Virtual Boy'd
Posts by TomWithTheWeather
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I like the dead bird. You should have zoomed in more though.
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Quote from Thrik
It would be nice if they had something more creative than marines, I agree. I mean why not come up with some kind of unique human organisation that you actually care about, rather than just some generic "they are human marines, therefore we naturally must like them" scenario? Exercise the whole story-telling muscles and introduce some kind of human/alien conflict which consists of more than "the aliens want to kill all of the humans". There's far more to "humans vs. aliens" than that, and it should be explored.
Who says they haven't flexed the story muscles? All we've seen are a few screenshots and a shaky-cam 5 second movie. Who knows.

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Dude, what are you smoking?
Quote from senseeThe guy is a bit harsh but he's right! It's kinda naive if you think that Epic is a nice, friendly company who only wants the best for devs and gamers.
It's true. Epic IS a friendly, nice company; I've met most of those guys because I worked there for a little while. But they are also a business like any other game developer out there. As much as they cater to the gamer and to the developer, they still have to be a business and do businessy things like, for instance, buyout a smaller company should they see fit.
Quote from senseeIf I were an independent developer (like the metronome team) I would be really pissed because Epic is stealing them the opportunity to create a high quality game for few money.
That's completely wrong. The Metronome guys aren't being forced to upgrade to UE3 or to pay any extra money in any way to anybody. They are free to keep working on Metronome with RE, which I imagine they will.
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Quote from Pericolos0
how is stalker a more impressive engine?
He probably really means that he finds Stalkers' art more impressive than the art in the UE3 showings.
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Quote from sensee
It's not monopoly but it's a step in this direction. There is very few high-end engine competition indeed: Doom3 has no future because it's too limited in style, Source is a granny, Gamebryo is too weak, Cryengine is getting old, X-ray is too unknown at the moment, same for F.E.A.R.For me Reality was the only real opponent to UE3. Let's face it, Epic bought Reality to get rid of competition.
...and of course Tim Johnson is happy about the deal, because now there is a ferrari in his garage or something like this :roll:
UE3 still has a lot of competition. Just because it has higher res art in the demo screenshots, doesn't mean any one of the other engines couldn't do the same. All those engines you just listed are still big competition and are in no way old and crusty yet, especially seeing as how all engines are modifiable by the licensee. Don't be fooled by pretty art.
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Quote from sensee
In my opinion competition is the most important thing for the market and what Epic makes is monopolizing.
One company buying another similar company isn't a monopoly. One company buy all the other similar companies is. I wouldn't be worried unless you start to see press releases saying, "Epic buys Renderware, Epic buys Doom, Epic buys Source, Epic buys Gamebryo, etc".
Epic still has plenty of competition.
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Epic just bought the Reality Engine. http://www.beyondunreal.com/
lolololol
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Quote from sensee
(they should recruit more mapcoreans
)Then their next game would look like old industrial buildings and apartment complexs beside dried up waterways and sewers. Ooooo! Slam! lol
As over-the-top and cheesy as it is, I like the art styles of the Unreal series games. It's a refreshing break from the repetitive, "lets see how well we can render something that you'd see if you walked down the street in real life".

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Quote from Kosmo
I think Epic is too hard trying to make engine to others than to make engine for them to make the best damn game ever. They got loads of talent, but they are too committed to make a great engine for different game types.
It depends on how you look at it. It's seems to be sort of a trade off.
Epic builts their engines around the idea of licensing the engine to other developers, therefore they tend to create a more user freindly, fully-featured engine than say, id or Valve. As a result, and for good reason, Epic licenses their engines to far more developers than id or Valve.
Valve and id seem to design their engines around whatever game they are currently creating. While this seems to result in a more solid game, the engine ends up being more difficult to use and modify for the third party developer. It also seems much slower to work this way. How long were HL2 and Doom3 in development? Yeah.
And when you're a leading game developer looking to crank out AAA quality games, you pick what's best for development and the game you have in mind to make, while considering development time and cost. So far UE3 seems to be the prefered choice of the three.
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Yes, SMB3 is a must. Congrats!

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Nothing great, just a few halfway decent shots I've snagged recently. All were shot with my new Canon 20D.

[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/evilsquirrel01.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/evilsquirrel02.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/nightlights.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/zillawacksdd.jpg]
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Quote from GrayFox
BTW, you being a soundtrack nut (like me), have you listened to James Newton Howard's work in The Village (one of the most underrated films ever, by the way). Especially the main theme "The Gravel Road". The violin in it never stops amazing me.
The movie was a little weak, but that soundtrack is one of my favorites. Probably might favorite score of all time.
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Quote from mike-0
I really dont like the outsides, and i really dont care to play them. I dont own UT04, but from the videos ive seen, the outdoors just looks like a game of tribes, which im not a fan of. The indoors are great though - i had the first UT game, and loved it.
But we are not talking about UT2k4.
The UE3 outdoor shots look nothing like UT2k4's outdoor areas, aside from the fact that there is.. um.. terrain.Besides, at this point in time, we don't know if the outdoor screenshots are for UT2k7 or that "Gears of War" game. I've seen the same outdoor area being used to demo content for both games.
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I personally can't wait to play Oblivion, being a big Morrowind fan and all. My only gripe with the art I've seen so far is the cheesy monster design, but Morrowind's monsters weren't much to look at either.
A far as comparing Oblivion's outdoor shots with the UE3 outdoor shots, it's more of a comparison of art than tech. You could make a rich and highly detailed forest in either engine, which I can't wait to explore. So far, Oblivion seems to be going for a deciduous forest look whereas UE3/GoW/Unreal has just shown open plains.
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Lol, that was Edward Norton?