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  3. teeluu

Posts by teeluu

  • WIP in WIP, post your level screenshots!

    • teeluu
    • March 2, 2007 at 1:28 AM

    Nice job Wesley, it's just that there are so many of these textures which repeats awfully, it kinda ruins it for me. You were talking about updating them, i hope that the repeating part of them will be fixed.

    Keep it going

  • highpoly-ish rts-unit frist max model ever

    • teeluu
    • February 27, 2007 at 9:38 PM

    That sounds like a hard challenge, at least for the ones with less experience. Great job from you tho, like always!

  • What's wrong with this picture of PS3 promotional bliss?

    • teeluu
    • February 16, 2007 at 1:19 PM
    Quote from FrieChamp

    Are you sure this is a marketing scheme directed by Sony? Looks more like a store came up to advertise PS3 pre-orders this way.

    That's what i thought at first too, still, hilarious

  • Whats up with Sven-Co Op?

    • teeluu
    • February 16, 2007 at 1:15 PM
    Quote from TeddyBear

    We got the SDK tools the same time as everyone else, don't know where you got that from teeluu.

    Quote from MrH2o

    I remember when i first heard about Sven-Co op for source, it was before HL2 was released and Valve was letting the creators using thier tools before anyone else could.

    So you guys are talking about how i didn't read all the posts and complaining about it, did you guys read the first post at all since you didn't know where i got that information from..

    Well ok, maybe my first post was kinda stupid, everything in that post was mentioned in the earlier posts, but it was still my opinion and i would've posted the same anyways, i thought they had the tools before anyone else, since it was told in the first post of the thread. Like i said, i enjoy playing HL stuff. I would love to get more new mods on it, still i consider it as somehow stupid, it wont get the same attention anymore unless it's something mind blowing, like Nightwatch was.

    Imo SC is a mod which should've got the Source version out already, soon someone else takes their place as the most popular mod with the same theme. Besides, like told in the thread before, Source has much more capabilities, SC for Source would be hell of a fun if done well. Working on the old engine has broken the team apart too, at least how i've understood it based on the earlier posts. Wouldn't it really be a time to move on Source engine

    Quote from Thrik

    I'd actually say you're narrow minded by essentially saying graphic quality is irrelevant.For a good analogy, why not routinely make films with 1950s technology instead of 2000s technology if the scripts are just as good?

    Well, I like how late 70's, 80's and 90's movies looked like. I like them much more than the ones made in this decade. All the Alien movies, Star Wars, Pulp Fiction, they're not ruined with all the fancy effects and so.

    Offtopic?

  • Whats up with Sven-Co Op?

    • teeluu
    • February 16, 2007 at 12:40 AM

    Well I still enjoy playing HL stuff, but since HL2 have been out for over 2 years and they even had the tools before anyone else, i really think they should focus on the Source version, no doubt about it. People are expecting more the Source version than the old HL one, i assume. It has to be a lot harder to find memebers to work with the older engine too.

    I wonder if anyone will even notice some update for HL mod if there will be many kick ass mods coming out for Source at the same time. Some hard core fans might be an exception of course. Personally, i probably wont bother to try the new version of SC when it comes out, but maybe it's just me.

    Thrik, i'm deeply sorry if my opinions aren't the same as yours. Maybe you should argue those accusations instead of just being an idiot. :roll:

  • [REL] DoD_Edelweiß Beta 3

    • teeluu
    • February 15, 2007 at 6:03 PM

    Cool!

  • dm_archt WIP [HL2DM] (Completed)

    • teeluu
    • February 15, 2007 at 12:38 AM

    Nice brushwork! I'm really interested about the amount of brushes in the level, must be a lot. If it's not a problem, I'd add some faces to some of the arches tho. Also, the roof in the image below needs some work, at least the texture used in it.

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/11.jpg]

    Lovely!

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/8.jpg]

  • WIP in WIP, post your level screenshots!

    • teeluu
    • February 15, 2007 at 12:21 AM

    Rokusho39: Feels odd to see a tree in a place like that, looks like a cool start anyway

    WesleyTack: Nice wip there There's few textures which repeats kinda badly, the view might distract a bit tho.

  • Whats up with Sven-Co Op?

    • teeluu
    • February 15, 2007 at 12:08 AM
    Quote from Thrik

    ^^ Worst reply in the thread.

    Quote from teeluu

    but I think

    I guess you just beat me there when it's about the worst reply in the thread, or since when opinions have been stupid? What kind of opinion is the right one? Tell me and i'll post it, huh.

    EDIT: And really, Half-Life 3 will be out before SC is out for Source. If it really takes 3 years to "finish" the mod for HL engine, it might just take as much to get out something reasonable to Source, or am i missing something?

  • Old School Finished Entries

    • teeluu
    • February 14, 2007 at 3:34 PM

    Going to be tight between Erratic and Minotaur0

  • Whats up with Sven-Co Op?

    • teeluu
    • February 14, 2007 at 3:20 PM

    I didn't read all the posts in this topic but I think it's just dumb to focus on HL-version. People could definately be content with the current version and play it while waiting for Source-version. I just see no point at focusing on the older one, more likely they just loose players instead of getting them.

  • dm_archt WIP [HL2DM] (Completed)

    • teeluu
    • January 29, 2007 at 8:54 PM

    Those first shots didn't look that good at all, but the new ones are really superb, keep it going

  • [WIP] Ins_abdallah

    • teeluu
    • January 24, 2007 at 7:24 PM

    This is the sex. I will never post a map here i'm working on (cs:s) because you posted this! It's based on sadr city and it would look horrible after seeing this

  • A new shark..

    • teeluu
    • January 24, 2007 at 7:09 PM

    This was shown in the news just some minutes ago, it wasn't an unknown species as far as i know, but it looks damn scary to me

  • The Plot

    • teeluu
    • January 21, 2007 at 8:57 PM

    Ironic yeah, imo fair too. Now you know :roll:

  • /!\ OLD SCHOOL CONTEST /!\

    • teeluu
    • January 21, 2007 at 2:12 PM

    Erratic and hamst3r, that's some kick ass brushwork going on in there.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • teeluu
    • January 17, 2007 at 6:13 PM

    Imo that looks friggin' fun, i've always enjoyed games with the same theme. Seems like your point is to make a fun mod and you aren't too accurate about the historical part, which is a good thing. Hoping to see this coming out near future.

    Maybe i could try to participate as a level designer at some point if needed, working on another level atm tho.

  • Guess the map! Revived.

    • teeluu
    • January 17, 2007 at 1:50 AM
    Quote from killertomato

    your turn Peri!

  • /!\ OLD SCHOOL CONTEST /!\

    • teeluu
    • January 15, 2007 at 8:00 PM

    I'd participate if the deadline wouldn't be so soon, 2 weeks, bleh.

  • too long compile times

    • teeluu
    • January 14, 2007 at 2:13 AM

    http://%7boption%7d

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