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  3. Zyn

Posts by Zyn

  • Act of war, Next CNC killer?

    • Zyn
    • December 22, 2004 at 5:30 PM

    Looks promising... and my graphic-card screams in fear

  • dm_intensity HL2DM

    • Zyn
    • December 21, 2004 at 10:25 PM

    Feels a little bit like Quake3 , but looks good non the less

  • Constantine trailer

    • Zyn
    • December 21, 2004 at 9:47 PM

    Whoa....

  • Merry Christmas

    • Zyn
    • December 21, 2004 at 9:40 PM

    ~~ Merry http://www.weebls-stuff.com/toons/13/ X-mas ~~

    D:

  • hl1 - Models show in hammer

    • Zyn
    • December 20, 2004 at 9:50 PM

    http://collective.valve-erc.com/index.p ... ammer_beta

  • EA buys 20% of UbiSoft

    • Zyn
    • December 20, 2004 at 5:16 PM

  • pulling all nighters

    • Zyn
    • December 20, 2004 at 3:39 AM

    Once on a LAN-party, I was awake for 3 days straight, and still I could bring my computer to the car, and wait for my brother to get his stuff into the car also, and drive all the way home (just about 45 kilometers, but hey!).

    The only food I had : Coke and a bag of pizza-buns (made by mom).

    When I got home, I even brought my computer and stuff inside, pluged it in, and then I fell into a deep sleep...

  • recording videos on my screen

    • Zyn
    • December 19, 2004 at 3:17 AM

    There is GameCam though : http://www.planetgamecam.com

    If you want to record your screen while in Windows, like you want to make a video tutorial on using a program, I suggest you use : TechSmith Camtasia - http://www.techsmith.com

  • ZAPHOD/MACMAN: Lighting in de_prodigy, reveal your secrats!?

    • Zyn
    • December 18, 2004 at 3:05 PM

    Sparkles and dust : env_embers

  • Bounce (remake for HL2DM)

    • Zyn
    • December 18, 2004 at 2:10 AM

    To keep you updated:

    * All screenshots are in: http://www.shatteredminds.net/bounce

    * Watercave water-problem fixed. The water near the magnum has been removed, to fix this. Why? The SDK manual says : "There may be only one water level height in a PVS if the water is expensive", which means you can't have two different water-heights in the same rendered VIS, and that is lame imho, and I am using "expensive water". Simple is not transparent at all.

    * Working camera with speaker in the room behind the healthcharger. The camera overviews the magnum-area, so you can see if some asshat is camping it before going there .

    * The room with the healthcharger has the same light-setting as the magnum-area : http://www.shatteredminds.net/bounce/boing18.jpg .

    * Some details added around the fake door outside, and 6 more props around the house to use with the gravgun.

    Next release might be final...

  • Black Mesa: Source

    • Zyn
    • December 16, 2004 at 9:37 PM

    FYI, HL:S is already out ¬_¬ . Nothing is changed compared to HL1, besides the use of the Source-engine (ragdolls, whoppie...).

    BM:S is about remaking the entire game and raise the original HL1 up to a greater detail-level and effects...

  • dm_fortress

    • Zyn
    • December 15, 2004 at 7:08 PM

    The amazing lack of pictures really is a frontpage news item! D:

  • dm_rebar

    • Zyn
    • December 15, 2004 at 2:47 PM

    Hmmm, you should place func_clip_vphysics brushes around the map, so players can't shoot weapons and props outside the map, like outside the fences. Weapons respawns, but props like barrels doesn't. Maybe also some strategic placements of areaportals would lower the world rendering:

    http://%7boption%7d

    I am a crackhead and run HL2 with FSAAx4 ! D:

  • Black Mesa: Source

    • Zyn
    • December 14, 2004 at 7:27 PM

    Yes, D3adlode.. it is a remake of the singleplayer-chapters, but make use of the capabilities of Source, which the current HL:Source doesn't, besides physics.

  • I ordered my first AEG. Anyone else have any?

    • Zyn
    • December 14, 2004 at 7:21 PM

    I'd love to get my hands on this airsoft-rifle :

    [Blocked Image: http://www.roligt.nu/Bilder/M1MAXI.jpg]

    - M1 Carbine MAXI. Manufacturer: Marushin

    It is made out of almost only wood and metal. It runs on gas but you can use bolt-action for each shoot too. The bullet velocity is the most remarkable; Other rifles usually go up to 80-90m/s... this baby fires at 157m/s.

    This one on the other hand, the Mauser Karbiner 98K :

    [Blocked Image: http://www.roligt.nu/Bilder/Kar98K.jpg]

    - Manufacturer: Tanaka ... bullet velocity : 160m/s.

    Made out of wood and metal only (weight: 4kg). Bolt-action between each shot.

  • Who's in?

    • Zyn
    • December 14, 2004 at 1:49 PM
    Quote from von*ferret

    I'm entering and have not started my competition map yet.

    Heh, same here

  • ATI Catalyst v4.12 final

    • Zyn
    • December 14, 2004 at 12:07 PM

    http://www.ati.com/support/drivers/winx ... submit.y=8

    What's been fixed: http://www.ati.com/support/includes/titles/fixed.html

    Noticable for Half-Life players with Radeon gfx-card:

    - Half-Life 2 performance also improves as much as 20% over Catalyst 4.11 in certain sections of the game.

    - Half-Life 2: Playing the game on a system containing an Athlon XP CPU no longer results in missing textures occationally being noticed.

    - Half-Life 2: Intermittent psychedelic patterns are no longer seen when playing the game under Windows XP.

    - CounterStrike: Playing the game under Windows XP with an ATI RADEON™ X800 series installed no longer results in display corruption being seen in the floor in de_chateau map

  • Bounce (remake for HL2DM)

    • Zyn
    • December 13, 2004 at 11:43 PM

    Ka-zam! : http://www.shatteredminds.net/skit/boing19.jpg

  • dm_underpass *download beta 3*

    • Zyn
    • December 13, 2004 at 10:57 PM

    Much <3 there, Kami.

  • How did you succeed?

    • Zyn
    • December 13, 2004 at 10:16 PM

    You can look at what companies expect from you, like DICE : http://global.dice.se/work/qualifications/

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