1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. DelaZ

Posts by DelaZ

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 1, 2004 at 2:07 PM

    The facials and eyes are just WIP, we are waiting for the SDK to fully take advantage of it.

    The building is around 5000 r_speeds but many things need improvement, like I said before... replacing brushes by models and closing windows here and there etc ...this is just a rough copy of an existing palace and needs to be improved, changed, tweaked for ingame.

  • Post your picture extravaganza 2004

    • DelaZ
    • June 1, 2004 at 12:44 AM

    [Blocked Image: http://users.pandora.be/desert/delaz/misc/images/delaz_cam.jpg]

    [Blocked Image: http://users.pandora.be/desert/delaz/misc/images/delaz2.jpg]

    ~~ sponsered by Nike... lol

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 1, 2004 at 12:37 AM

    If I may quote myself :wink:

    Quote

    Palace done in hammer rendered in 3Dsmax... (lots of things will be replaced by models)

    Everything was done in hammer (brushes). We exported it to *.DFX and just did a render in 3Dsmax. It's all brushes...

    Why? Because Hammer shots are FUGLY

    [Blocked Image: http://users.pandora.be/desert/delaz/misc/images/palace_opcoin7.jpg]

    ...

    (Some models for TEH palace)

    [Blocked Image: http://users.pandora.be/desert/delaz/misc/images/pillar_02.jpg]

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 1, 2004 at 12:22 AM

    Thanks... Mostly skinned by DarkNemesis, who's currently working on Brothers in Arms.

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 1, 2004 at 12:13 AM

    Operation : CO-IN

    http://www.opcoin.net

    (soon changing name to Insurgency)

    A modern infantry HL2 mod... Squad based with a general and squad commanders etc.

    "Realisme".. at least thats what we are gonna try (without forgetting the gameplay)

    Couple of screens :

    my face skinned by me

    [Blocked Image: http://users.pandora.be/desert/delaz/texture/delazface_v3.jpg]

    a marine (exclusive media)

    [Blocked Image: http://www.opcoin.net/team/jeremy/latestmarineprops.jpg]

    couple of guns

    [Blocked Image: http://www.opcoin.net/images/media/models/weapons/paramilitary/ak47.jpg]

    [Blocked Image: http://www.opcoin.net/images/media/models/weapons/USA/M16A2.jpg]

    [Blocked Image: http://www.opcoin.net/images/media/models/weapons/USA/m40a3.jpg]

    Model is very old and out or proportion... : marine on drugs :wink:

    [Blocked Image: http://www.opcoin.net/images/media/models/marinefinal2.jpg]

    Palace done in hammer rendered in 3Dsmax... (lots of things will be replaced by models)

    [Blocked Image: http://www.opcoin.net/images/media/maps/palace.jpg]

    WIP... (exclusive media)

    [Blocked Image: http://www.opcoin.net/team/jeremy/m14render_04.jpg]

    http://www.opcoin.net

    (Lots of other media on the site. Big update coming soon)

    Hope you like it... ~

    Sorry for the large images :-?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™