Looks cool and original, maybe I will have to reinstall UT2004 for this ![]()
Posts by Algor
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Hot, Korny, I dig it, especially the roads...

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woot, congrats mate

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I like the German, cool style to it.
The Allied soldier is a bit too stylized, with the big build, almost Far Cry merc style.
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Cool stuff, I enjoyed the clean presentation style.
Don't know too much about modelling specifics so ... good job

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Neat photos, always wanting to visit one of those abandoned factories.
Cool story too

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Nice, very cool.
Hopefully the textures will bring it even further

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Quote
Hauk asked: How come games like HL2, FarCry, Doom3 and so on run perfectly on GF4 TI cards, but not BF2? The graphics is not superior to the ones in those games. How much did Nvidia pay you?[DICE]Sanosuke answers: We needed to take advantage of the features in Pixel Shader 2.0, sadly the cards you mentioned do not support this.
Wow.
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Pretty neat demo, only played single player so far...
I like the sounds a lot, and the weapon models are pretty nice.
Runs really smooth on max details, I'm pleased.
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Hey Phobos

Looks pretty cool, Ferr.
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http://www.dogbiz.com/dogs-grp2/greyhou ... ig-256.gif
Doesn't have to be perfectly balanced and all that, it's fictional.
And anyways he said hes step 1/4...
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Neat concepts, can't wait to see the model flesh out.
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Neat, Erratic. I like the white theme...
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I notice this sort of thing happening all the time now and it makes me sick.
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You should focus on making your textures look more appealing rather than gimmicks like detail textures.
Looks like a nuclear bomb went off in your SoW pics and my eyes want to bleed...
And it would not be wise to be a smart ass to the admins / owners

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Quote from DanielAragon
zacker, i know that its true that many ragdoll/physics enabled object willdrop your fps faster than anything, does it amtter what engine the game is
using? for example. lets say we had 10 ragdolls active in half life 2 and
10 in unreal. would one engine handle that many ragdolls better?
It is not about the engine that is running the game.
A large part is what physics engine you are using, how many bones the model has, how well it is rigged, scene complexity, implementation, etc.
People often associate the Source engine with good physics, and I'd say you'd be more wrong than right.
HL2 uses Havok physics (whatever version) but the "Source" is defining the weight and handling of all the objects to make it appear proper and realistic, and they did a very good job at this.
I wouldn't say "Havok" by itself is good either, because the ragdolls in a game like Thief 3, using Unreal tech with Havok physics probably has the worst ragdolls I have ever seen.
I guess some people get it right, and others don't.
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Quote from Thrik
More advanced visuals is probably an obvious one
One of the first things he said is that the graphics are in a rather basic state.
Not to mention his concept is more about the process than how it looks.
And it is GDC where all developers are watching, so there was not much of an effort to make it look good because they care more about the general idea.
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Two words... god damn...
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Pretty funny stuff
