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  3. 2d-chris

Posts by 2d-chris

  • Mass Effect 3

    • 2d-chris
    • April 1, 2012 at 2:12 AM

    ok ...

    Quote

    I finally finished the game, ending was almost as bad as I came to expect, just sucks that none of your previous decisions had any impact. It was emotional for sure. However, screw it, I got like 30 hours goty quality entertainment so roll on the alternative ending dlc

    Quote

    I nearly fell off my chair laughing at Urdnot's comment about Australia, so good

  • Planetside 2

    • 2d-chris
    • March 31, 2012 at 4:31 PM

    sweet visual design for the bases, really cool!

  • Industry Professionals Share Nuggets of Information

    • 2d-chris
    • March 30, 2012 at 9:57 PM

    that's also called getting older

  • Mass Effect 3

    • 2d-chris
    • March 29, 2012 at 8:03 PM

    I don't think the demo does it any justice, not played it myself but generally people seemed disappointed with it.

    I'm a huge fan of the first game, ME3 definitely comes closer to it than ME2 with some really good cinematic moments that are not just there for the sake of a cheap thrill. I would say play it at some point, waiting until the end is fixed would be advisable

  • Spellbinder's photo thread.

    • 2d-chris
    • March 28, 2012 at 7:46 PM

    Nice man, enjoyed those

  • Mass Effect 3

    • 2d-chris
    • March 26, 2012 at 9:15 AM

    15 hours in and absolutely loving it, awesome just awesome

  • Unofficial alcohol thread

    • 2d-chris
    • March 25, 2012 at 2:30 PM

    I'm a huge fan of cognac, particually hennesy

    [Blocked Image: http://elitechoice.org/wp-content/uploads/2009/03/hennessy-cognac-exclusive-edition-4.jpg]

    also been drinking quite allot of whiskey recently, loving it more by the day

  • Mass Effect 3

    • 2d-chris
    • March 23, 2012 at 11:03 AM

    oh it's faker than a German chicks winter tan

  • Mass Effect 3

    • 2d-chris
    • March 22, 2012 at 10:14 PM

    Haha I love this guy

  • [UDK] Sci-Fi Stuff. Looking for advice!

    • 2d-chris
    • March 22, 2012 at 2:37 PM

    neat, try adding some white painted panels, still metal though. And breakup the blue ambient lighting by making the white panels look white - could look cool and breakup that avatar feeling you have right now.

    I should prob spend more time on but wot eva ;P

    [Blocked Image: http://i39.tinypic.com/2q9mez9.jpg]

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • March 19, 2012 at 2:16 PM

    Adding some paths/roads is a good place to start. Crysis 1 level design was based off of a real location and reference, but it's far from being a copy of real life. Theres a ton of thought put into visual leading both for pleasing the eye and leading. The bigger a scene gets, the more thought you need to dedicate to this. This isn't a discussion about making games more accessible to the masses, it's a mixture of art direction and game design.

    You can do a simple test, show the image of the map to somebody for 2 seconds or so, then ask them what they remember/notice. If they say tree's and shadows you prob doing something wrong, unless that's your goal of course ;P When I take a quick glace at the screenshot, I see shadows, noise, trees and maybe a route to the right.

    I must stress, it's not that the scene is bad, it's very good but it's missing the visual clues and scene composition of a finished level

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • March 19, 2012 at 9:16 AM

    Yeah but then the glow faces would need an edge trim and maybe even a texture

    @vulture - looks good but I can't really make out what's going on, the scenes composition is too messy. Break up the visuals into themes a bit stronger - I know it's a screenshot of a map, not a concept drawing but doing so will help in general. The key is to lead the eye to certain focus points, and provide a clear route to it, follow the path etc.

    [Blocked Image: http://i41.tinypic.com/vz7nlx.jpg]

  • Elder Scrolls MMO

    • 2d-chris
    • March 16, 2012 at 12:54 PM

    [Blocked Image: http://images.cheezburger.com/completestore/2011/4/9/86ffb387-5be5-4ebe-8696-f727909c946c.jpg]

  • Making of Killzone 3

    • 2d-chris
    • March 16, 2012 at 12:18 AM

    maya strikes again! for all those level designers out there, get going with it, time well invested it makes my life 100x easier, even with cryengines awesome toolset

  • What are you playing now?

    • 2d-chris
    • March 11, 2012 at 2:29 PM

    it's a one time activation thing now, gota login to their prelauncher tool, it's not the standard drm shit I think

  • I need a big ass tv, HELP.core

    • 2d-chris
    • March 11, 2012 at 2:13 PM

    anything Samsung, since they now basically own everything to do with LCD tech - plasma's are awesome but at 60 inch I bet they would break the table they are sitting on, my 42" inch one is like a fucking elephant

  • What are you playing now?

    • 2d-chris
    • March 10, 2012 at 3:38 PM

    Playing Anno 2070, great to see thinking mans games still being made

    It's actually godlike.

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • March 7, 2012 at 10:59 AM

    yeah the mouse is a real winner

  • Planetside 2

    • 2d-chris
    • March 7, 2012 at 10:35 AM

    Looks much better than I thought it would be, really cool

    I hope they can bring the original composer back, the planetside music is so awesome

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  • Anonymous/LulzSec is bummed in the gob

    • 2d-chris
    • March 6, 2012 at 3:53 PM

    good

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