Posts by Zyn
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BMS is making the surroundings much more interesting than they are in HL1, and I love it, since the engine didn't allow Valve to go all out on details. While it's far from the original, you as the player still follows the same linear path as back in HL1.
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Had a run through HLDM:Source, and the maps are simple conversions with small touches here and there. The towers in Crossfire now have modelled canons\turrets but they are bugged to oblivion: grab one, quickly look to another direction and let go. Et voilá, spinning unusable turret. The secret room works as intended though.
Bounce remains the same, just using displacement-maps everywhere, but unlike me in my remake, Valve havn't taken care of typical "squash & stretch" ugliness on some displacement surface textures (due to vertices not being equally spread from each other).
Every map is a conversion with some new details in some places (like the new rope swinging platform with *gasp* crates in Stalkyard, just a detail).
This makes me wanna remake every map to show them how it's done

Plus I hope some modeller or Valve themself could up the viewmodels to par with the HL2 quality.
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Much better:
[Blocked Image: http://img233.imageshack.us/img233/7431/climbah3kz.jpg]
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We killed Koko!

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Goody goody, but I'd say you should use smoothing groups on rounded things such as tunnels and pillars, unless it was intended to be so :
[Blocked Image: http://shatteredminds.net/skit/smooth.jpg]
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The Draenei is new alliance race. They look far from those you find in Swamp of Sorrows and Blasted Lands.
>> http://worldofwarcraft.com/burningcrusa ... aenei.html
Horde gets Blood Elfs, a "nice looking" race for the otherwise monsterlike races.
Alliance gets vice versa.
*rerolls Draenei Paladin*
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Nothing special :3
[Blocked Image: http://shatteredminds.net/skit/desk2006.jpg]
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Purchased.
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Somehow reminds me of the horrifying graphics of EQ2 :E
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I daily check PA and CAD , but also one gewd swed comic : http://www.elvisthecomic.se/
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Do a CTRL+F5 refresh, the signature is gigantic >_>
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So I picked on mapping again...
http://shatteredminds.net/skit/wedge/wip-wedge3.jpg
http://shatteredminds.net/skit/wedge/wip-wedge4.jpg
I know, things look out of place, the fountain-thingy has been moved, the rubble might need more work, but other than that, the whole map is "free-form", no premade sketches or concepts or anything else! \o/
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Release it already!

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While you have tropical palms and flowers, we have like 50cm thick snow everywhere :E
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Equilibrium > Ultravoilet
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Oh snap! It's Peter Stormare!
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