Quote from duxHow long were you sat there for taking each one of those chris?
about 30 seconds ;P
Puddy, yeah my thoughts exactly!
Quote from duxHow long were you sat there for taking each one of those chris?
about 30 seconds ;P
Puddy, yeah my thoughts exactly!
this is funky, boat decided to sail past about half way through the capture, I LOVES LAZSERS
[Blocked Image: http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/181183_10150932652768479_1579092054_n.jpg]
stargate sg1
stargate atlantis
This is a serious undertaking, well done, looks solid ![]()
took a few shots yesterday,
[Blocked Image: http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash…296807363_n.jpg]
[Blocked Image: http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash…903016482_n.jpg]
more lols can be found at meh flickr page
http://%7boption%7d
haha yeah, awesome work everyone, inspiring stuff
A part of being professional is to design within the boundaries of your genre and target audience. Some people push the boundaries a little further than others though. If you want to spice up your professional portfolio I would simply go and work on different types of games, there's always so much to learn! Indy development doesnt solve the problem much either, your stuck with having to deal with tiny scoped projects which at least for me at this point would be even more frustrating than the alternative.
Pyro is my gaming hero, but I still prefered meet the sniper dunno why, guess it's less artsy ![]()
Anyway awesome to see these still being done!
Germany, not the fastest option though ![]()
[Blocked Image: http://www.speedtest.net/result/2024950029.png]
actually looks pretty cool, at least the music is a mix between inception, tron and mass effect? ![]()
happy birthday sir ![]()
Yup in Crysis 2 for example, we didn't build most things to scale, just what worked for game play and felt good visually.
I went to Berlin last year, nice city, maps looking good too!
It's just a big complex board game, that's super addictive ![]()
I would get it when it's on sale, I picked it up recently for 10- euros. Civ 4 I played to death so it was a safe purchase.
Quote from MclogenogIt's not just the studio or developer though. "Weird" games like Dear Esther or Journey aren't going to be made by large teams unless commercial viability is guaranteed. With the dev costs for AAA games, it's no wonder that progress is in steps (e.g. adding and removing weapons and levels in each CoD), but it's frustrating for people who want to progress in leaps instead.
Yeah, kinda the point about small teams, if you don't want the game to be a huge collection of everyone's ideas and dreams then it's all good. There is absolutely nothing wrong with people making something completely different and exciting. My problem, like MIno is the activist type who truly believe the industry is a corrupt mess ![]()
The only thing I dislike about Indy development and attitudes, is the belief they have, that you can't make the game you want with an AAA developer. I'm sure quite allot of the time that's the case, but you can move to other developer. If you don't like making games with big teams that's fine though, at least I can understand it ![]()
I agree with mino,
does anyone know if there's a mod to lock the age? Would be cool to just play fixed age without all the research and progression.
but there is health regen, turn based haha