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  3. Zyn

Posts by Zyn

  • Battlefield 4

    • Zyn
    • October 11, 2013 at 2:22 AM
    Quote from Pampers

    try the obliteration game mode that just got added, super fun!


    And DICE just added a 20 minute time limit to that mode. Probably because there's a bug that causes the bomb to spawn below ground after the tower has collapsed, so nobody can get to it and it becomes a stalemate. I joined a game to find it had been running for 2 hours because of that bug.


    Also, if you have low framerates no matter what, DirectX problems, or just want high perfomance with low quality, make a "user.cfg" file in the same folder as BF4.exe , and copypasta this: http://pastebin.com/B4H3QJ0L

  • Battlefield 4

    • Zyn
    • October 8, 2013 at 6:41 PM

    BF3 is at this point mostly servers running just Nosehair Canal in TDM, Metro Meatgrinder, Davamand Peak, and Operation Firestorm.

  • Battlefield 4

    • Zyn
    • October 3, 2013 at 11:45 AM

    It's still far from the full experience when you can't be Commander, apart from EA/DICE members. It's such a game-changer and could really help deal with hard-to-get-to threats, or just blow sniping squads off rooftops. Another thing is the extremely limited unlocks in the beta. You could've at least tossed a silencer in the there to use, other than to the mediocre sniper rifle. You don't always want to tell everyone about your position.


    Also if you want to be more useful as Support, take the muzzle brake off the U100-MK5.

  • Battlefield 4

    • Zyn
    • September 17, 2013 at 8:30 AM

    New trailer:

    External Content www.youtube.com
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    Also BF4 Beta starts on 1st October for premium BF3 players, preorders and those with a pass from MOHW, 3 days before Open Beta.

    I'll see how the beta runs before I make my decision about buying this.

  • What have you watched recently?

    • Zyn
    • September 8, 2013 at 5:39 PM

    Been watching terrible mockbusters lately, and I desire more! Such amazing talents, high budget and effects that makes entire Hollywood jealous ... except none of this is true.


    The Amazing Bulk (Hulk) - My guess is that their total budget for this movie was a grand total of 15 bucks ... for the pizzas they had during the day this was shot. The whole movie was probably recorded inside someones garage, covered in green screen paper. I liked the end where they completely got out of ideas and just filled it with stuff that probably came with the amazing 3D software they used, in an "Examples" folder.


    Agent Beetle (Spiderman?) - The best way to describe this movie is that's it's like a porn-movie ... without the porn. Many of the scenes (or whatever you can call them) feels like setups for some in-and-out, but it never happens! And the "villains", oh boy ... MUTATION: EXTREME AGGRESSION. Yeah, a dudes "superpower" is to get angry. Also got the best walk-away-from-explosion-without-looking moment in cinematic history.


    Captain Battle: Legacy War (Captain America) - I lost track of everything while watching, I have no idea what was going on. It's like they had a script for a 10 minute short, but dragged it out for almost 1,5 hours. Has boobs in it, so that's a plus. And once again felt like it was going to turn into a porn-movie at times, but didn't. Figures when the production company is the same as the previous movie. BUT WHOA SHIT, SUDDENLY THE PROTAGONIST (his surname is Battle, derp) DRESSES UP LIKE A GIMP AND SLAYS RED SK- I mean .. TOMATOFACE WITH A SWIFT MOVE. THE END.

  • RoboCop (2013)

    • Zyn
    • September 6, 2013 at 6:11 AM

    First trailer just got released:


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    I ... don't know

  • Mighty No. 9

    • Zyn
    • September 3, 2013 at 1:26 AM

    Just 3 days have passed, and it's already at 1 million dollars, over the goal. The stretch-goals will most likely get fulfilled too.

  • CS_AGENCY

    • Zyn
    • September 1, 2013 at 2:20 AM

    Strikingly similar to the FBI office in PayDay 2

  • Mighty No. 9

    • Zyn
    • September 1, 2013 at 2:14 AM

    A new game by the mind behind MegaMan, Keiji Inafune:


    [Blocked Image: http://i.imgur.com/1N6kss2.jpg]


    http://www.kickstarter.com/projects/mightyno9/mighty-no-9


    I have a feeling this will be funded in no time.

  • Battlefield 4

    • Zyn
    • August 31, 2013 at 11:46 PM
    Quote from Thrik

    lmao! That could actually be amazing if it tells the target they've been highlighted, so they can shit themselves and think of how to survive the next 45 seconds. It provide the kind of high-tension burst you normally only get in single-player games.

    Even better would be if the player were highlighted for both teams, allowing the target's team to be white knights and protect him.


    The full paragraph:


    Quote

    In addition to this, you’ll also be able to designate High Value Targets, useful for pointing out especially dangerous enemies on the battlefield. An enemy on a kill streak of six or more will appear on the Commander’s screen as a selectable unit. This player’s location can be relayed to the entire team for a period of time (45 seconds at the moment). The Commander can add this aspect to a game where most players will shift focus for a while and hunt/protect this HVT player, as both teams are alerted about this Commander “promotion” when it happens. The attackers will receive additional bonuses when taking out said target, while the target will receive bonuses when performing kills while being HVT – thus both parties have something to gain from this. GTA’s classic “wanted stars” system is what we used as an inspiration for this, we think the highly skilled players will accept this challenge as the ultimate proof of becoming a lethal threat on the battlefield. As far as personal favorites go, the High Value Target is probably mine for the rush you get when you know that potentially the entire team is after you!


    So yes, both teams get told who the HVT is, and so does the HVT for the duration. When "You are a High Value Target" pops up on your screen, it's time to leg it.

  • Battlefield 4

    • Zyn
    • August 31, 2013 at 9:53 PM

    Big post about the Commande Mode in BF4 : http://blogs.battlefield.com/2013/08/the-ro…commander-mode/


    Quote

    In addition to this, you’ll also be able to designate High Value Targets, useful for pointing out especially dangerous enemies on the battlefield. An enemy on a kill streak of six or more will appear on the Commander’s screen as a selectable unit. This player’s location can be relayed to the entire team for a period of time (45 seconds at the moment).


    So if you do well, you become EVERYONES target. Oh boy. And being a popular game, cheaters are bound to happen and will light up the map constantly.

  • Splinter Cell: Blacklist

    • Zyn
    • August 29, 2013 at 6:20 AM
    Quote from Pampers

    I'm only a few missions in, but I really like it so far, feels like a proper splinter cell game. Although I miss Ironside, the new voice actor is actually doing a nice job. Cutscenes have a good flow and doesn't feel so cringeable as they usually do in games like this. I miss the small interogations Sam used to do with captured NPCs though.


    Eh, can't have a full interogation with the Kobin guy because you'd just go "wow Adam Jensen, you've changed" because of the voice.

  • Splinter Cell: Blacklist

    • Zyn
    • August 26, 2013 at 2:13 AM

    Wow, I feel like a dumbass (more than usual). I looked at the achievements, saw something about upgrading a gun ... and then it hit me .. I NEVER REALIZED THAT IN MY PLAYTHROUGH. I finished the game without any upgrades, just purchasing new gear. But now I know for the Perfectionist playthrough.

  • Splinter Cell: Blacklist

    • Zyn
    • August 24, 2013 at 3:59 AM

    Just beat the game on Normal, took me 8.5 hours, in one sitting. It was quite alright. Might try Perfectionist at some point ... and sniper enemies still use highly visible red lasers in this day and age.

  • Splinter Cell: Blacklist

    • Zyn
    • August 23, 2013 at 12:10 AM

    1.1mb/s from the Ubisoft servers. Looks like I'm not playing this tonight.

  • PAYDAY 2

    • Zyn
    • August 22, 2013 at 11:23 PM

    So I did the usual quick run .. and then ... "CAR CHASE: UKRAINIAN JOB"


    YOU. EVIL. SONS. OF. BITCHES.

  • PAYDAY 2

    • Zyn
    • August 22, 2013 at 10:48 PM
    Quote

    Bags - you no longer can grab them through walls, fences and such - the easy days are gone!

    NOOOOOOOOOOOOOOOOOOOO!


    But wait a minute...


    Quote

    Converted enemies will no longer have a pager when they die.


    Doesn't this mean that you can convert an enemy, kill him, and repeat on the next guy to avoid pagers all together...

  • Battlefield 4

    • Zyn
    • August 21, 2013 at 5:22 PM

    http://www.twitch.tv/battlefield , stream of the BF4 Alpha at Gamescom at the moment. Don't know how long they will keep going. So far the game looks ... blue ... again.

  • Respawn Entertainment's - Titanfall

    • Zyn
    • August 20, 2013 at 9:49 PM

    One thing this game does is remind you of "SHOGO: Mobile Armor Division".

  • GFWL Service - Ending In 2014

    • Zyn
    • August 20, 2013 at 5:02 AM

    In July, 2014.


    http://www.polygon.com/2013/8/19/4637…nding-july-2014

    http://www.cinemablend.com/games/Microsof…-One-58433.html

    http://www.neowin.net/news/report-mi…e-july-1st-2014

    etc etc


    RIPIP GFWL, you will ... probably not be missed. Now comes the question how will games using this service work after it's killed? Dark Souls for example...

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