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  3. InsaneSingingBlender

Posts by InsaneSingingBlender

  • hey guys theres a hot new modeling contest goin down

    • InsaneSingingBlender
    • August 5, 2005 at 3:14 AM

    i demand a new contest since i already won the crate one

  • Returned from GDC2005

    • InsaneSingingBlender
    • August 5, 2005 at 12:26 AM

    awesome

  • Cool Kids modeling contest, make a crate

    • InsaneSingingBlender
    • August 4, 2005 at 5:58 PM

    [Blocked Image: http://img269.imageshack.us/img269/1457/corecrate1cp.jpg]

  • Is Rockstar Games just doing this for the hell of it?

    • InsaneSingingBlender
    • August 4, 2005 at 3:27 PM

    that game looks gay anyways

  • Arbogast

    • InsaneSingingBlender
    • July 31, 2005 at 11:22 PM

    needs more burning skys with angels falling

    seriously though, looks great

  • Fahrenheit

    • InsaneSingingBlender
    • July 31, 2005 at 12:41 AM

    i heard that if you get his morale to 0, you end up in an insane asylum

  • Doom III Single-player Levels

    • InsaneSingingBlender
    • July 30, 2005 at 7:48 PM

    theres one called obi wan or something on planetdoom and it has a cool shambler model or something. and maybe you should check out kiltrons maps, those look cool. oh and if you go to planetdoom right now the newest news is a doom 3 singleplayer map pack.

  • Post your voice!

    • InsaneSingingBlender
    • July 28, 2005 at 2:36 AM

    i like your voice

  • Pre rendered high resolution shadows

    • InsaneSingingBlender
    • July 25, 2005 at 6:32 PM

    plus you would have to be very good at telling where the shadows should be and how long the shadows should be.

  • Shaders / Specular Maps

    • InsaneSingingBlender
    • July 24, 2005 at 1:29 AM

    awesome texture peri

  • Doom3 can produce larger environments than Source?

    • InsaneSingingBlender
    • July 24, 2005 at 1:11 AM

    probably spent about 10 seconds compiling, maybe less. not sure about the ram though.

  • Shaders / Specular Maps

    • InsaneSingingBlender
    • July 23, 2005 at 4:28 PM

    oh, i thought i heard half-life shader language somewhere, thanks for the correction

  • Shaders / Specular Maps

    • InsaneSingingBlender
    • July 23, 2005 at 1:33 AM

    afaik, shaders are written in hlsl, half-life shader language. i think theres also cg, which is nvidias shader language.

  • Well... didn't see this one coming.

    • InsaneSingingBlender
    • July 18, 2005 at 10:53 PM

    oh god, now we have to see the huge ea logo on the hl2 boxes

  • unfold3d

    • InsaneSingingBlender
    • July 17, 2005 at 4:50 AM

    does it take an hour to load up the model for you guys?

  • Got job

    • InsaneSingingBlender
    • July 16, 2005 at 8:09 PM

    congrats blaz!~

  • my balls ^^

    • InsaneSingingBlender
    • July 16, 2005 at 4:43 AM

    id hit it

    GET IT LOL?

  • maya question

    • InsaneSingingBlender
    • July 16, 2005 at 12:03 AM

    the source sdk includes plugins for maya

  • zp_santeria

    • InsaneSingingBlender
    • July 15, 2005 at 3:20 PM

    looks a little too clean to be the setting of a zombie infection

  • Brothers in Arms SDK Released

    • InsaneSingingBlender
    • July 15, 2005 at 5:39 AM

    a star wars mod would be awesome, you'd get to controll stormtroopers and stuff.

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