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  3. 2d-chris

Posts by 2d-chris

  • Zero Gear - an indie multiplayer kart racing game

    • 2d-chris
    • September 23, 2009 at 12:46 PM

    So much variation

  • Monkey Islands! Plural!

    • 2d-chris
    • September 22, 2009 at 8:53 AM

    He works here now, really nice guy

  • NS2 Marine!

    • 2d-chris
    • September 17, 2009 at 9:28 AM

    Spot on

  • Ben Edney - Level Designer

    • 2d-chris
    • September 16, 2009 at 9:11 AM

    [Blocked Image: http://www.slainchild.com/screenshots/acquisition_03.jpg]

    YES!

    Really solid portfolio man Your Unreal work is very Inspiring.

  • What have you purchased recently?

    • 2d-chris
    • September 16, 2009 at 9:06 AM

    [Blocked Image: http://vividunderground.files.wordpress.com/2009/04/technics-sl-1200-turntable.jpg]

    [Blocked Image: http://www.djkit.co.uk/images/products/large/ortofon_djs.jpg]

    [Blocked Image: http://www.djdeals.co.uk/prod-downloads/Allen-&-Heath-Xone-22-angle.jpg]

    [Blocked Image: http://pictures.kyozou.com/pictures/_8/7469/7468658.jpg]

    Sounds very nice

    Images

    • courtyard0002.webp
      • 14.93 kB
      • 800 × 600
    • courtyard0003.webp
      • 5.03 kB
      • 800 × 600
    • courtyard00202.webp
      • 20.01 kB
      • 800 × 600
  • Borderlands E3 walkthrough

    • 2d-chris
    • September 11, 2009 at 1:07 PM

    love the gameplay vids

  • The Relationship Between Engines and Tools

    • 2d-chris
    • September 11, 2009 at 9:04 AM

    To make good games you don't need cutting edge tools or streamlined art pipelines (I hate that word pipeline!!) What you need is the right people and long enough to do it. I've seen so many people blame bad tools for making a bad game, when there are plenty of developers who build better games with worse tools. My point here is a good workman never blames his tools ... it just takes most people a decade to realise this.

    That being said, daily I use one of the most feature complete engines in the world so my perspective might be a little messed up Making the best use of techonolgy you have is an art form by itself

  • Borderlands E3 walkthrough

    • 2d-chris
    • September 9, 2009 at 1:48 PM

    I like

  • Mr dux and Mr koko go to town

    • 2d-chris
    • September 7, 2009 at 5:50 PM

    neato - color is overated anyway

  • DeadB4Xmas

    • 2d-chris
    • September 7, 2009 at 3:44 PM

    neato - just for the record cs_winternights was one of my fav maps ever ;P

  • Uncharted 2 - Among Thieves

    • 2d-chris
    • September 7, 2009 at 3:29 PM

    looks real solid overall

  • Iraq reference gallery

    • 2d-chris
    • September 6, 2009 at 9:49 PM

    U so should have given me this when working on INS I almost never used reference because I was lazy and found it hard to get good stuff

  • [CS:S] de_offshore

    • 2d-chris
    • September 2, 2009 at 12:48 PM

    oil rig was one of the best cs maps ever ...

  • Serious Sam HD - Comercial

    • 2d-chris
    • August 30, 2009 at 3:41 PM

    good

  • Martin Badowsky - Level Designer

    • 2d-chris
    • August 26, 2009 at 2:23 PM
    Quote from FrieChamp

    Cool site Big B, I'm sure you will get a job in the industry some day...

    lol

    Nice folio mate, I'm tempted to make a sarcastic one, with just big text saying I MAKE GAMES

  • You know i'm leaving.

    • 2d-chris
    • August 26, 2009 at 11:50 AM

    ;(

  • Dan Banefelt - Level Designer

    • 2d-chris
    • August 25, 2009 at 12:50 PM

    I can't find it either, maybe its some kind of puzzle ;P

  • DM-Megalomania - UT2004

    • 2d-chris
    • August 25, 2009 at 9:11 AM

    Diggin it, good job

  • StarCraft 2 to Support Priced Maps, Mods

    • 2d-chris
    • August 24, 2009 at 5:18 PM

    Nice v nice, starcraft editor got me into level design I suppose ;P

  • Daniel Platt - Level Designer

    • 2d-chris
    • August 24, 2009 at 9:08 AM

    I'd say there is nothing wrong with showing older work if it was considered good at the time, remember that not all developers are making AAA (I hate this description) next gen titles and might need somebody with understanding of older tech.

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