the 1 finger victory salute for peris~ ![]()
but yes peris, we're not artists remember, we need to prototype levels before making it look good~! it's a darn sight quicker doing it in a bsp editor than max.maya and importing all the time.
the 1 finger victory salute for peris~ ![]()
but yes peris, we're not artists remember, we need to prototype levels before making it look good~! it's a darn sight quicker doing it in a bsp editor than max.maya and importing all the time.
I think Unreal holds its own in performance standards even compared with Source engine. The proven console pipeline also kicks ass.
I like the ideas behind the changes in UE3, but I suppose everyone is more interested in UE4 and what cool new features will define the next - next generation game engine.
GDC this year is going to be amazing ![]()
yay
thx m8
Can I get this in 1920 res? would make a sweet desktop ![]()
[Blocked Image: http://i39.tinypic.com/dom8hw.jpg]
Sweet mate
say hi to Jesse for me
Theres always a big girl in every bunch of dancers ![]()
I'm not going this year
but Crytek have some real cool stuff to show ...
needs more crates
Great folio, to be honest though you could put your work on an empty white page and get my attention as a potential employee ![]()
This maps a load of shit! ![]()
Ok bad joke, love it so far mate ![]()
Japanese toilets have more lines of code than Unreal Engine 6
Yeah the name rocks ![]()
Good progress.
Hey Composite - long time no talk ![]()
I'd agree that cutting down the amount of turns is a good practice and making sure that the players have a little more room to navigate. It very much depends on the game design though,
As an art scene, cry engine is defintely the best choice ![]()
Can't wait to see more mates ![]()