Example maps highlighting a specific technique + a written companion tutorial = good.
Open source maps = bad. If people have the relevant skills, they won't need to have other people's vmfs. All that can possibly come from this is plagiarism.
Example maps highlighting a specific technique + a written companion tutorial = good.
Open source maps = bad. If people have the relevant skills, they won't need to have other people's vmfs. All that can possibly come from this is plagiarism.
You seem to have your act together - all the best to you ![]()
Then you're not worthy of playing the game ![]()
Backtrack to the main square and have a look around.
Quote from skdrUpdate 22/12/04Lighting changed abit:
http://img142.exs.cx/img142/2337/scorpius10ok.jpg
Very nice, it looks like it's harking back to DeathMatch Classic stuff (sorry, Q1DM was before my time
) - lighting in the third picture is damn sexy.
Welcome to the Core ![]()
Looks great, great job - can't wait to have a run around it ![]()
I blame everything on the halflife 2 texture set, it's blander than a Digestive soaked in water.
Eek.
I always saw Ubi as sort of the antithesis of EA. Let's hope this goes no further.
Looks pretty fly to me. Carry on ![]()
Doesn't look terrible, doesn't look great either. The theme's rather dull, I must say.- I'd like to see something a lil' fresh myself.
At the moment I'd be hard pressed to come up with a reason to play this map - give me something to reel me in, something special.
It's a pittence, I don't even boot up Maya for less than $10,000 ![]()
But seriously, it's out of the norm for a non-commercial project to have money involved in it, hence people's reactions.
The outside sections threw me at first. The map always had a wide open vista there, so it was a bit odd seeing a cramped exterior. Still, it's grown on me a lot, I like it now ![]()
Can't ever read the word intern without thinking of a certain head of state and a cigar ![]()
Anyhow, looks like a great chance for those of you on mainland europe ![]()
Bags of atmosphere, I love it - it's closer to what I thought CS:S maps were going to be like (quite a few of them are just crap).
I don't like it.
The colour scheme and lighting are very depressing. It looks like something you'd see in Red Orchestra. I'd prefer a bit of vibrancy to it.
Just thought I'd say I really appreciate it when you get insights from people on the 'inside' ![]()
I'm suprised at the degree of autonomy KFS gets, it's a lot of responsibility on one person. How often do you have to show your progress to the head honchos?
Heh, try all your maps been crap for 6 years ![]()
Mapping's all about experience. You'll screw up a lot, even later on. I look back at the stuff I was doing 6 months ago and am amazed I was so stupid.
The quality of that stuff reminds me why folks get paid to do what I do as a hobby ![]()
The man's got a point, but then, thinking about it, Sven Coop will have that nailed pretty well.
DS looks pretty cool, it's competatively priced too (est. ~100 GBP at time of writing, probably be a bit more than that though).
I'm worried that most of the pubic (and indeed many developers) will dismiss the DS touch screen as a gimmick. Seeing as this sort of control interface hasn't been explored much in the past, I think it'll be a while before we see games (outside nintendo's dev studios) make proper use of it.