Looks Unchartedishh knj!
I´m doing this 3DS Max tutorial, really learning alot!
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Looks Unchartedishh knj!
I´m doing this 3DS Max tutorial, really learning alot!
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nice! I guess i have to do phil k´s tuts just to understand baking. ![]()
I found a site that pointed me to an nvidia photoshop filter. Thanks for the links, heres my lame ass barrels, left is without normalmaps and right with:
I´m pretty happy since i think i understand how it works now. Always something.
So, today Dreamhack Winter 2011 begins. Might go there and visit some friends and wanted to check if any mapcorians are there?!
can anyone point me into the right direction for where i can learn about normal and specular maps? I was thinking that there should be a tutorials part where ppl can post different links to great tutorials, yes? no?
Me and my daughters. They are the reasons why i´m not up to date with all this next-gen editing.
Do i have most kids out of all mapcorians? ![]()
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Thank you SotaPoika! I´ll check it out! ![]()
:edit:
I got it working, sort of
I´l give it another shot later haha.
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:edit 2:
Figured i probably screwed something up on my previous model so i tried with a simple cylinder:
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The textures are not mine, stole them from google image search. Thanks alot for the tut!
Well, the driver installation failed.I´l probably install UDK instead, don´t have time for this ![]()
Thanks KNJ. The other dudes, you are motherfuckers!! :cop:
:edit:
Dammit, they want cash! :cop:
Rockstar Table tennis!!
Gears of war i guess?
Mass Effect games
Fallout 3 + New Vegas
Dannit, ill try that tonight. I got a new gfx card together with battlefield three, gtx 570. Got the latest drivers so it might be the problem .
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Just started up 3DS Max 2010. First creation after i figured out how to extrude (i used to play with milkshape 3d). Now i gotta figure out how to unwrap uvw and texture the barrells? Am i right? Someone, tell me what to do!? ![]()
Don´t know if this is right but anyway:
[Warning] Config file %USER%/game.cfg not found!
Loading Config file system.cfg (system.cfg)
OnSysSpecChange(3)
Loading Config file HighSpec.cfg (game\config\highspec.cfg)
[Warning] Config file editor.cfg not found!
[Warning] Config file user.cfg not found!
Stream Engine Initialization
GameName: CryENGINE 3
BuildTime: Oct 10 2011 19:36:17
Font initialization
Initializing CryFont ...
Initializing CryFont done, MemUsage=88Kb
Physics initialization
Initializing CryPhysics ...
Initializing CryPhysics done, MemUsage=664Kb
Sound initialization
Initializing CrySoundSystem ...
Initializing AudioDevice now!
Initialize FMOD with dynamic memory callbacks
Starting to initialize Windows Audio Session API output!
Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (932)
Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (972)
Drivers found: 2
Available drivers:
1. Speakers (High Definition Audio Device)
2. Digital Audio (S/PDIF) (High Definition Audio Device)
Using speaker mode: FMOD_SPEAKERMODE_STEREO
Initializing FMOD-EX now!
Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (1024)
Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (1040)
Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (1048)
Initialized FMOD-EX
Available record drivers: 0 Microphone (High Definition Audio Device) !
Available record drivers: 1 Line In (High Definition Audio Device) !
Available record drivers: 2 Line In (High Definition Audio Device) !
Record config is set to autodetect using record driver 0
Using FMOD version: 00043704 and internal 00043704!
-------------CRYSOUND-EX VERSION = 00043704 -------
Total number of all hardware channels available: 0
Initializing SoundSystem now!
AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
Initializing CrySoundSystem done, MemUsage=14292Kb
Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (1064)
Renderer initialization
Initializing CryRenderD3D9 ...
CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
Initializing CryRenderD3D9 done, MemUsage=38916Kb
Initializing Direct3D and creating game window:
D3DX_SDK_VERSION = 42
Direct3D9 driver is creating...
Crytek Direct3D9 driver version 2.00 (Oct 10 2011 <19:36:43>)
Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)
D3D Adapter: Driver name: nvd3dum.dll
D3D Adapter: Driver description: NVIDIA GeForce GTX 560 Ti
D3D Adapter: Driver version: 8.17.12.8579
D3D Adapter: Driver GUID: D7B71E3E-5140-11CF-70529CA31FC2C535
D3D Adapter: VendorId = 0x10DE
D3D Adapter: DeviceId = 0x1200
D3D Adapter: SubSysId = 0x83901043
D3D Adapter: Revision = 161
NvAPI_Initialize: ok(0)
NVAPI: Single GPU System
D3D Detected: NVidia video card
D3D Device: 'Unknown NVidia card'
D3D Driver: FFP MaxTextureBlendStages = 8
D3D Driver: FFP MaxSimultaneousTextures = 8
Using 'A8R8G8B8' pixel texture format (Can autogen mips)
Using 'A2R10G10B10' pixel texture format (Can autogen mips)
Using 'X8R8G8B8' pixel texture format (Can autogen mips)
Using 'A4R4G4B4' pixel texture format
Using 'R5G6B5' pixel texture format (Can autogen mips)
Using 'A8' pixel texture format
Using 'A8L8' pixel texture format
Using 'L8' pixel texture format (Can autogen mips)
Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
Using 'A16B16G16R16' pixel texture format (Can autogen mips)
Using 'G16R16F' pixel texture format (Can autogen mips)
Using 'G16R16' pixel texture format (Can autogen mips)
Using 'V16U16' pixel texture format
Using 'R16F' pixel texture format (Can autogen mips)
Using 'R32F' pixel texture format (Can autogen mips)
Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
Using '3DC' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Using 'NULL' pixel texture format (Can autogen mips)
Using 'D16' pixel texture format (Can autogen mips)
Using 'D24S8' pixel texture format (Can autogen mips)
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192
Renderer HDR_Scalar: R32F
****** D3D9 CryRender Stats ******
Driver description: NVIDIA GeForce GTX 560 Ti
Full stats:
Hardware acceleration: Yes
Full scene AA: Disabled
Current Resolution: 1024x768x32 Windowed
Maximum texture size: 8192x8192 (Max Aspect: 8192)
Default textures filtering type: TRILINEAR
HDR Rendering: FP16
MRT HDR Rendering: Disabled
Occlusion queries: Supported
Geometry instancing: Supported
Vertex textures: Supported
Render to vertex buffer: Not supported
R16F rendertarget: Supported
NormalMaps compression : Supported
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
used GeomInstancingThreshold is 8
Pixel shaders usage: PS.3.0, PS.2.X, PS.2.0 and PS.1.1
Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
*****************************************
Init Shaders
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
General shader quality: High
Metal shader quality: High
Glass shader quality: High
Vegetation shader quality: High
Ice shader quality: High
Terrain shader quality: High
Shadow shader quality: High
Water shader quality: High
FX shader quality: High
PostProcess shader quality: High
HDR shader quality: High
Sky shader quality: High
Render quality: High
Allocate render buffer for particles (16384 verts, 32768 tris)...
Init textures management (993 Mb of video memory is available)...
Enabling of textures streaming...
Using 128 Mb of textures pool for streaming...
Video textures: Atlas clouds max size: 32 Mb
Video textures: Atlas sprites max size: 32 Mb
Video textures: Dynamic managed max size: 80 Mb
Reloading all textures...
Finished reloading textures...
Finished initializing textures streaming...
[Warning] Cannot open Pak file engine\shadercachestartup.pak
Compile Stereo@DualHeadPS(RT0)(PS) (2 instructions, 2/2 constants) ...
So, i decided to learn some newer technology so i can start working on my portfolio. Installed Cryengine 3 SDK and launched the sandbox editor but it keeps crashing!?
Does anyone know why? I run Windows 7, 32-bit and i get this error message when it crashes:
Problem signature:
Problem Event Name: APPCRASH
Application Name: Editor.exe
Application Version: 3.3.7.2572
Application Timestamp: 00000000
Fault Module Name: CrySystem.dll
Fault Module Version: 3.3.7.2572
Fault Module Timestamp: 00000000
Exception Code: c00000fd
Exception Offset: 005ca205
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1053
Additional Information 1: 0792
Additional Information 2: 0792f41f026121b9e1d489c860161305
Additional Information 3: a351
Additional Information 4: a351baa670960f16469e0412b7b54d9d
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid= ... cid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
Sentura, everytime i read your nick i hear the voice from Ace Ventura in my name, but instead of "Ventuuurraa!!" its "Sentuurraa!"
Little birds are so much fun
Ooooh lala ![]()
I´m kick-ass at making coffe but i´m afraid im not gay, but i probably would suck dick if it meant i got hired.