Jezpuh : So far of what I have seen of co_kurt, it looks pretty nice.
And Nz-Nexus , keep quiet and stay on topic.
Anything else goes here : http://mapcore.net/forums/viewforum.php?f=20
Jezpuh : So far of what I have seen of co_kurt, it looks pretty nice.
And Nz-Nexus , keep quiet and stay on topic.
Anything else goes here : http://mapcore.net/forums/viewforum.php?f=20
Quote from kleinlukaHe doesn't even have a penis.
Oh yes he does, a hidden one, according to this : http://www.landoverbaptist.org/news0403/spongebob.html (roll over image of bob).
An eye-candy version of de_tides_cz for CS:CZ, heh.
Here's a screenshot of the same area, in CS:CZ : http://www.shatteredminds.net/skit/tides1.jpg
The layout of the map is horrible imho. They better add a few extra routes to makes it more enjoyable.
Edit: This is the horrible layout. I added some stuff to show the routes and things: http://www.shatteredminds.net/skit/tides2.jpg
Chocoballs r teh bst~ . Delicious chocolate balls. A closer view of the finished product:
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8|~~~~~~~~
"We have incontrovertible proof you did something illegal. The Army is angry, and we’re coming for you." - TK'ing is a crime? So if I get my account banned, the army is coming home to my house to beat me up? ![]()
I've turned 22 today ![]()
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Good reputation I guess. Noticed that users from hl2world have been coming over here, and from other communities as well ![]()
Rofl, serves her right. I dunno what song it is, but it sounds so damn bad just from that short clip...
Das ist wunderbar! ![]()
Uh I mean, great. I dunno, but it might look even better if you scale down the lightmap-scale a bit on the structure....
Like, happy and stuff day.
Ok guys, my personal library of ideas seem to be closed, so I like to ask if you have any ideas how to improve the watercave area... or I might thinking of remaking the whole area there.
It's tough being on 2 mod-teams at once and be the only active mapper in one of them
(so it seems).
It's skdr under cover ;P
Quote from jayrabbitYou're still thinking in an old fashioned way. Just use the physics and shoot the crossbow off the roof
I am also thinking "what if". What if this map would be approved in a competition where gravguns are not allowed. What if this map is on a server with no gravguns. All items and weapons should be able to be picked up without the use of the gravitygun.
It's ok, but needs work, as xempest said.
I don't think the POW-barracks had doors with meshed windows, cause it would make it very cold for the POWs during winter.
It is a bit disappointing that you can't enter any of the barracks except one, but you can look inside all of them (bang, performance-hit!). A suggestion is that you open up 1 or 2 more barracks, and move a couple of the supply-crates there, so they aren't in stacks anymore and more scattered, plus make one or two of the barracks have a broken back wall, so you can enter from two directions.
The RPG took me a while to find, heh, but why the second crossbow in such a hard-to-get-to place (jump from roof to train, to train to barracks-roof)? ![]()
Also, you can shoot objects outside the walls of the map! Get those func_clip_vphysics into work! D:
And where is the pretty cubemaps? And soundscapes? At least have some atmospheric sound.
Oh, think as if the map was set at night... wouldn't you like some lightpoles and spotlights as a guard at a POW camp? I'm sure they wouldn't like POWs running around in the dark outside...
That's all .. for now.
Merry X-Moose?!
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Oh, and welcome to this humble community known as Mapcore *adjust monocle*.
To make your own maps for Counter-Strike, you'll need: Valve Hammer Editor, which can be found here : http://collective.valve-erc.com/index.php?go=hammer