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Posts by TomWithTheWeather

  • Lord of War

    • TomWithTheWeather
    • September 19, 2005 at 4:55 PM

    It's getting mediocre-poor reviews from what I hear.

  • What game started it for you?

    • TomWithTheWeather
    • September 9, 2005 at 5:51 PM

    Mario 1 got me started on consoles. Kings Quest got me started on PC. Wolf3D got me started on level editing.

  • iPod nano

    • TomWithTheWeather
    • September 7, 2005 at 9:51 PM

    Cool, but I'd take a slightly larger 60gb normal Ipod over it.

  • games that seem to make time fly by!

    • TomWithTheWeather
    • September 5, 2005 at 4:57 PM

    My biggest time wasters in the past have probably been WoW, Morrowind, Zelda, UT2k4, Doom2, with the worst of those being Morrowind and WoW. I swear those games are like crack.

  • The Island & Product placement

    • TomWithTheWeather
    • September 1, 2005 at 5:16 AM

    Maybe I wasn't paying much attention or whatever but I didn't find it annoying. Besides, a few ads here and there doesn't ruin the movie for me like it does for some people. I actually found the Xbox ad kind funny and interesting.

  • Learning UnrealED in like no time!

    • TomWithTheWeather
    • August 31, 2005 at 5:11 PM

    Yeah, I recommend the 3DBuzz videos. Go out and buy UT2k4 ECE edition. I have that book and it seems like it would be a decent, but basic, reference for some one who knows nothing about UnrealEd. I personally have never needed to open it.

    Also try sites like:

    http://udn.epicgames.com/Main/WebHome - Epic's own tutorial website

    http://wiki.beyondunreal.com/wiki/ - BU's wiki, some good stuff here but it's sort of a mix of UE1 and UE2 stuff.

    http://chimeric.beyondunreal.com/ - Decent Unreal Scripting tutorials

    There are many more helpful sites, but those few come of the top of my head at the moment.

  • Some photographs

    • TomWithTheWeather
    • August 31, 2005 at 3:34 PM

    I love the sunset pics. Snow rocks.

  • dm_grale (updated on 15-08-09)

    • TomWithTheWeather
    • August 30, 2005 at 10:34 PM

    How much is brush and how much is static mesh?

    Looks good, btw. Very UT.

  • Second release - 5 skies.

    • TomWithTheWeather
    • August 27, 2005 at 8:49 PM
    Quote from Hipshot

    I did mention Unreal, and that covers UT I think these skies (except grimm) would fit Unreal just perfect, its that kinda style, light and color-ish.

    Oh I'm dumb and don't read well.

  • Second release - 5 skies.

    • TomWithTheWeather
    • August 27, 2005 at 3:55 PM

    You should probably also mention that these would work fairly kickass in a UT map. :wink:

  • Whats a good download program for Firefox?

    • TomWithTheWeather
    • August 27, 2005 at 3:52 PM

    Downloaders are kind of pointless with broadband. :wink:

  • Layout tips and musts

    • TomWithTheWeather
    • August 26, 2005 at 9:17 PM

    Draw it out on paper first that way it's easier to plan and erase and redraw. Play through it in your mind as you draw. Try to imagine the gameplay mechanics of certain areas. DONT focus on theme/art. Make something that looks absolutely ugly but plays like a dream. Once it plays good, then make it look good.

  • The Island & Product placement

    • TomWithTheWeather
    • August 26, 2005 at 3:29 AM

    I liked it for what it was. I could care less about the product placement. It wasn't like they'd pause, turn to the camera, and say "Drink Coke!". Shoot, I probably missed half the adverts.

    It wasn't the best movie or anything, but it entertained me and that's all that mattered.

  • Hey guys

    • TomWithTheWeather
    • August 24, 2005 at 5:12 PM

    Welcome

  • ultrasound :o

    • TomWithTheWeather
    • August 24, 2005 at 2:37 PM

    Nice!

  • Unreal Engine 4 announced

    • TomWithTheWeather
    • August 19, 2005 at 10:44 PM

    "Breaking News: Epic gets Carmack!"

    Lol, the day that happens, you'd see mass suicides on ShackNews.

  • Unreal Engine 4 announced

    • TomWithTheWeather
    • August 19, 2005 at 3:27 PM

    Yeah. I really loath using it. I mean, how actually do you define what's next-gen or not? Normal maps? DX9? Not being able to run on today's hardware? Bla.

  • Unreal Engine 4 announced

    • TomWithTheWeather
    • August 19, 2005 at 3:13 PM

    2 years sounds about right. Next month it'll be 2 years ago that I started working there. While nobody really said much to the contractors, we'd hear rumors that someone was working on something that wasn't UE3 and was next-next-gen.

  • Unreal Engine 4 announced

    • TomWithTheWeather
    • August 18, 2005 at 3:23 PM
    Quote from FrieChamp

    Of course their engine department isn't twiddling thumbs, the UE3 technology lock must have been a while ago considering the count of licensees they have distributed the engine to by now.

    No they are still working on UE3 to polish it up and add a few remaining features and tools. The day it reaches lock down is that day seven years from now when no one is using it anymore.

    And as I said in my above post, it's not a whole department working on it, it's one guy doing r&d and probably programming up a few ideas.

  • Guess the map!

    • TomWithTheWeather
    • August 18, 2005 at 2:45 AM

    Yes, Level 7: Dead Simple.

    Blaa I new it was too easy.

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