Screenshots and some information how you like to work is all you need ![]()
Your workflow description will set you aside from the thousands of portfolios with just pictures.
Screenshots and some information how you like to work is all you need ![]()
Your workflow description will set you aside from the thousands of portfolios with just pictures.
Cool ![]()
For some reason it reminded me of [Blocked Image: http://images.usatoday.com/life/_photos/2006/03/21/inside-almighty.jpg]THE CLAW
Level designer
From Wikipedia, the free encyclopedia
A level designer is a person who creates levels, challenges or missions for computer and/or video games using a specific set of programs. These programs may be commonly available commercial 3D or 2D design programs, or specially designed and tailored level editors made for a specific game.
In addition to actually making the environments the player inhabits in the game, a level designer may also work on enemy or Non-player character placement or scripted story events. They may also write high-level code, altering game rules or scoring in a multiplayer game, for instance.
Level design and mappers
A level designer may also be called a mapper; this term is however chiefly used in reference to people working on lower level free mods. This term technically only applies to people who are only able to work well in few specific areas of the level design process, such as being able to create geometry while unable to properly illuminate it. Using the term level designer to describe someone is generally reserved for those that have attained a certain level of mastery, in the engine they are designing for, so that they may control all aspects of the player experience.
cool - I think if you make certain elements stand out more it would be better. The face is an obvious one but also work on your lighting. Add some fog, change some textures so that they contrast more.
Nice job keep it up ![]()
Looks very polished ![]()
Yeah ... Unreal had UE1, UT had UE2, UT2k4 had UE3 and UT3 has UE4 (or 3.5?)
Never the less - what you call it doesnt matter ;p
Unreal as a pipeline is real easy, but the editor can be a little confusing due to the way they name entities. Get the basics down and it's much easier (as a whole) than pretty much anything else.
Nice one Tofu - I hear fun things about budapest ;p
HB m8
Oh and it's my Birthday today ![]()
Great job - Getting a mod to this stage is tougher than chuck norris's balls.
[Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_008_640.jpg]
This screenshot is really cool - if you can get a little more detail and composition at most locations you've done a sweet job.
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Very interesting read
But I can't help but feel - using example from some of the best games made in recent years is confusing. It's like if it was REALLY important they would have adressed the issue ... Personally I'd rather spend time working on the central intrest of the gameplay than restricting myself too much by making realistic boundries. Let's face it, go to most real life settings used in games and you won't find boundries and that's why it will always feel wrong.
Consider boundries but don't let it screw with your ideal layout.
While we're on the topic of wise comments, don't put all your eggs in one basket. meaning ... find a way of earning money outside of the computer industry. The chances of one industry collapsing is very small, the chance of both is even smaller ![]()
Exactly dux, allot of the people posting here work for good developers ...
I suggest finding something else other than level design to do in your free time. Theres obviously no harm in making custom maps for fun, but it's not the only thing you can do
start playing a musical instrument and within a few years you can be gigging after work and make yourself a healthy little on the side ![]()
Interesting but one simple conclusion .... money sucks. As pampers said you can make enough for beer vouchers with clan maps. In the past I was paid a little for doing a map for a well known CS league.
The day making maps becomes about money for me is the day I find a new profession, at least when you do it for a living ![]()
Really good job there. The environment lighting to me looks a little bland but that might be an engine/art style issue. I've not used the tools so I can't really say ![]()