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  3. Fullauto

Posts by Fullauto

  • super crazy idea

    • Fullauto
    • December 24, 2004 at 12:41 AM

    Example maps highlighting a specific technique + a written companion tutorial = good.

    Open source maps = bad. If people have the relevant skills, they won't need to have other people's vmfs. All that can possibly come from this is plagiarism.

  • GameMod: Umbra Pax (HL2)

    • Fullauto
    • December 23, 2004 at 1:41 PM

    You seem to have your act together - all the best to you

  • HELLS YEA HL2 DEMO

    • Fullauto
    • December 22, 2004 at 8:37 PM

    Then you're not worthy of playing the game

    Backtrack to the main square and have a look around.

  • HL2DM - Scorpius

    • Fullauto
    • December 22, 2004 at 2:55 PM
    Quote from skdr

    Update 22/12/04Lighting changed abit:

    http://img142.exs.cx/img142/2337/scorpius10ok.jpg

    http://img142.exs.cx/img142/5082/scorpius22ae.jpg

    http://img142.exs.cx/img142/9734/scorpius30vv.jpg

    Very nice, it looks like it's harking back to DeathMatch Classic stuff (sorry, Q1DM was before my time ) - lighting in the third picture is damn sexy.

  • dm_intensity HL2DM

    • Fullauto
    • December 21, 2004 at 10:22 PM

    Welcome to the Core

    Looks great, great job - can't wait to have a run around it

  • dm_nonameyet

    • Fullauto
    • December 20, 2004 at 6:37 PM

    I blame everything on the halflife 2 texture set, it's blander than a Digestive soaked in water.

  • EA buys 20% of UbiSoft

    • Fullauto
    • December 20, 2004 at 6:30 PM
    Quote from Fletch

    I, for one, can't wait for my Mountain Dew power ups in Splinter Cell 2006: Extreme Edition

  • EA buys 20% of UbiSoft

    • Fullauto
    • December 20, 2004 at 4:05 PM

    Eek.

    I always saw Ubi as sort of the antithesis of EA. Let's hope this goes no further.

  • Doom3 temple WIP

    • Fullauto
    • December 18, 2004 at 4:38 PM

    Looks pretty fly to me. Carry on

  • dm_curse

    • Fullauto
    • December 18, 2004 at 1:24 AM

    Doesn't look terrible, doesn't look great either. The theme's rather dull, I must say.- I'd like to see something a lil' fresh myself.

    At the moment I'd be hard pressed to come up with a reason to play this map - give me something to reel me in, something special.

  • Need a model...one time offer for cash by January 7, 2005

    • Fullauto
    • December 17, 2004 at 11:00 PM

    It's a pittence, I don't even boot up Maya for less than $10,000

    But seriously, it's out of the norm for a non-commercial project to have money involved in it, hence people's reactions.

  • The new de_prodigy

    • Fullauto
    • December 17, 2004 at 10:56 PM

    The outside sections threw me at first. The map always had a wide open vista there, so it was a bit odd seeing a cramped exterior. Still, it's grown on me a lot, I like it now

  • Crytek looking for interns

    • Fullauto
    • December 17, 2004 at 12:36 PM

    Can't ever read the word intern without thinking of a certain head of state and a cigar

    Anyhow, looks like a great chance for those of you on mainland europe

  • The new de_prodigy

    • Fullauto
    • December 17, 2004 at 11:29 AM

    Bags of atmosphere, I love it - it's closer to what I thought CS:S maps were going to be like (quite a few of them are just crap).

  • dm_rebar

    • Fullauto
    • December 11, 2004 at 12:36 PM

    I don't like it.

    The colour scheme and lighting are very depressing. It looks like something you'd see in Red Orchestra. I'd prefer a bit of vibrancy to it.

  • The role of the level-designer

    • Fullauto
    • December 8, 2004 at 6:37 PM

    Just thought I'd say I really appreciate it when you get insights from people on the 'inside'

    I'm suprised at the degree of autonomy KFS gets, it's a lot of responsibility on one person. How often do you have to show your progress to the head honchos?

  • Various mapping questions

    • Fullauto
    • November 24, 2004 at 2:38 PM

    Heh, try all your maps been crap for 6 years

    Mapping's all about experience. You'll screw up a lot, even later on. I look back at the stuff I was doing 6 months ago and am amazed I was so stupid.

  • Bloodlines out = portfolio up

    • Fullauto
    • November 24, 2004 at 2:29 PM

    The quality of that stuff reminds me why folks get paid to do what I do as a hobby

  • "Rebellion" looking for mappers and coders

    • Fullauto
    • November 23, 2004 at 6:57 PM

    The man's got a point, but then, thinking about it, Sven Coop will have that nailed pretty well.

  • Nintendo DS

    • Fullauto
    • November 22, 2004 at 5:11 PM

    DS looks pretty cool, it's competatively priced too (est. ~100 GBP at time of writing, probably be a bit more than that though).

    I'm worried that most of the pubic (and indeed many developers) will dismiss the DS touch screen as a gimmick. Seeing as this sort of control interface hasn't been explored much in the past, I think it'll be a while before we see games (outside nintendo's dev studios) make proper use of it.

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