dam you, dam all of it, dam spoilers ![]()
Posts by 2d-chris
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oh god, i'm shitting a brick here, waiting for C3 demo to be played
It could all go, so horribly wrong 
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I stopped half way through, but that's because I don't want to spoil anything, This has to be the most interesting setting I've seen in ages,
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If your not a fan of the bright colors, why not go into your gfx card game profiles and change the saturation? -
Quote from benlui
Some scene I'm working for a 10 second video animation. I'm trying to make a scary scene. Constructional criticism is very welcome. (This is my first real 3d scene)[Blocked Image: http://sphotos.xx.fbcdn.net/hphotos-ash3/181358_3935513868302_1293488871_33731861_1773330619_n.jpg]
P.S I'm using cinema 4D
[Blocked Image: http://i46.tinypic.com/qog9ds.jpg]
there's no surprise scary comes from atmospheric effects like fog, clouds with back lighting from the moon, and sounds etc
[Blocked Image: http://images2.wikia.nocookie.net/__cb20100308010352/addamsfamily/images/1/1c/Family_values_04.jpg]
[Blocked Image: http://www.movie-locations.com/movies/b/BigFish_witchhouse.jpg]
you could try and make things a little less uniform and perfect feeling, make the fence bend more and break it a bit in places, give a run-down feel by adding cracks in the road and vegetation that fits better. Tree's without leaves work much better. Even if your going for realism with your scene it's a good idea to embrace the theme and go overboard a bit.
Adding a few bends on your road going up the hill would help, some ambient storytelling maybe, signs posts, beware of the dogs etc
You could also add a bridge - they can be really scary and would give you journey to the building a bit more excitement.Good luck!
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you mean like the movie that won the oscars this year?

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Good to hear they didn't destroy the IP

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Great stuff, I think painting some green grass texture under the grass would help separate the vegetation and soil. It should also help define some paths.
Not sure how far fantasy your going, but maybe try some glowing natural stuff, or glow bugs
Not sure what tech your using, but something that really helped WoW's visuals was strong specular on the terrain, it still looks cartoony/stylised but really hels give direction.Could also add a moon!
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yeah that demo was mind blowing, but it couldn't run for shit on consoles at the time haha
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so cool, I'm more hyped now

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one word, solid state
wait that's 2
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Nice,
Both you you :

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I'd give her a solid 4

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yes yes yes yes yes yes

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yeah it was really really awesome, |had a great time, exactly what the movies should be ;]
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Cheers rick!
Miss u ;((