1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Tisky

Posts by Tisky

  • CSS-Assault

    • Tisky
    • November 23, 2004 at 10:13 PM

    Yeah, hehe. You arent dumb. Good.

    [Blocked Image: http://img105.exs.cx/img105/4899/cat0016.jpg]

    The gas station, more light on the "northern petrol" sign, fixed some textures and small stuff.

    [Blocked Image: http://img105.exs.cx/img105/3882/cat0014.jpg]

    Gas station again.

    [Blocked Image: http://img105.exs.cx/img105/6848/cat0015.jpg]

    Parking building, all new textures, light fixes, minor stuff. Will get smoother later

    [Blocked Image: http://img105.exs.cx/img105/6485/cat0013.jpg]

    Parking building again. It does look much better now, i just need to add details, and smoothen some corners.

    [Blocked Image: http://img105.exs.cx/img105/9351/cat0012.jpg]

    No comment.

  • CSS-Assault

    • Tisky
    • November 23, 2004 at 10:03 PM

    yeah i took a look at the de_cbble css file, to get a hang of it, seems like something i will do last.

  • CSS-Assault

    • Tisky
    • November 23, 2004 at 9:17 PM

    Lol, actually before i started mapping i was into 3D and 2D.

    even released 2 weapon models with skins that ive made for CS back in the days

  • CSS-Assault

    • Tisky
    • November 23, 2004 at 6:43 PM

    Whatever, man everybody keeps whining like im supposed to be the best person using valve hammer ever, today is the 5th day of me using it. Im doing my best already man. =(

  • CSS-Assault

    • Tisky
    • November 23, 2004 at 9:12 AM

    Omg, stop the whining! hehe..

    Actually 2 cars fit on the road. And ive never ever seen a gas station with rounded poles =/

    Also the fences are there because i want fences there.

    The rest of the things are just stuff il do later. I plan on making the basic brushwork later, and then i will "rounden" it so to say, and fix the lights and textures.

    If u dont like it, tough!

    BTW OL, reall nice, but wheres the skin? D:

  • forkliftuh

    • Tisky
    • November 22, 2004 at 11:50 PM

    *sniffle*

    HL1 forklift has officialy been pimp'd!

  • CSS-Assault

    • Tisky
    • November 22, 2004 at 10:57 PM

    yeah, maybe.. im gonna try some different skyboxes.

    fixed up the gas station alot, gonna get some screenies now!

    :EDIT:

    [Blocked Image: http://img110.exs.cx/img110/2552/cat0008.jpg]

    [Blocked Image: http://img110.exs.cx/img110/2094/cat0009.jpg]

    Some models, like the pole on the street, are supposed to have signs on them, but they arent showing in the map. D:

    weird.

  • CSS-Assault

    • Tisky
    • November 22, 2004 at 9:55 PM

    Actually, at work, i was sketchin on the gas station, and i decided to make it little more rounder, and change some textures. Im free from work tomorrow, so guess 5 times what im gonna do

    Btw. im loving valve hammer more and more each day.

  • CSS-Assault

    • Tisky
    • November 22, 2004 at 1:45 PM

    Im new to mapping with hammer and i thought that a small map as assault would be a great practice.

    Btw, :edit:

    Gas station:

    [Blocked Image: http://img31.exs.cx/img31/3679/cat0006.jpg]

    Parking building (far from done)

    [Blocked Image: http://img31.exs.cx/img31/2684/cat0007.jpg]

  • CSS-Assault

    • Tisky
    • November 22, 2004 at 9:41 AM

    I need more tutorials if im gonna make this any hotter.. D:

  • CSS-Assault

    • Tisky
    • November 21, 2004 at 11:32 PM

    Some nice traffic signs to make it feel like a street.

    [Blocked Image: http://img91.exs.cx/img91/2074/cat12.jpg]

    This is a parking house that ive been working on (most the brush work).

    It will look better with cars and shit in it.

    [Blocked Image: http://img91.exs.cx/img91/1725/cat13.jpg]

  • CSS-Assault

    • Tisky
    • November 21, 2004 at 9:45 PM

    Thanks st0lve for clarifying that. Ive spoken to mikezilla on irc, we got some plans for this map, and its turning out pretty nice, who knows, if i get everything right, there will be screenshots soon!

  • CSS-Assault

    • Tisky
    • November 21, 2004 at 5:20 PM

    awww fuck stolve.. shit fuck shit.

    bohohohoooo

  • CSS-Assault

    • Tisky
    • November 21, 2004 at 4:36 PM

    Im currently playin around with some diff lights, trying to get something that looks nice ;P

    Also i read a tutorial about overlays, so its gonna be even sexier.

    Those texture are not from CSS. They are HL 2 textures.

    thanks for the nice comments

  • CSS-Assault

    • Tisky
    • November 21, 2004 at 2:42 PM

    Well, im makin a CS:Source remake of cs_assault mainly for me to learn how to use hammer. Only problem is, i can make powerlines hanging from roof to roof, but i cant seem to make a fu**ing ladder. Lasalas tried to explain, but he is silly. He sent me to countermap :/

    Anyway, as you can see, my version is more of an industrial landscape than a city. (Although the skybox will prolly have big buildings in the BG)

    What you can see on this little teaser picture is the CT start, just remember before you complain at me, that this is very WIP and thats why i put it in this WIP thread and it is also LIP (Learning in progress).

    This is my first "real" map for the source engine, and ive only used Valve Hammer for 3 days. So i am still learning.

    And i know this isnt much of a screenshot, but you will see more later.

    <3 /Tisky

    [Blocked Image: http://img113.exs.cx/img113/9369/mapcore.jpg]

    :EDIT:

    [Blocked Image: http://img109.exs.cx/img109/9283/cat0000.jpg]

  • My First Custom HL2 Map.

    • Tisky
    • November 20, 2004 at 2:55 PM

    No that aint all, im just tryin to get the -bounce to work proper so the light in the roof gives away shadows

  • My First Custom HL2 Map.

    • Tisky
    • November 20, 2004 at 12:16 AM

    ** Executing...

    ** Command: C:\Program\Valve\Steam\SteamApps\tiskaite\sourcesdk\bin\vrad.exe

    ** Parameters: -bounce 60 c:\program\valve\steam\STEAMA~1\tiskaite\HALF-L~1\hl2\maps\third

    Valve Software - vrad.exe (Nov 4 2004)

    ----- Radiosity Simulator ----

    1 threads

    [Reading texlights from 'lights.rad']

    [45 texlights parsed from 'lights.rad']

    Loading c:\program\valve\steam\steama~1\tiskaite\half-l~1\hl2\maps\third.bsp

    No vis information, direct lighting only.

    158 faces

    10304 square feet [1483825.00 square inches]

    0 displacements

    0 square feet [0.00 square inches]

    4 direct lights

    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Build Patch/Sample Hash Table(s).....Done<0.0011 sec>

    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

    FinalLightFace Done

    Ready to Finish

    0 of 0 (0% of) surface lights went in leaf ambient cubes.

    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

    Is this right, because i still dont get any shadows.. i just wonder if i made anything wrong ..

  • My First Custom HL2 Map.

    • Tisky
    • November 19, 2004 at 11:17 PM

    I got it to work, if i reomved "write to disk" protection on the valve folder before each build..

    i know sucky english. hehe.

    still its fun..

    [Blocked Image: http://img55.exs.cx/img55/3708/hl2-tisky2.jpg]

    i kinda like this light colour, feels "matrix"ish hehe.. gonna try that bounce thing later.. playin poker with friends right now , thx

  • My First Custom HL2 Map.

    • Tisky
    • November 19, 2004 at 9:31 PM

    where do i add the -bounce ? hehe..

    also i added a sink, but the funny part is, its a prop_static

    and when i get close to it i can see it, but i can see thru it aswell

    fucking weird

  • My First Custom HL2 Map.

    • Tisky
    • November 19, 2004 at 9:12 PM

    HL2 i think

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™