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  3. TomWithTheWeather

Posts by TomWithTheWeather

  • a few pics that i made today

    • TomWithTheWeather
    • March 24, 2005 at 1:39 AM

    I love the fog in those night shots.

  • Central Park Gates

    • TomWithTheWeather
    • March 23, 2005 at 3:14 PM

    Please resize. Having to use the horizontal scroll bar weirds me out.

  • Photo Bargain Basement Bin - ONE LOW PRICE!

    • TomWithTheWeather
    • March 22, 2005 at 10:39 PM

    /me likes

    I really like the kites and the colors in the reflection pic.

  • Austin Ahoy (and some other stuff)

    • TomWithTheWeather
    • March 22, 2005 at 9:44 PM

    I'm ninja like that.

  • PHOTOGRAPHY BLOW OUT (last month of my life)

    • TomWithTheWeather
    • March 20, 2005 at 12:45 AM

    Bla, I would show mine, but I noobed it up with the iso settings. ALL of my pics Austin are grainy.

  • Razer Diamondback

    • TomWithTheWeather
    • January 26, 2005 at 4:41 AM

    Logitech MX550. Best mouse evar.

  • so, a new CS:S map from valve

    • TomWithTheWeather
    • January 20, 2005 at 12:03 AM
    Quote from Algor

    To quote Arnold, "STOP IT! STOP WHINING!"

    You are getting FREE. QUALITY. CONTENT.

    The gameplay is not going to get better with more player models.

    Yup. I like the game better with only one player model for each team. It's less confusing to someone like me who doesn't play CS enough to instantly recognize, out of 8 or 10 skins, who's a T or a CT. Besides, more player models/skins = more memory consumed.

  • Merging photo expirmentation

    • TomWithTheWeather
    • January 19, 2005 at 2:02 AM

    I like it, though the first looks a little to saturated and the second looks a little too grainy.

  • At comp-usa making this post

    • TomWithTheWeather
    • January 17, 2005 at 5:13 AM

    Ditch that Mac, keep the monitor.

  • dm_platform

    • TomWithTheWeather
    • January 15, 2005 at 5:35 AM
    Quote from mazemaster

    Wow! Very creative. If only you could specify directional gravity fields so that you could walk upside down and sideways along the paths. That would solve the connectivity issues too since you could just curve the dead ends around vertically to higher platforms. Heck, create some sort of mobius-type surface and you could be running around underneath a platform someone is on the other side of.

    You could do that in Serious Sam's engine. Just sucks that it's DM blew. Co-Op was nice though.

    Nice looking map by the way.

  • How old are you?

    • TomWithTheWeather
    • January 13, 2005 at 3:24 PM

    24

  • Doom3 can produce larger environments than Source?

    • TomWithTheWeather
    • January 12, 2005 at 3:20 PM

    UT2004 is the fastest and most twitchy, Quake3 is a better game for DM.

    I like Q3 for DM and UT2004 for all other gametypes.

  • dell goes hardcore on my ass

    • TomWithTheWeather
    • January 12, 2005 at 6:27 AM

    I want that modular PSU.

  • Doom3 can produce larger environments than Source?

    • TomWithTheWeather
    • January 12, 2005 at 3:52 AM

    Quake3 is the best multiplayer DM FPS. No other multiplayer DM FPS game tops the skill and stategy required to be truely good at Quake3.

    I'd play Q3 over CSS/HL3DM anyday.

  • Doom3 can produce larger environments than Source?

    • TomWithTheWeather
    • January 11, 2005 at 4:14 AM

    Now for something completely different.

    So I made an Onslaught map in UT2k4 one day out of shear bordom and wondered, "How big can I make it?"

    I create a terrain; 2048x2048 heightmap (biggest I can go) and scale it to fit the grid in UnrealEd. I placed the main actors for the ONS gametype; some vehicles, powernodes, powercores, playerspawns, etc. I save the map and check the file size, which ends up being like 22 megs just because of the stoopid huge heightmap and alphamaps.

    I load it up and spawn in one corner of the map, red team I think.

    It takes me 6 minutes to diagonally cross the map. In a Raptor.

    Fsck Source and fsck D3. Haha bitches.

  • It's SNOWING!!!!!!

    • TomWithTheWeather
    • January 7, 2005 at 4:13 PM
    Quote from Arcturus

    Sweet you got like 3 feet that time.

    Thanks, I also like going off sweet ass jumps.

    Gosh!

  • It's SNOWING!!!!!!

    • TomWithTheWeather
    • January 7, 2005 at 12:23 AM
    Quote from Arcturus

    me getting some sweet air dudes.

    Sweet you got like 3 feet that time.

  • ashlee simpson needs to stop singing, appearing in pub etc

    • TomWithTheWeather
    • January 6, 2005 at 12:29 AM

    It's not really a matter of "they have no talent" as much as it is you guys just don't like that style of music. I don't either. But take away all the digital post-preduction studio enhancements and tell them to sing without having to dance at the same time, and you'll find that they can sing well. Maybe not as well as someone extremely vocally talented, like Celine Dion or those three tenor guys for instance, but well enough for them to have gotten into the music industry.

    Most of them lip sync only because they have to dance at the same time. It's super hard to do and have it sound good. Why do you think the CD version sounds better than the live version? Because they didn't have to dance in the studio during the recording. But then, by chance one night, the show screws up due to some sound system error and suddenly they're the worst, most talentless singer in the world.

    I dislike the teen pop style of music as much as the next guy here, but I'll bet that given the chance and the right setting, most of the teen pop singers could sing better than most of the singers you guys listen to.

    All that aside, those vids are fuuny.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • TomWithTheWeather
    • January 4, 2005 at 3:10 AM
    Quote from DUFFY

    why do i keep looking at hl2 maps and thinking they're just hl maps with nice texturesbad duffy, bad

    Not refering to this map in particular, but yeah, I get the same feeling with a lot of the screenshots I see.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • TomWithTheWeather
    • January 3, 2005 at 9:34 PM

    Looks great, but the one thing that urks me is that the big rock pillar with the other rock brush on top blends into grass at the top of the brush then abruptly goes to rock again. O_o

    Layout/design looks very UTish. I like.

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