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  3. 2d-chris

Posts by 2d-chris

  • RAGE

    • 2d-chris
    • August 8, 2008 at 12:19 AM

    This is ID, plastic is what they are great at You know, I don't want it to look super realistic, I mean, there are mutated things running about. Stylised for the win. The art direction IMO is stunning sofar, quite a bit of colour without looking like a cartoon, reminds me of Total Recall

  • New Heavy Rain screenshots

    • 2d-chris
    • August 8, 2008 at 12:17 AM

    Well, it's just stunning isnt it

  • What have you purchased recently?

    • 2d-chris
    • August 7, 2008 at 12:39 AM

    [Blocked Image: http://ecx.images-amazon.com/images/I/41Hm%2BMj3ygL._SL500_AA240_.jpg]

    [Blocked Image: http://ecx.images-amazon.com/images/I/51f3dnQXWmL._SL500_AA240_.jpg]

    Yes ... more Mass Effect goodies

  • Zero Gear - an indie multiplayer kart racing game

    • 2d-chris
    • August 6, 2008 at 10:35 AM

    Happy Birthday

  • Thailand bans Grand Theft Auto IV

    • 2d-chris
    • August 6, 2008 at 12:54 AM

    According to the article, the guy didnt actually have the game? Still, I guess he could have played it around a friends.

    The point here really, is one not of game related violence but a nutter influenced by what happened to be a game, he had as much chance of running out of a hardware shop with twin miniguns trying to act the scene from terminator2. This is why the news died as fast as it has, just another nutter.

  • Tips on designing open environments? (source)

    • 2d-chris
    • August 5, 2008 at 6:04 PM

    Walls, fences, rocks, cliffs, objects (cars) mine fields, trenches are the kind of thing that pop into my mind. It can be tricky closing off an environment.

  • What's the best site you ever seen?

    • 2d-chris
    • August 5, 2008 at 5:39 PM

    best site? google

    best looking? http://www.2advanced.com

  • THQ knows how to market a game

    • 2d-chris
    • August 4, 2008 at 12:44 AM

    Tera Jade just happens to be a good looking women with actual producing talent, I bet there are PLENTY of good looking male game developers, but when do guys get a stiffy and a raised heart rate over them??

  • THQ knows how to market a game

    • 2d-chris
    • August 3, 2008 at 4:10 PM

    Boys will be boys.

    You only have to look at movies and music that use women as sex symbols to realise that games are hardly doing it first! Even if in games we are using a porn star She's very good at what she does for sure.

  • What have you purchased recently?

    • 2d-chris
    • August 2, 2008 at 4:19 PM

    [Blocked Image: http://www.lasersharks.com/wp-content/uploads/2007/07/masseffect_revelation_cover_01_400x297.jpg]

  • The coolest parking garage ever

    • 2d-chris
    • August 2, 2008 at 12:41 AM

    haha brilliant.

  • Half-Life 2 mapping project WIP Pics

    • 2d-chris
    • August 2, 2008 at 12:29 AM

    Oh candy digging the fog ...

  • RAGE

    • 2d-chris
    • August 1, 2008 at 9:08 PM

    looks awesome, I've enjoyed every ID game. Doom3 haters are simply scared of the dark, enough said.

  • What have you purchased recently?

    • 2d-chris
    • August 1, 2008 at 2:23 PM

    [Blocked Image: http://www.buyscifi.co.uk/images/TV/battlestar_season_all.jpg]

  • Wolfenstein

    • 2d-chris
    • August 1, 2008 at 2:19 PM

    Looks ok, but if all they are showing at this point in time is screenshots you have to make them look pretty Still gameplay is all that really matters, it's just we can't see any of it atm

  • THQ knows how to market a game

    • 2d-chris
    • August 1, 2008 at 2:15 PM

    lol at the person getting thrown into the jet engine.

  • LTTP: Arx Fatalis

    • 2d-chris
    • July 31, 2008 at 4:09 PM

    Neato, will have to check this out.

    It's very true about dated gfx after a few mins, I played AOE again a few months ago, at first I really thought i'd have to stop playing but then after 30 mins it looked nice again S: It's weird you know.

  • level Design book Second Edition + Large Level Design Survey

    • 2d-chris
    • July 31, 2008 at 2:03 PM

    Neat

  • Good luck Arttu :D

    • 2d-chris
    • July 30, 2008 at 3:15 PM

    Online portfolios and a short phone interview never really gets across the way you design things, a collection of pretty custom maps for games already "finished" shows you have artistic ability and are able to understand the game mechanics. However, the ability to work from the start of a project when you only have a few lines of code and a concept document is another matter.

    I'm pretty confident that Valve are after the whole package, but then if your being hired to work on a game well into full development you'd get away with it.

    I'm not talking about skdr specifically, just what can be expected of you as a level "designer"

    Images

    • city.webp
      • 40.68 kB
      • 1,024 × 640
  • Good luck Arttu :D

    • 2d-chris
    • July 29, 2008 at 2:55 AM

    Don't call us, we'll call you! Theres a reason that term gets spat out all the time even if it is rude.

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