Really impressive
looking foward to play this. So far i think you'r the winner of the competition, and we are also considering to extend the deadline to the weekend, since it's a bit weird to end it in the midlle of the week ![]()
Posts by BaRRaKID
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Quote from rayzone
And barrakid, sorry no screenshots ingame cuz i dont have a game :roll:
lo0l for some reason i tought that was made for source
it's just that i would like to see the texture with some depth.And generalvivi, the textures look really nice, but for some reason they look a bit blurry in game for me

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looks nice and clean
it. Can we see a screenshot of it ingame with a bump map? -
Interlopers was the first site to have tutorials for mapping with the source engine, and has now more then 150, some with better quality then others..
And it seems like that guy did it in honor of is mom (google search for is nickname) who died....

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Stephen Hawking comes from the future, that's why he want's us all to believe it's not possible, so that no1 can know is secret.. think about it, how could a guy in a wheel chair be that smart? it's not possible, the guy is a dam cyborg!
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woot dux pimping around here
love the map m8, much better then the earlier screenshots of the mod. tbh i've never seen anything like that. -
well actually i made them that tick on porpuse, since it is for the entrance of a sewer system i wanted it to have a more sloppy look, altough that doesn't quite fit with having them all aligned. I wanted basically wath you said "stones placed on concrete" but i'm going to try do wath you sugested. Thanks

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ha i noticed that to, but i loved that bit of detail so much that didn't want to remove it. I think it will have to go then

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i planing on making more variations fo the texture, probably a blend with some broken parts. But for now i jsut want to know if wath i got is decent enough. thanks for the sugestion

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I'm making some textures for nightfall (http://www.nightfallmod.net) i started with a floor, but it doesn't seem right and i wanted some opinions/advice on it. Here are some images:
here is the color map
http://img354.imageshack.us/img354/9646/a14gp.jpg
the bumpmap
http://img354.imageshack.us/img354/5623/a24tb.jpg
and a ingame screenshot
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i'm actually working on a map for cs 1.6 using a style very similar to that and the same wad
lo0l big coincidence.Like the other said, the lights need some love, besides that i like it alot.
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if you check the forum post i mentioned, you will see all the information needed, including the day it ends, wich is 15th of December at 24:00 GMT.
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Interlopers.net and the hl2 mod The Hidden, joined forces to bring all you mappers a good oportunity to show wath you got.
This is a free theme map competition. wich will last for 2 months, and the winner will have his map added as a official map to the beta 3 of the mod, plus a 100€ prize money via paypal donated by some of the interlopers staff.
To join this competition you need to download the latest version of the mod, and register at interlopers.net foruns.
You can find more information in this forum post:
http://www.interlopers.net/forum/viewtopic.php?t=6141
(hope this is the right forum)
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i don't think the problem is the highlight, the problem is that darker line above it.
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btw generalvivi, did you find those articles usefull?
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its on the light_spot properties if i'm not mistaken

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its zoomed to 300% thats why it loks ugly
lolbrick textures are so boring to do

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For wath i see you used a solid color with a grunge like brush and painted over the texture, this usually doesnt work that well, its better if you do a second texture with the rust(on a diferent layer), and then erase some parts of it.
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i still dont understand wath people like on the ipod desing.. i mean its just ugly. i prefer the mp3 players from creative in terms of design
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baby strider, so cute
lol