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  3. TomWithTheWeather

Posts by TomWithTheWeather

  • What is your most prestigious award?

    • TomWithTheWeather
    • August 21, 2004 at 9:58 PM

    I beat DD in 1v1 Q3 on a regular basis. I guess it's not much of an accoplishment though.

  • whee

    • TomWithTheWeather
    • August 20, 2004 at 12:23 AM

    Nice pictures.

    I want to go to the beach now.

  • Tell us about your horrible job

    • TomWithTheWeather
    • August 18, 2004 at 11:40 PM

    I sit beside DD and Mojo all day and do what they do, but better.

  • Awwww SNAP! It's d3dm_lit BOYEE!

    • TomWithTheWeather
    • August 18, 2004 at 3:46 PM
    Quote from Minotauro

    oh are those railings models btw ? becoz they look so fuckng sexy D:~~

    Nah, Patches.

  • Awwww SNAP! It's d3dm_lit BOYEE!

    • TomWithTheWeather
    • August 17, 2004 at 7:04 PM

    I hate it. Dig?

  • Some random photos...

    • TomWithTheWeather
    • August 14, 2004 at 9:02 PM

    Here are a few pics I've taken over the last couple of years. All of them were taken with my old camera, a Sony P-71 3.2 megapixel.

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/abugslife.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/beeflower.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/butterfly.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/fishingmatt2.JPG]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/hummer.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/camelfrolicking.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/prettyspanky.JPG]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/sunset1.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/photography/large/waterway1.JPG]

  • Mikey, Dorian (DD), and Nate's Nature SAFARI ADVENTURE

    • TomWithTheWeather
    • August 13, 2004 at 6:17 AM

    Here are a few of mine. I might post some more later seeing as how I'm fairly tired at the moment. The first three are from hiking with DD and Mike. The others are from the Dallas Zoo a few months ago.

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/plant01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/seeds01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/thorns01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/bird01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/dragonfly01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/fish01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/hornedthing01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/meercat01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/meercat02.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/penguin01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/penguin02.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/toad01.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/tucan02.jpg]

    [Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/sidewinder01.jpg]

  • Anyone tried UT2004 yet?

    • TomWithTheWeather
    • May 4, 2004 at 3:37 PM

    Wow. No love for Unreal stuff here.

  • Want to learn Unreal modding/editing as a career?

    • TomWithTheWeather
    • April 24, 2004 at 12:25 AM
    Quote from mikezilla

    d3 uses a shit ton of static meshes. not as many as hl2 (which uses way more than any other game) but more than most unreal levels...if you saw what was bsp in d3 you'd be a sad monkey... its ALL models... pipes and things... even certain types of walls are just a 3d texture essentially... its a tilable model.

    Ah nice. I wasn't so sure.

  • Bakers Brothers in the arms of John Antal

    • TomWithTheWeather
    • April 23, 2004 at 8:36 PM

    YOU um.... run...

  • Bakers Brothers in the arms of John Antal

    • TomWithTheWeather
    • April 23, 2004 at 7:55 PM

    /me steps into the thread and explodes, leaving a filmy goo on all in the nearby vicinity

    Hello all.

  • Want to learn Unreal modding/editing as a career?

    • TomWithTheWeather
    • April 23, 2004 at 6:15 PM

    I may be wrong or misinformed, but Doom3 is going to be fairly low poly compared to HL2 and current Unreal tech. It'll still look decent because the shadowy per pixel lighting and semi-realistic settings don't need as many polys. If you're just going to make a flat wall you don't need that many polys. Then when that wall is mainly hidden in a dark shadow because of per pixel lighting, you don't need the extra detail to make it interesting. There's no point in having huge amounts of poly detail in a game that's mostly hidden in the shadows.

  • Want to learn Unreal modding/editing as a career?

    • TomWithTheWeather
    • April 23, 2004 at 5:50 PM

    The days of BSP mapping are quickly coming to an end. As games become more complex visually, programs like Maya or max become a nesscessity. Most new game engines will rely heavily on smeshes. It's currently the only decent way to improve visuals based on poly count. :wink:

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