hdr at night can be fun!
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hdr at night can be fun!
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will see this 4 sure
Quote from FuryoOh yes, the shots you see are (mostly) all the ones I have worked on in Lightroom. That's the other part I want to work on, particularly how to overcome the issue of screen calibration as I'm getting different results on different screens.
yeah this is actually very important, I'm buying a nice reference monitor soon as I'm noticing all sorts of weird colors and exposures around. Although 99.9% of monitors don't actually show the full srgb gamut it does help to have the original source accurate or at least close to what you want. It's criminal to have L lens and full frame camera and not see colors as the camera captured them ![]()
oh man, on the topic of posting to many shots, just seen this haha, http://www.theonion.com/articles/area-…pictures,30443/
if your looking for crits, you won't get much if you post 25 shots of a vacation, however, if you post a few you really think are good, crits will come you way. All depends how serious you want to take it.
it takes a long time shooting to find your own style, I would say to try and make sure your photos have a focal point that people can understand, much like game design. if you design something its obvious to you, but others will be confused and quickly move on to the next photo. When I first started shooting I thought abstract was awesome, but that's because I didn't understand and took the easy option.
I can defo see that your photos are getting better and better, with more interesting lighting and composition. My take on all this is to upload the very special photos and keep the rest for your own pleasure. If your all about sharing your photos with others, it's much better to share less but make them interesting (looks like your doing this now)
If your shooting wide, by far the hardest focal length to work with IMO, really try to emphasizes scale and make it really dramatic. The common misunderstanding is wide lens are about getting more in - this is part true but good wide angle photos are all about the sense of scale - get close, very close. It goes without saying but like all good scene art, try to make sure you have a foreground, mid and background. I try to take the guessing out of photos and having these 3 elements in your photo will make the scale even more impressive.
Finally on the subject of wide, don't forget that when shooting wider than 35mm perspective distortion will really change your photos, often or not it can't be fixed in software either - buildings will literally be wonky if shot towards the outer parts of the frame, This photo I took here really made me realize I had to change my framing when shooting wide, to prevent that "leaning in" look on the right side.
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If I was to shoot this again, I would shoot at 24mm not 17mm, and align the building on the middle right to the center of the frame. If I _really_ wanted more in the shot, I would set up a panorama to prevent any distortion. A general rule of thumb is perspective distortion works well if your photo is symmetrical and both sides are leaning in towards the center with strong lines, if not it's probably better to rethink the shot.
Also, buy a point and shoot and keep it on you all the time - as they say, the best camera is the one you have on you - this is the best thing I ever did and it's helped me endlessly.
it's not actual gameplay, to be quite honest I'm not sure why we have a trailer about the gun, if you did this in the game you would be dead before you know it. It's very confusing
I guess it's just the typical thing to do these days.
it's a movie, like the opening one of crysis where he kills 10 dudes in short duration. good luck doing this ingame ;P
like big guns?
theoretically this is a great idea, practically not so much
but do it if it makes you happy.
I crunch for fun, but by crunch I mean working later with people because we want to
So when the work starts getting a bit boring we stop crunching. Depends on allot of factors. Typically I give a big push early on in development when whiteboxing and prototyping.
lyeaaaah thats kick ass dude, like mars attacks style ;D
always loved your work, this is no different ![]()
I wana see that so bad, gona buy zee blueray I guess
actually, imo looks better in the game D: but thx - still massive amounts of your dna in there ![]()
and another one
yeah looks wise reminds me of a cheap pc gaming case or something
lol - Yeah I thought it might come across like that, what I meant is how little things have changed in the majority of modding communities, even in 8 years ![]()
holy shit, look at this and the first post, almost exactly the same
shows how little tech really evolved in the past 5 years ![]()
anyhoo, looks cool, just needs some prop models and it's good to go - add some floor lights, and some panels + trims, or try adding some service areas next to the walls, with railings ![]()
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today,
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Hobbit - Pretty average for me, expected too much, well at least there to be a story. Should of been 1 or 2 movies not 3. Gona see the next one though, still good entertainment when your not asleep.
Bourne Identity - Still awesome, nuff said
Good Morning Vietnam - brilliant, classic Robin Williams
with 1 hair cut ![]()