I can't see shit. Clip doesn't work for me. ![]()
Posts by teeluu
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Now give him 3dsm and think how talented he will be at the age of 10!

No seriously, congratulations to you and your wife and that little future of mapcore.
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Oooh Captain Planet definately as Holeman mentioned earlier!
[Blocked Image: http://www.planetnintendo.com/thewarpzone/boxes/CaptainPlanet.jpg]
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Displacement in the first pic is too blocky for me, i'd make those sharp corners smoother near the water. Grey wall texture aint that good in the 2nd pic and i'd also use different kinda light which is pointing to the walls, something.. longer to make it look more powerful or something. 3rd pic looks nice

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generalvivi, i like em', but that wc plate at the door is too bright or clean imo, I'd make it a bit darker/more dirty.
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nooba: Looks a little too bright for my eyes, maybe adjust contrast little bit. Also it feels grainy, but maybe it's just me, i'm not that good with texturing.

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CPL_STRIKE SUCKS
But that looks great hamst3r

EDIT: there's few oddly placed props tho, mainly those few pipes which are turned a bit, imo they should be like | instead of \
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rennes, you're odd. Maybe he would've wanted to post that stuff himself?
Oooor then you're just Alex who's praising himself with another nickname, because i wouldn't like it if someone would be posting my maps before doing it myself. Alex hasn't said a thing yet

I like cs_cabaret, cs_deadcity feels too empty to me and de_crookcounty would need few trees to give some color to it imho.
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Some of those looks cool, some of them sucks.
Barrage is one that looks cool, more pics of it please

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Maybe you should add some stuff to the walls, different kinda shapes or something because some of them are pretty flat and texture is repeatitive there.
Looks a bit empty too, maybe you should add 3d skybox like mazy told to give a feeling that you're in a city or where ever.
Looks nice anyway.
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Quote from insta
You look like you're from Finland

COME ON! In finland we look like this:
[Blocked Image: http://www.naimakaupat.com/riisi/artikkelit/kuvat/hunks_otsikko.jpg]
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I think the skin is getting ready because i really want to start modeling something new now.

[Blocked Image: http://www.kolumbus.fi/lindqvist.mika/3dsm/knife_wip.jpg]
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I am at school and i had nothing to do so i started doing the skin all over again, lot better than the one i posted last night, i'll show this one when i get home.
EDIT: So i made it completely again, it's still very wip.. i hope. No normal map yet of course.
[Blocked Image: http://www.kolumbus.fi/lindqvist.mika/3dsm/knife_wip2.gif]
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Quote from von*ferret
scratches and highlights on the blade. Handle needs some wear and tear. Not too much but atm its spotless and boring. Also can use some highlights on the wood grain. IE not the whole thing be specular, but have the wood be specular like shiny wood looks. I dont make sense.
You do make sense. I was going to make it scratchy and dirty but since this i was only doing the base texture. It's going to have bolts and stuff.
Let's see what i can do in few days.
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Dunno where did my chinese cooking knife -thread go, but i've now unwrapped the whole shit and made some kinda skin. Skin is still very rare and needs a lot of work, anyway i decided to show this at this point since it's my first model and (wip)skin

[Blocked Image: http://www.kolumbus.fi/lindqvist.mika/3dsm/knife_wip.gif]
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Nice start. Cool movie, hope this appears to be just like him, good luck if it's even needed

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In this one you've made trims to the stairs, in roof you don't have one. Trim is like and edge or something like that, hope you understood

[Blocked Image: http://www.sourceprefabs.com/ftp/joe/DamPics/beta1a/de_dam_beta_1a0012.jpg]
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Well umm, it's ok but i'd like to see some more trimming with textures or brushes. Also it feels a little overscaled to me

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I'll ask my own dumb question here because i don't want to create a new thread just because of this.
So, i'm learning uvw mapping and i have a problem. I added Unwrap UVW modifier and been playing around with it for a moment. I'm following a tutorial which tells me to use Tools -> Stitch selected -command for the smaller parts in my uvw (or what it is, don't know the terms very well yet). That connects the small random parts into the bigger parts to make the skinning alot easier of course. The problem is that when i use the Stitch selected -command it turns the whole object about 45 degrees and it disturbs me because i'm skinning a knife and there's 2 blades against each other so it's nice to skin them, but when using Stitch selected command the other blade turns that 45 degrees. Should i just turn it back so it's something near the original position or is there a way to align it perfectly like it was before using the Stitch selected -command?
EDIT: Another question, knife has 2 sides which are identical, like a mirror. Is it somehow possible to have the skin mirrored to the other side so i could use smaller texture or otherwise to have more detail with same sized texture?
EDIT2: I think i got it already..