1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. 2d-chris

Posts by 2d-chris

  • happy bday dux

    • 2d-chris
    • April 28, 2009 at 6:29 PM

    HB MANG~~~~

  • [UT3] Pipeline

    • 2d-chris
    • April 27, 2009 at 7:12 PM

    what dux said

  • OB SDK models emitting light

    • 2d-chris
    • April 24, 2009 at 9:28 AM

    you can use texture lighting, there should be a light.rad file ...

    For my insurgency level I created white brushes and set them to func_illusion/don't render. I got a very smooth lighting style. Valve used it in HL2 for some windows.

    The lights.rad file has material paths so I would assume you can emit light from a vertex prop material?

  • The Emotional cost of bad reviews

    • 2d-chris
    • April 24, 2009 at 9:08 AM

    what mazy said +1

  • Philips Carousel Commercial

    • 2d-chris
    • April 23, 2009 at 9:03 AM

    realllly great!

  • Half-Life 2: Raindrop

    • 2d-chris
    • April 23, 2009 at 9:00 AM

    Love the forest scene good job

  • 'Aliens' SFAM competition entry (CryEngine 2)

    • 2d-chris
    • April 22, 2009 at 9:34 AM

    GRATS guys

  • Zero Gear - an indie multiplayer kart racing game

    • 2d-chris
    • April 22, 2009 at 9:26 AM

    Appears that the game will have allot of content

  • dm_sewage: source version

    • 2d-chris
    • April 21, 2009 at 3:59 PM

    he is right about the lighting, you can improve it endlessly Just play around with things and use light from multiple sources and colors.

  • Blocks 5 custom level ^__^

    • 2d-chris
    • April 20, 2009 at 9:11 AM

    looks mint

  • Regarding Meatwad/MrH2o‏

    • 2d-chris
    • April 19, 2009 at 7:26 PM

    Life can really throw some surprises at you ;(

    and hey sman

  • Mafia 2 website/screens

    • 2d-chris
    • April 17, 2009 at 5:28 PM

    love the cleaner art style - clean is 2005's dirty ....

  • Ghostbusters: Multiplayer Dev Diary

    • 2d-chris
    • April 16, 2009 at 9:04 AM

    Who ya gona call???

    man I'm looking forward to this

  • [REL] dod_silico_rc7

    • 2d-chris
    • April 14, 2009 at 4:51 PM

    top notch stuff

  • IGDA Discussion Over "Crunch Time" Development

    • 2d-chris
    • April 14, 2009 at 3:05 PM

    Finally back from my trip to Munich! Oh and my opinion on this comlicated subjest is simple; a little of something like crunch time I'm fine with ... allot of it I'm not.

    It's down to you to decide how long a little is. If your crunching too often and don't like it then start searching for another job.

  • Scene from a Movie - Aliens

    • 2d-chris
    • April 6, 2009 at 9:25 AM

    Stunning, just perfect

  • Game industry questionmarks

    • 2d-chris
    • April 5, 2009 at 3:17 PM

    Still the fact is - if your good at what you do, you will find work. If you are not good and have a qualification you will not. If your good and have a qualification you will. Yes i'm an optimist

    All you have to do is decide if you're willing to study for 3 years or go for it now I kind of miss not going to Uni/College just because of the social scene.

    Never underestimate modding, even if the mod dies chances are you will meet lots of interesting people many of who are in the industry or will be soon. I never did a game design degree but in most cases you don't get the same kind of FREE exposure. When it comes to the arts industries the age old "it's who you know not what you know" really is true ... at least when it comes to breaking in to the industry.

  • Game industry questionmarks

    • 2d-chris
    • April 4, 2009 at 1:09 PM

    Your levels look real good! Whats the big deal just apply for some good game developers already

    I joined a professional studio at the age of 19! on a AAA title

    As for the divide between art and level design ... do you prefer making a level look pretty or play well? do you prefer multiplayer or single player? do you like writing level design documents? do you only want to work on shooters or do you have a wide area of knowledge?

    Anyway you appear to have a good head and heart like warby said so you will be just fine

    Oh and SOOOOOOO many developers came from a background like yours so they can relate to it, but take any job your offered at the start. Getting in can be tricky but once your there you can start to be picky.

  • DvS' photothread

    • 2d-chris
    • April 3, 2009 at 8:43 AM

    MOAR

  • Scene from a Movie - Aliens

    • 2d-chris
    • April 3, 2009 at 8:42 AM

    Does the aliens planet have lightning? not sure about the rules on adding anything not in the original frame though

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™