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  3. Algor

Posts by Algor

  • First attempt...

    • Algor
    • January 12, 2006 at 4:13 AM

    i'm convinced black borders will make any pic look hot.

    not that your photos are bad, they all are good to me, nice and simple.

  • de_dam_facility_beta2 (RELEASE)

    • Algor
    • January 9, 2006 at 3:50 PM

    Saw this over at Lanmaniax, looks really good.. definately a great improvement over your earlier versions. Lots of your rooms have a unique and interesting feel to them, nice job.

  • Games - evil

    • Algor
    • January 6, 2006 at 5:40 PM

    Don't forget playing Stubbs the Zombie will turn your kids into cannibals.

  • Mapcore Mappack (i.e. Mapkorpak)

    • Algor
    • January 5, 2006 at 4:22 AM

    best map using 100 brushes or less. gogogo.

  • Splinter Cell: Double Agent

    • Algor
    • December 18, 2005 at 4:08 PM

    Saw about the second half of the trailer at work... looks really cool.

    Beat the first, demo'd the second, and about halfway on the third before my xbox kersploded. CT was great though.

  • Forum Features / Suggestions

    • Algor
    • December 16, 2005 at 4:24 AM

    ack topic and reply buttons, already commented on though...

    Also when on the forums index the little buttons [Blocked Image: http://mapcore.net/forums/templates/fisubice/images/folder_new.gif][Blocked Image: http://mapcore.net/forums/templates/fisubice/images/folder.gif] indicating new and old bug me a bit, not always clear on which is what. Maybe it's just the new colors, maybe a tiny bit more definition would help.

    Looking good though...

    Edit: On second thought, they seem fine.

  • [WIP] Presidio

    • Algor
    • December 15, 2005 at 4:28 PM

    I dig the outdoor shots, looks awesome.

  • Oh my fucking god!

    • Algor
    • December 13, 2005 at 3:01 PM

    What the hell codec do I need to watch this video? I got audio but no video in WMP, and video but ear exploding audio in VLC

    DVD program to save the day!

    Looks pretty awesome, good action and cinematic stuffs. It was getting pretty crazy when a thousand rockets were being fired in that courtyard... hahaha.

  • Layout tips and musts

    • Algor
    • December 10, 2005 at 6:33 AM

    Playtest, playtest, playtest! And don't forget to listen to feedback (and interpret when appropriate)!

  • The Firefight Project

    • Algor
    • December 8, 2005 at 5:19 AM

    Apologies, I suppose personal feelings got in the way.

    And on second thought using other games or mods (although maybe solely for mod purposes) to use as comparison may be a good idea to help people put together a mental picture or what the game would be like.

  • The Firefight Project

    • Algor
    • December 8, 2005 at 2:24 AM
    Quote from nervousquirrel

    Consider this example: Tomb Raider was a great game. It was a very popular game for it's jumping puzzles and the like. Then came Prince of Persia: Sand of Time. Famous also, to an extent, for similar gameplay, but a completely different game. It was similar to Tomb Raider (BiA), but surpassed it and was essentially different from it (http://%7boption%7d). It did what Tomb Raider did better, and did so in totally different ways.

    If you're that interested, hit me up. I'd love to discuss details with you. Btw, do you mod at all?

    So then, no questions asked; Project FF will be better than BiA?

  • Custom Case mod - Doom 3 style

    • Algor
    • December 6, 2005 at 1:57 AM

    That is awesome... insanely unnecessary... but awesome.

  • Some winter impressions from Canada

    • Algor
    • December 5, 2005 at 5:51 AM

    Great shots, vibrant colors

  • so, any of you have 360s?

    • Algor
    • December 1, 2005 at 2:40 PM

    Preordered one in October... but who knows when it will actually ship

  • DESIGNER (Level) for XBOX 360 & PC

    • Algor
    • November 18, 2005 at 5:03 PM

    or related design experience; mod teams often apply here also. Maybe not the case here, but...

  • can't remember if we already addressed this...

    • Algor
    • November 18, 2005 at 4:48 AM

    I often get confused with this myself on a daily basis, "Holy shit, hey Gab-oops, hey Mojo"

    Errr- not quite.

  • Quake4 1.04 Patch, SDK released

    • Algor
    • November 17, 2005 at 3:40 AM

    Yay, now I can wing my CD back in the box

    Still about halfway done with this game

  • Abandoned

    • Algor
    • November 15, 2005 at 11:13 PM

    Argh the broken stairset shot looked like the work of Escher

    Cool stuff.. always dig abandoned areas...

  • Me vs the FEAR AI

    • Algor
    • November 15, 2005 at 11:11 PM

    hahaha great music choice

  • doesnt it suck when...

    • Algor
    • November 13, 2005 at 11:06 PM

    Justice at last!

    Quote

    dude this wasn't a bike lol. He literaly WALKED IN OUR HOUSE and took our shit and walked out

    After reading that for the first time I thought you said he walked in and took a shit and left... now THAT would be ninja like. Double take.

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