Posts by 2d-chris
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He works here now, really nice guy

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[Blocked Image: http://www.slainchild.com/screenshots/acquisition_03.jpg]
YES!
Really solid portfolio man
Your Unreal work is very Inspiring. -
[Blocked Image: http://vividunderground.files.wordpress.com/2009/04/technics-sl-1200-turntable.jpg]
[Blocked Image: http://www.djkit.co.uk/images/products/large/ortofon_djs.jpg]
[Blocked Image: http://www.djdeals.co.uk/prod-downloads/Allen-&-Heath-Xone-22-angle.jpg]
[Blocked Image: http://pictures.kyozou.com/pictures/_8/7469/7468658.jpg]
Sounds very nice

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love the gameplay vids

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To make good games you don't need cutting edge tools or streamlined art pipelines (I hate that word pipeline!!) What you need is the right people and long enough to do it. I've seen so many people blame bad tools for making a bad game, when there are plenty of developers who build better games with worse tools. My point here is a good workman never blames his tools ... it just takes most people a decade to realise this.
That being said, daily I use one of the most feature complete engines in the world so my perspective might be a little messed up
Making the best use of techonolgy you have is an art form by itself 
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neato - color is overated anyway
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neato - just for the record cs_winternights was one of my fav maps ever ;P
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looks real solid overall

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U so should have given me this when working on INS
I almost never used reference because I was lazy and found it hard to get good stuff 
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oil rig was one of the best cs maps ever ...

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I can't find it either, maybe its some kind of puzzle ;P
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Diggin it, good job

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Nice v nice, starcraft editor got me into level design I suppose ;P
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I'd say there is nothing wrong with showing older work if it was considered good at the time, remember that not all developers are making AAA (I hate this description) next gen titles and might need somebody with understanding of older tech.