You can look at what companies expect from you, like DICE : http://global.dice.se/work/qualifications/
Posts by Zyn
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Quote from -Stratesiz-
It's about talent and experience. Education is of secondary value.
Where I live, it feels like it's the other way around
. I have tons of experience but it doesn't show on the paper...I am going to try to get into a school about game design next year. I applied a year ago, but the examples I included of my work was a rushjob and that caused me to miss that year... but I'LL BE BACK!!!
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[Blocked Image: http://maddox.xmission.com/keyboard4.jpg]
kekeke ;|~~
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Greetings.
Whoa, I thought 800mhz CPUs only could be seen at museums these days
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Good work, and I have some suggestions:
- Make the ground into a displacement also. You can make your own blended materials for this, so you can keep the current texture and add spots of grass, together with detail.vbsp to add 2D-grass detail sprites on the grass-spots on the displacement (omg, hard to read eh?). Some bulges here and there but not mountainpeaks
.- Spotlights in dark areas, like the red cagelight-prop with an intense red light_spot pitched downwards from the prop.
- Env_sun

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Quote from von*ferret
lol yes, you designed a winner all by yourself

Looks good other than the fact its a port. I'd like to see your talent and creativity put around something that is truly original.
I have some ideas stored for later
.This remake of Bounce was from the start just a way to get me started on learning how Source works compared to Goldsource. As you can see, this turned into something other players can enjoy too...
It has been fun making it, since it has done what I wanted : Learned me Source. I still don't understand all the entities yet, but it's a head start.
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Alright, here's BETA 2 of my Bounce remake.
http://www.shatteredminds.net/pafiledb/ ... file&id=22
Changelog:
Beta 2
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* Soundscapes! Environment sounds and echos! (backup your scripts/soundscapes_manifest.txt, if it exists)
* Some texturechanges.
* Added more detail and changed lightsetting in room with ladder leading to magnum and exit-pipe.
* Added more detail at healthcharger-room.
* Grass now shows on all grass surfaces.
* Light moved away from healthcharger-room ladder-exit, and placed in the watercave.
* Missing clipbrushes fixed. Can no longer get up on the high terrain.
* Lots of glitches fixed.
* Changed, removed and added props to throw around. (Paintbuckets!)
- The water in the cave still change cubemap depending from where you look at it. Will be fixed before beta 3 or final.
- The soundscapes are not final.
Preview-video, instead of screenshots : http://www.shatteredminds.net/skit/beta2.wmv
As a comment to that video:
19:03| (+Jezpuh) crappiest music
19:03| (+Jezpuh) EVAR
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Some updates:
http://www.shatteredminds.net/skit/boing18.jpg
* Soundscapes!
* Many bugs and glitches fixed, like: You can no longer acess the top of the terrain anymore, due to missing clip-brushes.
* The light above the watertunnel-ladder has been moved to the watercave.
* More props to throw around. I bet you want to use the paintbuckets to paint your opponents
.* Some texturechanges.
* The water in the cave still changes cubemap depending on what angle you look at it from
.I'll most likely get a second beta out for tonight/today
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Yeah cracky, I'll try fix those things for next beta. I will only use props for lights and some details, but nothing that has a major impact on the gameplay.
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dm_propcity ... :roll:
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Heh, that ladder is funny, I know it's kinda bugged, but if you stop and press jump forward it usually fix it

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The moment you have been waiting for (while drunk)!
HL2DM - Bounce beta 1
http://www.shatteredminds.net/pafiledb/ ... file&id=21
My host likes sometimes to go down for no reason. If that happen, wait an hour
.Read the included TXT-file for more info...
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Quote from Bic-B@ll
http://deathball.net/notpron/true/gototheothersite.htmcant get past that :\
Hint: Raise your gamma

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Quote from hamst3r
wow, bounce was my favorite hldm map...i cant wait for this. its looking very good and sexy. and btw how did you make that grass =?
Me and a couple of others asked the same thing.... after googling around, I found an answer : http://www.chatbear.com/board.plm?a=vie ... &v=flatold

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Doesn't hurt to try

Oh, I forgot, I am the untitled world champion on being lazy...
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Quote from EviLTaxi
of course they suck by now but they are supposed to be something like this:
[Blocked Image: http://www.imagedancer.com/media/images/product_detail/TitleRedRockCanyons300.jpg]
and that's what I would luv to see in a remake...
but tell us, is this map for the mapping contest or not? cuz if it is, there is no need to try to convince you to use other textures for the rocks! :wink:
Since this map is not for the contest, I'll see if I can find some "pink rocks" texture and try it ...