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Posts by 2d-chris

  • The Elder Scrolls V: Skyrim

    • 2d-chris
    • January 10, 2011 at 4:51 PM

    From what we've seen of rage the biggest area is that small linear driving section. I'd hardly call that ready for a game like oblivion. Also I doubt the megatexture pipeline would work well for a game of Oblivions scale, unless you have 4000 artists. I wonder how easy it is to outsource art for a megatexture pipeline, lets not forget most games these days outsource shit tons of their assets.

    A game of oblivions scale needs tons of copy paste and reuse - not amazingly detailed corridors and just as small dogleg'd cities. Lets not also forget theres a good chance they don't have the logic tools required to make an RPG game.

    Don't get me wrong I'm looking forward to RAGE, but it's very much a FPS engine and toolset from what I've seen.

  • The Elder Scrolls V: Skyrim

    • 2d-chris
    • January 10, 2011 at 8:53 AM

    It'd be near impossible to make a game the scale of oblivion with ID tech 5, for the budget they're prob getting. All "slightly" educated guessing of course lol

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • January 5, 2011 at 5:47 PM

    looking good

  • Merry christmas and Happy new year Mapcore!

    • 2d-chris
    • January 1, 2011 at 4:49 PM

    Happy new year core!

  • Uncharted 3

    • 2d-chris
    • December 28, 2010 at 7:52 PM

    the fire itself looks awesome, but yeah without light sources looks a bit outa place.

    They should just add fade distances for the light so they can keep all the closer ones on

    hats off to them for doing this, it's technically a bitch to try and simulate fire/smoke

  • TRON Legacy

    • 2d-chris
    • December 27, 2010 at 11:02 PM

    Alright this film is a proper jizz in your pants fest, absolutely stunning

    My god I'm even more in love with Olivia Wilde now

  • Want to be Interviewed?

    • 2d-chris
    • December 27, 2010 at 5:07 PM

    Just sent, hope it helps someone

  • MapCore Job Census

    • 2d-chris
    • December 27, 2010 at 1:27 PM

    Grats matey

  • Want to be Interviewed?

    • 2d-chris
    • December 25, 2010 at 6:49 PM

    Oh I used to visit snark pit back in the day, sure I can find some time to contribute :santahurg:

  • Merry christmas and Happy new year Mapcore!

    • 2d-chris
    • December 25, 2010 at 12:08 AM

    its christmas!!!!!!!!!!!!!!!!!!

  • UbiTOCore

    • 2d-chris
    • December 24, 2010 at 4:06 AM
    Quote from dux

    I'd be amazed if any recruiters looked at application emails through the developer website. I remember one time I got mailed back saying mine had gone into their junk folder which had been found by accident. Anyway congrats, a good christmas present.

    Oh they do you just have to be in the right place at the right time with the right portfolio ^^

  • UbiTOCore

    • 2d-chris
    • December 24, 2010 at 12:25 AM

    oh nice nice gtz

  • The Dragon Age 2 Thread. Or rather pointy armour with beards

    • 2d-chris
    • December 21, 2010 at 9:02 AM

    Dragon Age is my fav sp RPG ever and racked up something like 250 hours on it ... so amazing it's impossible to explain heheheh, but like Mass Effect 1 and 2 I think I'll prefer the original over the "polished" sequals screw meta critic scores ...

  • Crysis 2

    • 2d-chris
    • December 17, 2010 at 5:10 PM

    it's a baked animation not roket science, there

  • Deus Ex 3

    • 2d-chris
    • December 16, 2010 at 5:48 PM
    Quote

    ":12bvtafd]What a shame!

  • Crysis 2

    • 2d-chris
    • December 16, 2010 at 9:34 AM

    Theres no doubt we're stylizing the game more than aiming for 100% realism and it's a good thing

    It's partly an art decision but also related to many game play considerations that are needed to bring urban combat into a city like New York The entire game is not so destroyed though, we have allot of variation.

  • cowboys & aliens

    • 2d-chris
    • December 15, 2010 at 9:29 AM

    shes hot so i'll watch this and tron :santahurg:

  • The Elder Scrolls V: Skyrim

    • 2d-chris
    • December 12, 2010 at 3:46 PM

    fix the animation system and polish some of the renderer and it'll be kick ass although i have a feeling the scale of these games is what causes rushed art in many places so will better techonology solve it

  • [WIP Crysis SP Mod] Arthias

    • 2d-chris
    • December 11, 2010 at 2:13 PM

    think I just jizzed in my pants

  • Uncharted 3

    • 2d-chris
    • December 10, 2010 at 8:59 AM

    nice

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