users and extra forums for photoshopping threads and whatnot means more bandwidth.

    More bandwidth requires more money, which some people aren't willing to put out for extra meaningless stuff.

  • Apples... uhhh.. yeah

    • Algor
    • November 10, 2004 at 4:43 AM

    [Blocked Image: http://img109.exs.cx/img109/1777/apple1.jpg]

    [Blocked Image: http://img73.exs.cx/img73/4645/apple5.jpg]

    Check out that parallax mapping and real time shadows.

    /needs a real image host.

  • WOW Intro

    • Algor
    • November 4, 2004 at 6:37 PM

    Holy crap, their CG gets better every time D:

  • scary games

    • Algor
    • October 29, 2004 at 5:04 AM

    System Shock 2. PLZ

  • ns_attrition

    • Algor
    • October 18, 2004 at 2:23 PM

    Do you have any cool hidden areas so I can hide my defense towers?

    And any cool platforms to set up offense towers?

  • Counter-Strike Source Screenshots

    • Algor
    • October 15, 2004 at 9:58 PM

    Great shots Zaphod.

    They all have great angles and capture the maps well

  • HL2 tool question.

    • Algor
    • October 9, 2004 at 2:33 PM

    Yoinked from HL2.net's forum.

    Quote

    1. Dude : When do you plan on releasing the SDK? Gabe : Soon. We're testing it with two MOD teams now.

    2. Dude : Something about the release of the SDK

    Jay Stelly : The SDK is not quite ready yet. As soon as it's ready to go you'll get it!

  • Official Halflife 2 Textures

    • Algor
    • October 9, 2004 at 3:05 AM

    Some of those aren't powers of 2.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Algor
    • October 9, 2004 at 1:41 AM

    Looks nice, but the theme is not something I care much about.

    And the one MAJOR problem with all realism games... will it be fun?

  • Not sure I'd ever get them done, but....

    • Algor
    • October 7, 2004 at 5:37 PM

    There's fishies in them there water.

  • Good RPGs

    • Algor
    • October 6, 2004 at 4:13 PM

    Morrowind! With Tribunal and Bloodmoon.

  • a doom3 compile

    • Algor
    • October 6, 2004 at 2:26 AM

    Looks very cool, I don't remember seeing a similar style in Doom 3.

    No complaints except for the last set of pics with the orange lighting... I don't like the huge railings.. but thats more of a personal preference.

    To me thin railings and trim (Like on doors) makes a map look like a lot of time went in to it.

    Otherwise rock on

  • pc gamer hl2 review

    • Algor
    • October 1, 2004 at 2:26 PM

    If you don't want to use HL2 World's horrible site / browser thing....

    erg.

  • pc gamer hl2 review

    • Algor
    • September 30, 2004 at 6:46 PM

    Subscribers get it before then...

    Any scans yet? D:

  • pc gamer hl2 review

    • Algor
    • September 30, 2004 at 12:20 PM

    96% eh

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