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Posts by 2d-chris

  • Kane & Lynch 2: Dog Days

    • 2d-chris
    • May 28, 2010 at 7:59 AM

    External Content www.youtube.com
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    \o/

    game is indeed looking sweet

  • What have you purchased recently?

    • 2d-chris
    • May 25, 2010 at 7:57 AM

    [Blocked Image: http://www.entique.com.au/citizen_v010-5992f.jpg]

  • [UDK] Oil Field

    • 2d-chris
    • May 20, 2010 at 8:01 AM

    Awesome!!~

  • Helder, Happy Birthday!

    • 2d-chris
    • May 20, 2010 at 7:59 AM

  • Interviews

    • 2d-chris
    • May 19, 2010 at 6:21 PM

  • totally random texture thread

    • 2d-chris
    • May 19, 2010 at 4:23 PM

    oh yes totally digging that style man, brushed aluminium finish is so hot and very rarely seen in games I think

  • Crysis 2

    • 2d-chris
    • May 18, 2010 at 11:49 AM

    my god look at that controller

  • Red Dead Redemption

    • 2d-chris
    • May 17, 2010 at 5:21 PM

    ok now that is just wrong reminds me of postal 2 lol

  • Red Dead Redemption

    • 2d-chris
    • May 17, 2010 at 12:38 PM

    wow looks really fun Multiplayer I bet won't be half as fun as Fist Full of Frags though

  • Question for the professionals re: Scripting

    • 2d-chris
    • May 17, 2010 at 9:01 AM

    scripting in Cryengine is a peice of cake, same with Unreal and to a certain extent Source engine. All slightly different ways to do it but it's defo a big part of a level designers job these days.

    I know there are plenty of games out there that script using lua or thier own language but the common trend is to leave this for visual scripting (Kismet, Flowgraph<, Entity In/Out)

  • James Russell - Level Designer

    • 2d-chris
    • May 14, 2010 at 9:09 AM

    honestly sometimes it amazes me how people judge your webdesign skills on this portfolio section more than the work your showing :/ Most people I know (including myself) who got a job in the industry had a few screenshots to show, maybe times are changing but unless your applying for a web designers position I wouldnt lose sleep over it.

    That being said, I got a pro to make my website and it payed off within a week of being online ;P

  • Crysis 2

    • 2d-chris
    • May 13, 2010 at 6:35 PM

    it's defo not your average run of the mill console cover shooter!

    That solor panel is HP's work

  • Freelancing

    • 2d-chris
    • May 11, 2010 at 7:29 PM

  • Machete 2010

    • 2d-chris
    • May 11, 2010 at 6:04 PM

    lol wtf lmao rofl bbq

  • Freelancing

    • 2d-chris
    • May 11, 2010 at 12:23 PM

    what peris said, at least from my experiences in the industry ;P

  • totally random texture thread

    • 2d-chris
    • May 10, 2010 at 12:17 PM

    too shiney, needs grime looks more like an ikea showroom painted wall than something you'd find in a game, if it's wallpaper make it look like wallpaper (stripes) bottom part rather than being freshly painted could be wood panels to give you some lines.

  • Dragon Age: Origins [BioWare]

    • 2d-chris
    • May 10, 2010 at 12:16 PM

    damn right, I even prefered it to Mass Effect 2 ;O

  • [Crysis] | [WIP] - Hongzhou Harbor *New Pics and Video.*

    • 2d-chris
    • May 9, 2010 at 2:59 PM

    Well the lighting in one of those outside shots is pretty extreme, contrast works best with interiors, outside lighting tends to bouce and iluminate allot even with low light levels. If realism and gameplay are on your list you should make the ambient light brighter.

  • Post Your Pic Extravaganza 2010

    • 2d-chris
    • May 9, 2010 at 2:39 PM

    a single man with an rpg would own it.

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • May 7, 2010 at 9:11 AM

    Are you using texture lighting? It looks very flat, lighting is defo the biggest thing you can improve on that map area, try some blue lights with high contrast spotlights/floor/ceiling

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