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  3. teeluu

Posts by teeluu

  • totally random texture thread

    • teeluu
    • January 30, 2006 at 12:02 PM

    I think i made this one too dirty and it lacks colors. Size is still odd and it doesn't tile at all.

    [Blocked Image: http://img90.imageshack.us/img90/2439/walltexture6gu.th.jpg]

  • totally random texture thread

    • teeluu
    • January 29, 2006 at 12:56 AM

    Just a quickie, took about 20-30 minutes. Original is 1024x1024px. It got little blurred during .jpg conversion, sharpen would've made it too grainy.

    [Blocked Image: http://swifty.hl2central.net/tekstuurit/asphalt_1.jpg]

  • [UT2k3] Oasis

    • teeluu
    • January 29, 2006 at 12:52 AM

    Like other ones have said - shadows looks a little odd at some places but i love it, especially textures.

  • totally random texture thread

    • teeluu
    • January 26, 2006 at 6:13 PM

    I forgot to show this texture in it's original size, there might be some things to be fixed but i'm not going back to this one anymore. Anyone can use it if you just remember to give a credit about it, tho i don't see how this could be used in any place at all

    :streetch:

    [Blocked Image: http://swifty.hl2central.net/tekstuurit/floor01_b5_high.jpg]

  • Move-In mod is out

    • teeluu
    • January 26, 2006 at 1:07 PM
    Quote from Minotauro

    Will give it a try when I get home.

    Ye, been waiting for this

  • WIP riding mower

    • teeluu
    • January 26, 2006 at 12:11 AM

    This is going little offtopic. Anyway, in max5 i had to convert it to editable patch to see the number of triangles.

  • Some sort of...person...thing....for a contest. (update x2)

    • teeluu
    • January 25, 2006 at 12:43 PM
    Quote from Nysuatro

    The weapon is not very impressif

    What's wrong with it? imo it looks as good as the character itself

  • broken wall. needs crits and coments

    • teeluu
    • January 24, 2006 at 12:54 PM

    Yummy, looks sex

    Quote from st0lve

    Polycount?

  • Some sort of...person...thing....for a contest. (update x2)

    • teeluu
    • January 24, 2006 at 12:42 PM

    Ye, this is cool, good luck with the contest

  • This is fucking bullshit!

    • teeluu
    • January 21, 2006 at 7:40 PM

    Yea, my mom was taking care of 3 children so i had to take study loan at pretty early stage and i can barely live right now, would be much easier if i'd just end my studies and become unemployed.

  • This is fucking bullshit!

    • teeluu
    • January 21, 2006 at 6:10 PM

    You are so right, i'm also trying to apply to EVTEK from vocational school if i don't get a decent job, i didn't know it's that much easier for high-school graduates

    I take that as discrimination, frustrating.

  • WIP in WIP, post your level screenshots!

    • teeluu
    • January 20, 2006 at 6:21 PM

    I guess i'll be playing half-life trough once more, in case black mesa source is released some day

  • Single-player, singleplayer or single player?

    • teeluu
    • January 20, 2006 at 9:19 AM
    Quote from insta

    Singleplayer, of course. Pressing the spacebar is for suckers.

    Iagree

  • WIP riding mower

    • teeluu
    • January 20, 2006 at 9:08 AM
    Quote from von*ferret

    you dont have to convert it to patches to see the true polycount.

    Oh, does it show the real ammount of polys at summary info or is there some place else to check that out?

    EDIT: Tested it, someone lied to me when he said it should converted to editable patch

  • What is your favourite pc game?

    • teeluu
    • January 19, 2006 at 11:08 PM

    GTA

    Heroes 2

    Half-Life

    Max Payne

  • de_corse

    • teeluu
    • January 19, 2006 at 10:52 PM
    Quote from Bic-B@ll

    wjat, you better get some motivation

  • WIP riding mower

    • teeluu
    • January 19, 2006 at 6:53 PM
    Quote from insta

    Right now 3dsmax is only counting faces, not triangles.

    So why wont you convert it to editable patch first and then look the number of faces from summary info?

    Nice model btw.

  • office chair gib model

    • teeluu
    • January 18, 2006 at 12:00 AM

    Me likes, polys?

    EDIT: tho i've never seen office chairs like that, with wood

  • Wish me good luck now!

    • teeluu
    • January 14, 2006 at 4:45 PM

    How many people already actually work on the industry from mapcore? Would be interesting to know.

    Congratulations from here as well

  • The random model thread!

    • teeluu
    • January 11, 2006 at 1:36 PM

    cdxx, 3d studio max or if you want a free one, get blender. Of course someone might have better suggestions.

    Here's a monitor, skin is wip and it might suck, i think it's too dirty/dark, anyway i already got blind to it :roll:

    130 polygons

    [Blocked Image: http://swifty.hl2central.net/wip/monitori_render.jpg]

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