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Posts by 2d-chris

  • ar_retrofit

    • 2d-chris
    • January 24, 2014 at 8:45 PM

    this shit is rockin, love the touches of color and lighting!


    the last picture, at first I thought you stuck some blue barrels into the walls

  • Random Photo Thread

    • 2d-chris
    • January 23, 2014 at 11:54 PM

    some new ones from Scotland


    [Blocked Image: http://farm6.staticflickr.com/5527/11908855803_ef9659b810_o.jpg]


    [Blocked Image: http://farm8.staticflickr.com/7352/11804424194_252faf0da5_o.jpg]

  • What have you purchased recently?

    • 2d-chris
    • January 23, 2014 at 11:51 PM

    I got me a new monitor, mostly for photo editing


    [Blocked Image: http://www.necdisplay.com/images/Product…a242w-bk_lt.png]


    http://www.necdisplay.com/p/desktop-monitors/pa242w-bk

  • Kingdom Come RPG

    • 2d-chris
    • January 22, 2014 at 9:10 PM

    ohhh shit just backed by first project on kickstarter

  • That time of the year!

    • 2d-chris
    • December 24, 2013 at 2:31 PM

    merry xmas core!

  • Blue light from your screen might be harmful

    • 2d-chris
    • December 20, 2013 at 12:04 AM

    haha

  • Blue light from your screen might be harmful

    • 2d-chris
    • December 19, 2013 at 7:50 PM

    nothing, and I mean nothing is going to re-colorize my pron

  • Interview for QA position

    • 2d-chris
    • December 18, 2013 at 10:26 PM

    simple answer, pass


    from my little experience, QA is not a great way into the industry these days, it was in the past. There are no rules however, where you come from is never the issue, it's if your any good.

  • Bioshock Infinite - Spoilers thread

    • 2d-chris
    • December 8, 2013 at 7:18 PM

    just played this, fucking rad as fuck, loved it, every second ...


    that song bird level with the zeppelins made my jaw hit the floor

  • VGX 2013

    • 2d-chris
    • December 8, 2013 at 3:14 PM

    what is this VGX anyway?

  • What was your first ever map?

    • 2d-chris
    • December 6, 2013 at 10:34 AM

    starcraft zergling defense mission, then some scifi fortress shit in Unreal ^^

  • Xbox One

    • 2d-chris
    • December 5, 2013 at 9:44 AM

    yep I have a massive beef with microtransactions in full price retail games, I wouldn't care so much if they are released 6 months after launch, but even small DLC's kind of cheese me off as a gamer, I always loved expansion packs ... whats wrong with an expansion pack?


    It's usually the pay to unlock, have an advantage stuff that cheeses me off the most, We also remember the day where skins, models and all that where free to download so I'm not sure I will ever truly get used to paying for cosmetic changes unless they are REALLY good.


    The money I paid on DOTA2 was just to support the game, I bought a few items to say thanks for the game, not to gain any advantage ... but that's mostly because it's free to play

  • Steam Holiday Sale Discussion and Recommendations!

    • 2d-chris
    • December 1, 2013 at 9:03 PM

    shadowrun is amazing yo

  • Well what do you know! The Sequel!

    • 2d-chris
    • November 28, 2013 at 9:37 AM

    grats!!!!!!!!!!!!!!!!!!

  • Arbor Vitae - UDK Scene [WIP]

    • 2d-chris
    • November 25, 2013 at 9:09 AM

    I find this easy to masturbate too

  • Need some advice, where do I start?

    • 2d-chris
    • November 22, 2013 at 11:25 PM

    Allot of talking, jotting ideas down on paper and sharing them with others, discussions, a pitch! then if all goes well ... work with programmers to get basic implementation of something done, try it, iterate, work out how to scale it up for production, implement properly, work with artists, level designers, animators and sound dude and tech guru's to get the feature in alpha shape ... then balance, tweak and nerf to your hearts content.


    That's a very crude look at it, that's a rough process for every single feature the game has.


    These days for big titles even game designers are specialized, systems, interface, balancing and technical to name just a few lets not forget level design ... point is all these position although named differently have broadly the same mentality and processes, just focused on slightly specialized parts of the game. The best designers I know could do any of those well.

  • Arbor Vitae - UDK Scene [WIP]

    • 2d-chris
    • November 22, 2013 at 10:24 PM

    you guys have taken this up a notch, looking rarwsome

  • Carmack officially leaves iD

    • 2d-chris
    • November 22, 2013 at 10:21 PM

    good to see some high profile people behind the rift, I'm definitely more excited he's behind this than another graphics engine, we have enough of those already.


    who knows, maybe in 5 years or so the rift and similar tech will be worth it

  • Updated site - Martin Badowsky, LD

    • 2d-chris
    • November 17, 2013 at 3:21 PM

    awesome work, I love how you added the boxed games to click on, neat idea

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • November 16, 2013 at 12:27 AM

    To me at least it seems just about spot on, it helps to have enough geometry to see if your scale is right, roads, rails and such need space to make sense so having them their early on is quite useful.


    The real time killer is UV and texturing, not throwing together some basic primatives ^^

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