cool! Not much to say really. Whats next for you?
Posts by 2d-chris
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Group teaching is always fail.
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You'd be better off building a level with performance in mind from the start before doing really minor changes like this. If your level is designed poorly no amount of minor fixes will save the day. Do Valve do it? There is your answer ;]
From a workflow perspective it's a bad idea, everything takes longer to edit.
Sentura - don't underestimate the amount of technical knowledge a good level designer will have, we work very close with all departments

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Yeah for sure, but these days I'm more interested in gameplay than graphics, I really don't spend the time to look for artifacts anymore
It could be the fact I never really had a pc powerful enough to play games at high res and use AA, would always prefer better frame rate. -
haha - it's just the last thing I think about when playing a game or graphics card

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AA is so overated and boring

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it just needs polish
I highly doubt those are finished levels and in such case they shouldnt show them, the public don't understand work in progress (thats only if the public care about gfx like most of us assume) -
Im no Guru but layer management is the big thing right? No matter what you do.
I know when i first started using PS i had to always flattern an image baccause I didnt understand them very well

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I'd be amazed if any of these are worth more than 20k, not going to find a house for that

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I agree with everyone! However, teaching is often more about how well you get on with your students than your respective skill in a subject. If you are one step ahead as a teacher thats ok. Of course keeping one step ahead of a few private individuals isnt so tough, but entire groups might be ... you'll always get a few whippersnappers who race ahead, they need special attention outside of the group and always feel like everyone else is holding them back.
Like John Carmak said, if you want a job as a game/engine programmer join a mod team. The chances of a junior being trusted to write core engine components from scratch is no doubt rare. Get used to surfing around code and "hacking" features with seemingly impossible deadlines

Oh yeah and I don’t really agree with a course that generalizes, if you can't make up your own mind what interests you about games early on your either being lazy or constantly in need somebody to hold your hand. Of course thats the first thing that comes to my mind and not always the case. There are LOTS of skilled professionals who went to Uni, but most of them that I know did a specialized course.
To do a full run at Uni/college you'd need about 5-8 years! What a giant waste of time considering you'd enter industry as a Junior ... while spending the next two years or more paying back your loan and eating baked beans on toast

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Hehe I'm no expert on WoW only got to level 45 or something when it was released, I've always been quite hardcore on Everquest 2 though.
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Kick ass man, I love your source engine work it looks so clean and nice!
I would remove this kind of stuff though ...
- June 2003/2004/2005 : voluntary at the music festival "Terres Neuvas"
- July - August 2005 : dishwasher
- July - August 2006 : assistant cook
- July - August 2007 : super market employee
- August 2007 : assistant cook
Game developers don't want your life history, just jobs that might be connected to the games industry. If your applying for an entry position less is more, if they ask what you did before you can tell them.
Good luck!

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what HP said,
Great start though dude.
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really impressive

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theres nothing hardcore about it

I played the demo, it was fun, looked great and so on, however, it's basically WoW with a paintjob.
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I'll take chill mountain any day

So it's called zero gear because there are no gears?

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Is that a Casio or Yamaha?