I must admit the art is very nice, but this isn't fable
not a big fan of the recent trend to make casual/family games of what was previously quite the opposite. That being said I'd rather have developers making "something" than going bust ;P
Posts by 2d-chris
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I loled so hard at the return to combat area bit ;p
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thats the one with jewel staite right? shes so hot haha [Blocked Image: http://scifi4me.files.wordpress.com/2011/06/jewelstaite2.jpg]
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sucks man, but you'll be fine. Good advise to keep on the ball, literally

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but ... but ... sim city is all about real people living in real cities

seriously though, if they basically don't focus on the sims shit that made its way into sim city 4 (and ultimately started the ball rolling for sim city societies (oh god) then the game will be awesome.
Focus on the city building, economics, politics and some purdy buildings and all will be well.
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A good tip is to not think specifically about setting and geometry, but to first start with a massive list of cool ideas you want to try, whats the story and theme of the area? You'd be amazed how formulating some kind of basic flow will open a world of possibilities.
For example,
Scientists are close to developing a retro virus that will eliminate *enemy x*, the problem is the facilities power systems have gone down. Your tasked with finding out whats up? You head to the power plant to discover matt damon has wires stuck into his head and is actually an alien that's growing into a horrific mega boss. You kill matt damon and plug the power in from his head so the scientists can finish their important project.
Only then with a basic plan of action should you start to draw, model, test, iterate and cry

I've gone about making SP levels with both methods. The easier newby throw some shit together based on real life, make some geometry and try to fill it up with cool stuff approach, and the considerably better plan a story, events and goals and then get dirty with design. All that being said, some of the best ideas come from just trying shit out, so it's a giant mixture

PS
If it's just you or a very small team - treat it like a demo, start with some text/dialog of the backstory, set the scene here. The level itself needs a goal, so keep it simple and short ... you know find the missing scientists or what ever. The end with some closing dialog/text to wrap it all up. The key is to feel like you've accomplished something and are a part of an adventure of some kind, walking about some corridors won't give you that feeling alone

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I actually think you should tone back a little on the snow, and change the colors of the surrounding rocks/buildings darker so you get a nice contrast and framing.
Here's a random screenshot of uncharted 2 and skyrim, even their snow maps have really strong contrast, you don't actually get much shadow on mid day lit snow areas, so maybe a new time of day could be useful
[Blocked Image: http://wikicheats.gametrailers.com/images/9/9a/Uncharted_2_heart_of_ice_square.jpg]
[Blocked Image: http://2.bp.blogspot.com/-vSxC3UvtMs8/TtlAcun04SI/AAAAAAAAAP0/KOxWvFy3Kh4/s1600/Skyrim02.jpg]
Snow settings are REALLY hard to pull off without them simply washing out and thats not even the mention the gameplay
PS: the scene is really cool!
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OH MY GOD











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low poly and high poly, what a cute couple

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I'm in love, awesome job with the colors

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it has bots, so that's good enough for a blast I think (if my memory serves me well)
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grats guys this is looking sweet!
Ages ago when I played Dm fps's, the mutators where my fav thing to use and download - awesome to see so many in this game

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Quote from 3Dnj
Well... The end of Deus Ex sucks !!
Quotemy beef was with the entire last mission, the actual boss fight and end was ok for me.
PS why we still using spoiler tags ;P
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the actual game-play looks solid, CGI trailer I care little about for anyone except blizzard, because well they are just so fking awesome

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I only got about half way through too, just couldnt be assed to say anything

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Quote from Zyndrome
Yeah le totally LOOL XDDDNow behold my grey lifeless ingame scenery : http://steamcommunity.com/id/zyndrome/s ... 876234139/?
[Blocked Image: http://www.deviantart.com/download/208125920/i_fucking_love_coloring_by_sonicsunshine1-d3fwuzk.jpg]
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yeah but whiterun is prob the ugliest city in the game - only cool bit was dragons reach area
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Quote from irishstorm
Hey there!This is my first post! This was a map i was working on a while back, i never got the chance to finish it! hope you like it!
Made for Call of Duty :World at War
[Blocked Image: http://img814.imageshack.us/img814/9939/scene1.png]
Oh and this is really good man, you should finish it! Just needs a little more contrast in the lighting and your set to go! well that area of the map anyway ha.