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  3. teeluu

Posts by teeluu

  • My first model - Knife

    • teeluu
    • September 5, 2005 at 11:53 PM

    http://%7boption%7d

    And the ones who doesn't want to visit at my site:

    Quote

    So I left Beretta.. for now. So this knife basically becomes the first model I've made completely myself. It's very low poly imo and I have few parts to fix there. For example the blade feels kinda thick which is easy to fix tho. Anyway.. here goes nothing.[Blocked Image: http://swifty.hl2central.net/screenshots/knife_wip.jpg]

    C&C and be gentle please. It's my first model.

  • Low poly starfighter-type thing

    • teeluu
    • August 29, 2005 at 2:48 PM

    Nice with a poly count like that, anyway i'm not the best one to comment on the structure because i'm just learning to model. Tho where do we need as lowpoly objects as that is anymore?

  • de_corse

    • teeluu
    • August 23, 2005 at 9:51 PM
    Quote from ReNo

    I didn't mean my comments as offence and I'm not biased toward bluestrike or anything of the sort, its just my thoughts. I was probably being overly critical because everybody else was being so positive, which might be a bit unfair but I was caught of guard by the amount of praise that these three screenshots (two of which are essentially just showing off one arch model) were recieving. Don't get me wrong, this IS looking good, better than the majority of maps, but I don't think its at the point yet that it could be described as anything like "nicest thing in source". It could get there of course...

    This is wip level gallery and comments & critsism are needed of course, sorry if i sounded too mean Love you. not in the gay way

  • My first box for source

    • teeluu
    • August 23, 2005 at 9:46 PM
    Quote from RD

    unfortunately quark has no displacement feature and i get all kinds of lighting errors when i do even a slightly weird angled face

    Oh, that's gay thing then. Use hammer :wink:

  • Comic Character

    • teeluu
    • August 23, 2005 at 4:19 PM
    Quote from csharp

    oh my god, its a fucking heman!1!

    No way unless heman have taken some steroids from last seeing.

    Nice work, looks scary.

  • [DM_RustStairs]

    • teeluu
    • August 23, 2005 at 4:08 PM

    Some areas would need some more detail. Anyway you have a nice feeling throughout all the pictures. Good job

  • de_corse

    • teeluu
    • August 23, 2005 at 4:06 PM
    Quote from ReNo

    I'm sorry to sound negative, especially after reading all this positive feedback, but this really doesn't appeal to me much just yet. Honestly I thought these were all standard resources from some of the newer CS:S maps - before I read the other comments my feedback was going to be "looks like source". Would hardly be the first map earning such a comment...in fact it almost has to be particularly stand out NOT to From these shots, I'm seeing a nice window, and a nice doorway, one of which doesn't line up properly with your wall and both of which appear to be differently scaled versions of the same model. Of course nothing is wrong with the latter of the two "issues", but the fact they are placed right next to each other made it stand out quite obviously to me. You clearly have modelling skills so I'd say it would be nice to make unique models for each of these - even if its just a taller set of legs for the doorway arch, it would mean the widths of the arch pieces match up and the scaling factor is no longer the only difference.

    Like the others I think the greenery is working in your favour here and you should push the overgrown setting to set yourself apart from the crowd. The map certainly has potential and I'm keen to see what you do with it, but I guess its important to hear some critical feedback amongst the praise, no?

    Whoa, really surprised with a comment like this and from you, since you praised Bluestrikes map in the WIP-thread. Because this really rawks much more than that, especially the 3rd shot. Nothing wrong with BS's map but this map is in a whole different scale on it's own.

    Excellent work Hessi, 3rd shot one of the nicest thing I've seen with Source.

  • My first box for source

    • teeluu
    • August 23, 2005 at 3:51 PM

    Yea nice but i still would like to see also something desent with the outlook of the map. It's not a beauty atm.

    It's not ready yet i know, but use at least displacements a bit because it feels kinda flat.

  • [WIP] de_dam UPDATED 6-10-05

    • teeluu
    • June 11, 2005 at 10:08 AM

    Well umm.. some places looks excellent but it has a bunch of places with boring texturing imo. Also I've got this comment to myself too here earlier; it's too 90 degree, in other words - blocky, you should use a bit more round shapes and dat shid.

    These are only my opinions, nice map anyway

  • Oh noes, ur map has teh been stoeled~~?!

    • teeluu
    • May 30, 2005 at 10:46 AM

    I'd sue him, dunno for what and if it would be possible I'd really do that :ssj:

  • Just a few drawings :)

    • teeluu
    • May 30, 2005 at 7:54 AM

    Huh

  • Dm_Threshold

    • teeluu
    • May 30, 2005 at 7:47 AM

    Looks nice, like 10000 other with a similar theme. I've just seen these too much. Better than most of the others tho.

  • WIP in WIP, post your level screenshots!

    • teeluu
    • May 30, 2005 at 7:35 AM

    Well these are very, very wips. Pretty much just propmodels, displacement and water. I've built more into it but compile takes ages for some reason so i post these. I've started to build some kinda cottage already, fight will be centered there. Btw. the sun has been fixed to right place (i think) and so on.. sorry about the big screenies. I was thinking about a name de_beach, hope it's not taken already

    [Blocked Image: http://www.kolumbus.fi/lindqvist.mika/maps/de_beach-water-props-displacement.jpg]

    [Blocked Image: http://www.kolumbus.fi/lindqvist.mika/maps/de_beach-water-props-displacement2.jpg]

  • coma woman: live or let die

    • teeluu
    • March 28, 2005 at 12:01 AM
    Quote from Jezpuh

    So who the hell voted to keep her alive?

  • Finland at War - Texture artist(s)/coder(s) needed

    • teeluu
    • March 23, 2005 at 3:17 PM

    So, I'm a mapper of HL2 modification called Finland at War - http://%7boption%7d - and like topic says, we are in need of texture artist(s) and coder(s).

    Basically here's what it's about:

    Finnish eastern front line trough 1939-1944. Small army of Finland stands against might of Red Army on various battlefields in both Winter War and Continuation War. Mod that shows the side of World War II which is usually forgotten.

    Look at the homepage for media and more information. Anyway, if you're interested visit at our forums and/or come to our IRC-channel #faw-mod at Quakenet.

  • I'm scared of razor blades

    • teeluu
    • March 20, 2005 at 9:44 AM
    Quote from kleinluka

    When I was still in school, the guy sitting next to me in class cut his big thumbfinger open with a sharpener, only a small little cut... but it was bleeding like crazy and he left a massive puddle of blood on the floor. We were all laughing about it though, even himself. And it looked like he was bleeding to death.

    Hope that helped you Jynx.

  • Speedball style arena

    • teeluu
    • March 19, 2005 at 11:11 PM

    Cool, now give us an audience.

  • dod_advance

    • teeluu
    • March 19, 2005 at 11:09 PM

    Nice.. didn't expect to see anything this good for HL engine anymore (except nightwatch, or is that thing alive anymore?)

  • I'm scared of razor blades

    • teeluu
    • March 19, 2005 at 10:51 PM

    Now use mach3 you silly.

  • Nearly finished my BIG final year project!...

    • teeluu
    • March 11, 2005 at 11:56 PM

    Awesome, everything, especially the first one.

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